Expand description
Desktop simulator Platform for zest.
Shapes are rendered with anti-aliasing via tiny-skia into an
RGBA pixmap, then converted to RGB565 for the SDL2-backed
embedded-graphics-simulator window. Text stays pixel-perfect
(bitmap MonoFont) to match the on-device look.
Structs§
- Simulator
Platform Platformimplementation backed by SDL2.- Simulator
Platform Builder - Configurable builder for
SimulatorPlatform.
Constants§
- DEFAULT_
HEIGHT - Default display height — matches the CYD R3 panel.
- DEFAULT_
PIXEL_ SPACING - Default per-pixel gap. Anti-aliased rendering supplies its own
smoothness, so the default is
0(sharp upscale). - DEFAULT_
POLL_ MS - Default event-poll interval in milliseconds (≈ 60 fps).
- DEFAULT_
SCALE - Default window scaling factor.
- DEFAULT_
WIDTH - Default display width — matches the CYD R3 panel.