pub fn render_skeleton_dispatch(
class_name: &str,
ops: &[SkeletonOp],
lang: TargetLanguage,
) -> StringExpand description
Renders an operation-name switch for the server skeleton.
This is a simple switch operation_name construct that the codegen
emits in C++ / C# / Java. The actual method body (marshalling) is
language-specific and lives in the crates/idl-* crates; here we
only provide the switch body as a helper.