use std::{fmt, ops};
use zng_var::{animation::Transitionable, impl_from_and_into_var};
use super::{impl_length_comp_conversions, DipPoint, Factor, Factor2d, FactorPercent, Layout1d, LayoutMask, Length, PxPoint, Size, Vector};
#[derive(Clone, Default, PartialEq, serde::Serialize, serde::Deserialize, Transitionable)]
pub struct Point {
    pub x: Length,
    pub y: Length,
}
impl fmt::Debug for Point {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        if f.alternate() {
            f.debug_struct("Point").field("x", &self.x).field("y", &self.y).finish()
        } else {
            write!(f, "({:?}, {:?})", self.x, self.y)
        }
    }
}
impl fmt::Display for Point {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        if let Some(p) = f.precision() {
            write!(f, "({:.p$}, {:.p$})", self.x, self.y, p = p)
        } else {
            write!(f, "({}, {})", self.x, self.y)
        }
    }
}
impl Point {
    pub fn new<X: Into<Length>, Y: Into<Length>>(x: X, y: Y) -> Self {
        Point { x: x.into(), y: y.into() }
    }
    pub fn splat(xy: impl Into<Length>) -> Self {
        let xy = xy.into();
        Point { x: xy.clone(), y: xy }
    }
    pub fn zero() -> Self {
        Self::new(Length::zero(), Length::zero())
    }
    pub fn top() -> Self {
        Self::new(Length::half(), Length::zero())
    }
    pub fn bottom() -> Self {
        Self::new(Length::half(), Length::fill())
    }
    pub fn left() -> Self {
        Self::new(Length::zero(), Length::half())
    }
    pub fn right() -> Self {
        Self::new(Length::fill(), Length::half())
    }
    pub fn top_left() -> Self {
        Self::zero()
    }
    pub fn top_right() -> Self {
        Self::new(Length::fill(), Length::zero())
    }
    pub fn bottom_left() -> Self {
        Self::new(Length::zero(), Length::fill())
    }
    pub fn bottom_right() -> Self {
        Self::new(Length::fill(), Length::fill())
    }
    pub fn center() -> Self {
        Self::new(Length::half(), Length::half())
    }
    pub fn yx(self) -> Self {
        Point { y: self.x, x: self.y }
    }
    pub fn as_tuple(self) -> (Length, Length) {
        (self.x, self.y)
    }
    pub fn as_array(self) -> [Length; 2] {
        [self.x, self.y]
    }
    pub fn is_default(&self) -> bool {
        self.x.is_default() && self.y.is_default()
    }
    pub fn replace_default(&mut self, overwrite: &Point) {
        self.x.replace_default(&overwrite.x);
        self.y.replace_default(&overwrite.y);
    }
    pub fn as_vector(self) -> Vector {
        Vector { x: self.x, y: self.y }
    }
}
impl super::Layout2d for Point {
    type Px = PxPoint;
    fn layout_dft(&self, default: Self::Px) -> Self::Px {
        PxPoint::new(self.x.layout_dft_x(default.x), self.y.layout_dft_y(default.y))
    }
    fn affect_mask(&self) -> LayoutMask {
        self.x.affect_mask() | self.y.affect_mask()
    }
}
impl_length_comp_conversions! {
    fn from(x: X, y: Y) -> Point {
        Point::new(x, y)
    }
}
impl_from_and_into_var! {
    fn from(all: Length) -> Point {
        Point::splat(all)
    }
    fn from(percent: FactorPercent) -> Point {
        Point::splat(percent)
    }
    fn from(norm: Factor) -> Point {
        Point::splat(norm)
    }
    fn from(f: f32) -> Point {
        Point::splat(f)
    }
    fn from(i: i32) -> Point {
        Point::splat(i)
    }
    fn from(p: PxPoint) -> Point {
        Point::new(p.x, p.y)
    }
    fn from(p: DipPoint) -> Point {
        Point::new(p.x, p.y)
    }
    fn from(v: Vector) -> Point {
        v.as_point()
    }
}
impl<V: Into<Vector>> ops::Add<V> for Point {
    type Output = Self;
    fn add(mut self, rhs: V) -> Self {
        self += rhs;
        self
    }
}
impl<'a, 'b> ops::Add<&'a Vector> for &'b Point {
    type Output = Point;
    fn add(self, rhs: &'a Vector) -> Self::Output {
        self.clone() + rhs.clone()
    }
}
impl<'a, 'b> ops::Add<&'a Size> for &'b Point {
    type Output = Point;
    fn add(self, rhs: &'a Size) -> Self::Output {
        self.clone() + rhs.clone()
    }
}
impl<V: Into<Vector>> ops::AddAssign<V> for Point {
    fn add_assign(&mut self, rhs: V) {
        let rhs = rhs.into();
        self.x += rhs.x;
        self.y += rhs.y;
    }
}
impl<'a> ops::AddAssign<&'a Vector> for Point {
    fn add_assign(&mut self, rhs: &'a Vector) {
        *self += rhs.clone();
    }
}
impl<'a> ops::AddAssign<&'a Size> for Point {
    fn add_assign(&mut self, rhs: &'a Size) {
        *self += rhs.clone();
    }
}
impl<V: Into<Vector>> ops::Sub<V> for Point {
    type Output = Self;
    fn sub(mut self, rhs: V) -> Self {
        self -= rhs;
        self
    }
}
impl<'a, 'b> ops::Sub<&'a Vector> for &'b Point {
    type Output = Point;
    fn sub(self, rhs: &'a Vector) -> Self::Output {
        self.clone() - rhs.clone()
    }
}
impl<'a, 'b> ops::Sub<&'a Size> for &'b Point {
    type Output = Point;
    fn sub(self, rhs: &'a Size) -> Self::Output {
        self.clone() - rhs.clone()
    }
}
impl<V: Into<Vector>> ops::SubAssign<V> for Point {
    fn sub_assign(&mut self, rhs: V) {
        let rhs = rhs.into();
        self.x -= rhs.x;
        self.y -= rhs.y;
    }
}
impl<'a> ops::SubAssign<&'a Vector> for Point {
    fn sub_assign(&mut self, rhs: &'a Vector) {
        *self -= rhs.clone();
    }
}
impl<'a> ops::SubAssign<&'a Size> for Point {
    fn sub_assign(&mut self, rhs: &'a Size) {
        *self -= rhs.clone();
    }
}
impl<S: Into<Factor2d>> ops::Mul<S> for Point {
    type Output = Self;
    fn mul(mut self, rhs: S) -> Self {
        self *= rhs;
        self
    }
}
impl<'a, S: Into<Factor2d>> ops::Mul<S> for &'a Point {
    type Output = Point;
    fn mul(self, rhs: S) -> Self::Output {
        self.clone() * rhs
    }
}
impl<S: Into<Factor2d>> ops::MulAssign<S> for Point {
    fn mul_assign(&mut self, rhs: S) {
        let rhs = rhs.into();
        self.x *= rhs.x;
        self.y *= rhs.y;
    }
}
impl<S: Into<Factor2d>> ops::Div<S> for Point {
    type Output = Self;
    fn div(mut self, rhs: S) -> Self {
        self /= rhs;
        self
    }
}
impl<'a, S: Into<Factor2d>> ops::Div<S> for &'a Point {
    type Output = Point;
    fn div(self, rhs: S) -> Self::Output {
        self.clone() / rhs
    }
}
impl<S: Into<Factor2d>> ops::DivAssign<S> for Point {
    fn div_assign(&mut self, rhs: S) {
        let rhs = rhs.into();
        self.x /= rhs.x;
        self.y /= rhs.y;
    }
}
impl ops::Neg for Point {
    type Output = Self;
    fn neg(self) -> Self {
        Point { x: -self.x, y: -self.y }
    }
}
impl<'a> ops::Neg for &'a Point {
    type Output = Point;
    fn neg(self) -> Self::Output {
        -self.clone()
    }
}