zng_webrender_api/
units.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5//! A collection of coordinate spaces and their corresponding Point, Size and Rect types.
6//!
7//! Physical pixels take into account the device pixel ratio and their dimensions tend
8//! to correspond to the allocated size of resources in memory, while logical pixels
9//! don't have the device pixel ratio applied which means they are agnostic to the usage
10//! of hidpi screens and the like.
11//!
12//! The terms "layer" and "stacking context" can be used interchangeably
13//! in the context of coordinate systems.
14
15pub use app_units::Au;
16use euclid::{Length, Rect, Scale, Size2D, Transform3D, Translation2D};
17use euclid::{Point2D, Point3D, Vector2D, Vector3D, SideOffsets2D, Box2D};
18use euclid::HomogeneousVector;
19use peek_poke::PeekPoke;
20// local imports
21use crate::image::DirtyRect;
22
23/// Geometry in the coordinate system of the render target (screen or intermediate
24/// surface) in physical pixels.
25#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
26pub struct DevicePixel;
27
28pub type DeviceIntRect = Box2D<i32, DevicePixel>;
29pub type DeviceIntPoint = Point2D<i32, DevicePixel>;
30pub type DeviceIntSize = Size2D<i32, DevicePixel>;
31pub type DeviceIntLength = Length<i32, DevicePixel>;
32pub type DeviceIntSideOffsets = SideOffsets2D<i32, DevicePixel>;
33pub type DeviceIntVector2D = Vector2D<i32, DevicePixel>;
34
35pub type DeviceRect = Box2D<f32, DevicePixel>;
36pub type DeviceBox2D = Box2D<f32, DevicePixel>;
37pub type DevicePoint = Point2D<f32, DevicePixel>;
38pub type DeviceVector2D = Vector2D<f32, DevicePixel>;
39pub type DeviceSize = Size2D<f32, DevicePixel>;
40pub type DeviceHomogeneousVector = HomogeneousVector<f32, DevicePixel>;
41
42/// Geometry in the coordinate system of the framebuffer in physical pixels.
43/// It's Y-flipped comparing to DevicePixel.
44#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
45pub struct FramebufferPixel;
46
47pub type FramebufferIntPoint = Point2D<i32, FramebufferPixel>;
48pub type FramebufferIntSize = Size2D<i32, FramebufferPixel>;
49pub type FramebufferIntRect = Box2D<i32, FramebufferPixel>;
50
51/// Geometry in the coordinate system of a Picture.
52#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
53pub struct PicturePixel;
54
55pub type PictureIntRect = Box2D<i32, PicturePixel>;
56pub type PictureIntPoint = Point2D<i32, PicturePixel>;
57pub type PictureIntSize = Size2D<i32, PicturePixel>;
58pub type PictureRect = Box2D<f32, PicturePixel>;
59pub type PicturePoint = Point2D<f32, PicturePixel>;
60pub type PictureSize = Size2D<f32, PicturePixel>;
61pub type PicturePoint3D = Point3D<f32, PicturePixel>;
62pub type PictureVector2D = Vector2D<f32, PicturePixel>;
63pub type PictureVector3D = Vector3D<f32, PicturePixel>;
64pub type PictureBox2D = Box2D<f32, PicturePixel>;
65
66/// Geometry gets rasterized in a given root coordinate space. This
67/// is often the root spatial node (world space), but may be a local
68/// space for a variety of reasons (e.g. perspective).
69#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
70pub struct RasterPixel;
71
72pub type RasterIntRect = Box2D<i32, RasterPixel>;
73pub type RasterIntPoint = Point2D<i32, RasterPixel>;
74pub type RasterIntSize = Size2D<i32, RasterPixel>;
75pub type RasterRect = Box2D<f32, RasterPixel>;
76pub type RasterPoint = Point2D<f32, RasterPixel>;
77pub type RasterSize = Size2D<f32, RasterPixel>;
78pub type RasterPoint3D = Point3D<f32, RasterPixel>;
79pub type RasterVector2D = Vector2D<f32, RasterPixel>;
80pub type RasterVector3D = Vector3D<f32, RasterPixel>;
81
82/// Geometry in a stacking context's local coordinate space (logical pixels).
83#[derive(Hash, Clone, Copy, Debug, Eq, MallocSizeOf, PartialEq, Ord, PartialOrd, Deserialize, Serialize, PeekPoke)]
84pub struct LayoutPixel;
85
86pub type LayoutRect = Box2D<f32, LayoutPixel>;
87pub type LayoutPoint = Point2D<f32, LayoutPixel>;
88pub type LayoutPoint3D = Point3D<f32, LayoutPixel>;
89pub type LayoutVector2D = Vector2D<f32, LayoutPixel>;
90pub type LayoutVector3D = Vector3D<f32, LayoutPixel>;
91pub type LayoutSize = Size2D<f32, LayoutPixel>;
92pub type LayoutSideOffsets = SideOffsets2D<f32, LayoutPixel>;
93
94pub type LayoutIntRect = Box2D<i32, LayoutPixel>;
95pub type LayoutIntPoint = Point2D<i32, LayoutPixel>;
96pub type LayoutIntSize = Size2D<i32, LayoutPixel>;
97
98/// Geometry in the document's coordinate space (logical pixels).
99#[derive(Hash, Clone, Copy, Debug, Eq, MallocSizeOf, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
100pub struct WorldPixel;
101
102pub type WorldRect = Box2D<f32, WorldPixel>;
103pub type WorldIntRect = Box2D<i32, WorldPixel>;
104pub type WorldPoint = Point2D<f32, WorldPixel>;
105pub type WorldSize = Size2D<f32, WorldPixel>;
106pub type WorldPoint3D = Point3D<f32, WorldPixel>;
107pub type WorldVector2D = Vector2D<f32, WorldPixel>;
108pub type WorldVector3D = Vector3D<f32, WorldPixel>;
109
110/// Offset in number of tiles.
111#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
112pub struct Tiles;
113pub type TileOffset = Point2D<i32, Tiles>;
114pub type TileRange = Box2D<i32, Tiles>;
115
116/// Scaling ratio from world pixels to device pixels.
117pub type DevicePixelScale = Scale<f32, WorldPixel, DevicePixel>;
118/// Scaling ratio from layout to world. Used for cases where we know the layout
119/// is in world space, or specifically want to treat it this way.
120pub type LayoutToWorldScale = Scale<f32, LayoutPixel, WorldPixel>;
121/// A complete scaling ratio from layout space to device pixel space.
122pub type LayoutToDeviceScale = Scale<f32, LayoutPixel, DevicePixel>;
123
124pub type LayoutTransform = Transform3D<f32, LayoutPixel, LayoutPixel>;
125pub type LayoutToWorldTransform = Transform3D<f32, LayoutPixel, WorldPixel>;
126pub type WorldToLayoutTransform = Transform3D<f32, WorldPixel, LayoutPixel>;
127
128pub type LayoutToPictureTransform = Transform3D<f32, LayoutPixel, PicturePixel>;
129pub type PictureToLayoutTransform = Transform3D<f32, PicturePixel, LayoutPixel>;
130
131pub type LayoutToRasterTransform = Transform3D<f32, LayoutPixel, RasterPixel>;
132pub type RasterToLayoutTransform = Transform3D<f32, RasterPixel, LayoutPixel>;
133
134pub type PictureToRasterTransform = Transform3D<f32, PicturePixel, RasterPixel>;
135pub type RasterToPictureTransform = Transform3D<f32, RasterPixel, PicturePixel>;
136
137/// Scaling ratio from picture pixels to raster pixels (e.g. if scaling a picture surface up/down).
138pub type RasterPixelScale = Scale<f32, PicturePixel, RasterPixel>;
139
140// Fixed position coordinates, to avoid float precision errors.
141pub type LayoutPointAu = Point2D<Au, LayoutPixel>;
142pub type LayoutRectAu = Box2D<Au, LayoutPixel>;
143pub type LayoutSizeAu = Size2D<Au, LayoutPixel>;
144pub type LayoutVector2DAu = Vector2D<Au, LayoutPixel>;
145pub type LayoutSideOffsetsAu = SideOffsets2D<Au, LayoutPixel>;
146
147pub type ImageDirtyRect = DirtyRect<i32, DevicePixel>;
148pub type BlobDirtyRect = DirtyRect<i32, LayoutPixel>;
149
150pub type BlobToDeviceTranslation = Translation2D<i32, LayoutPixel, DevicePixel>;
151
152/// Stores two coordinates in texel space. The coordinates
153/// are stored in texel coordinates because the texture atlas
154/// may grow. Storing them as texel coords and normalizing
155/// the UVs in the vertex shader means nothing needs to be
156/// updated on the CPU when the texture size changes.
157#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
158#[repr(C)]
159pub struct TexelRect {
160    pub uv0: DevicePoint,
161    pub uv1: DevicePoint,
162}
163
164impl TexelRect {
165    pub fn new(u0: f32, v0: f32, u1: f32, v1: f32) -> Self {
166        TexelRect {
167            uv0: DevicePoint::new(u0, v0),
168            uv1: DevicePoint::new(u1, v1),
169        }
170    }
171
172    pub fn invalid() -> Self {
173        TexelRect {
174            uv0: DevicePoint::new(-1.0, -1.0),
175            uv1: DevicePoint::new(-1.0, -1.0),
176        }
177    }
178}
179
180impl Into<TexelRect> for DeviceIntRect {
181    fn into(self) -> TexelRect {
182        TexelRect {
183            uv0: self.min.to_f32(),
184            uv1: self.max.to_f32(),
185        }
186    }
187}
188
189const MAX_AU_FLOAT: f32 = 1.0e6;
190
191pub trait AuHelpers<T> {
192    fn from_au(data: T) -> Self;
193    fn to_au(&self) -> T;
194}
195
196impl AuHelpers<LayoutSizeAu> for LayoutSize {
197    fn from_au(size: LayoutSizeAu) -> Self {
198        LayoutSize::new(
199            size.width.to_f32_px(),
200            size.height.to_f32_px(),
201        )
202    }
203
204    fn to_au(&self) -> LayoutSizeAu {
205        let width = self.width.min(2.0 * MAX_AU_FLOAT);
206        let height = self.height.min(2.0 * MAX_AU_FLOAT);
207
208        LayoutSizeAu::new(
209            Au::from_f32_px(width),
210            Au::from_f32_px(height),
211        )
212    }
213}
214
215impl AuHelpers<LayoutVector2DAu> for LayoutVector2D {
216    fn from_au(size: LayoutVector2DAu) -> Self {
217        LayoutVector2D::new(
218            size.x.to_f32_px(),
219            size.y.to_f32_px(),
220        )
221    }
222
223    fn to_au(&self) -> LayoutVector2DAu {
224        LayoutVector2DAu::new(
225            Au::from_f32_px(self.x),
226            Au::from_f32_px(self.y),
227        )
228    }
229}
230
231impl AuHelpers<LayoutPointAu> for LayoutPoint {
232    fn from_au(point: LayoutPointAu) -> Self {
233        LayoutPoint::new(
234            point.x.to_f32_px(),
235            point.y.to_f32_px(),
236        )
237    }
238
239    fn to_au(&self) -> LayoutPointAu {
240        let x = self.x.min(MAX_AU_FLOAT).max(-MAX_AU_FLOAT);
241        let y = self.y.min(MAX_AU_FLOAT).max(-MAX_AU_FLOAT);
242
243        LayoutPointAu::new(
244            Au::from_f32_px(x),
245            Au::from_f32_px(y),
246        )
247    }
248}
249
250impl AuHelpers<LayoutRectAu> for LayoutRect {
251    fn from_au(rect: LayoutRectAu) -> Self {
252        LayoutRect {
253            min: LayoutPoint::from_au(rect.min),
254            max: LayoutPoint::from_au(rect.max),
255        }
256    }
257
258    fn to_au(&self) -> LayoutRectAu {
259        LayoutRectAu {
260            min: self.min.to_au(),
261            max: self.max.to_au(),
262        }
263    }
264}
265
266impl AuHelpers<LayoutSideOffsetsAu> for LayoutSideOffsets {
267    fn from_au(offsets: LayoutSideOffsetsAu) -> Self {
268        LayoutSideOffsets::new(
269            offsets.top.to_f32_px(),
270            offsets.right.to_f32_px(),
271            offsets.bottom.to_f32_px(),
272            offsets.left.to_f32_px(),
273        )
274    }
275
276    fn to_au(&self) -> LayoutSideOffsetsAu {
277        LayoutSideOffsetsAu::new(
278            Au::from_f32_px(self.top),
279            Au::from_f32_px(self.right),
280            Au::from_f32_px(self.bottom),
281            Au::from_f32_px(self.left),
282        )
283    }
284}
285
286pub trait RectExt {
287    type Point;
288    fn top_left(&self) -> Self::Point;
289    fn top_right(&self) -> Self::Point;
290    fn bottom_left(&self) -> Self::Point;
291    fn bottom_right(&self) -> Self::Point;
292}
293
294impl<U> RectExt for Rect<f32, U> {
295    type Point = Point2D<f32, U>;
296    fn top_left(&self) -> Self::Point {
297        self.min()
298    }
299    fn top_right(&self) -> Self::Point {
300        Point2D::new(self.max_x(), self.min_y())
301    }
302    fn bottom_left(&self) -> Self::Point {
303        Point2D::new(self.min_x(), self.max_y())
304    }
305    fn bottom_right(&self) -> Self::Point {
306        self.max()
307    }
308}
309
310impl<U> RectExt for Box2D<f32, U> {
311    type Point = Point2D<f32, U>;
312    fn top_left(&self) -> Self::Point {
313        self.min
314    }
315    fn top_right(&self) -> Self::Point {
316        Point2D::new(self.max.x, self.min.y)
317    }
318    fn bottom_left(&self) -> Self::Point {
319        Point2D::new(self.min.x, self.max.y)
320    }
321    fn bottom_right(&self) -> Self::Point {
322        self.max
323    }
324}
325
326// A few helpers to convert to cast between coordinate spaces that are often equivalent.
327
328#[inline]
329pub fn layout_rect_as_picture_rect(layout_rect: &LayoutRect) -> PictureRect {
330    layout_rect.cast_unit()
331}
332
333#[inline]
334pub fn layout_vector_as_picture_vector(layout_vector: LayoutVector2D) -> PictureVector2D {
335    layout_vector.cast_unit()
336}
337
338#[inline]
339pub fn device_size_as_framebuffer_size(framebuffer_size: DeviceIntSize) -> FramebufferIntSize {
340    framebuffer_size.cast_unit()
341}
342
343#[inline]
344pub fn device_rect_as_framebuffer_rect(framebuffer_rect: &DeviceIntRect) -> FramebufferIntRect {
345    framebuffer_rect.cast_unit()
346}