use crate::{
dim::{Dim2, Dim3, Dim4, DimDyn},
matrix::MatrixBase,
matrix_impl::Matrix,
memory::Memory,
num::Num,
};
pub trait Transpose {
fn transpose(&mut self);
}
macro_rules! impl_transpose {
($dim:ty) => {
impl<T: Num, M: Memory<Item = T>> Transpose for Matrix<M, $dim> {
#[allow(clippy::almost_swapped)]
fn transpose(&mut self) {
let shape_stride = self.shape_stride();
let transposed = shape_stride.transpose();
self.update_shape(transposed.shape());
self.update_stride(transposed.stride());
}
}
};
}
impl_transpose!(Dim2);
impl_transpose!(Dim3);
impl_transpose!(Dim4);
impl<T: Num, M: Memory<Item = T>> Transpose for Matrix<M, DimDyn> {
fn transpose(&mut self) {
let shape_stride = self.shape_stride();
let transposed = shape_stride.transpose();
self.update_shape(transposed.shape());
self.update_stride(transposed.stride());
}
}
#[cfg(test)]
mod transpose {
use crate::{
matrix::{IndexItem, OwnedMatrix},
matrix_impl::OwnedMatrixDyn,
};
use super::Transpose;
#[test]
fn transpose_2d() {
let mut a = OwnedMatrixDyn::from_vec(vec![1., 2., 3., 4., 5., 6.], [2, 3]);
a.transpose();
assert_eq!(a.index_item([0, 0]), 1.);
assert_eq!(a.index_item([0, 1]), 4.);
assert_eq!(a.index_item([1, 0]), 2.);
assert_eq!(a.index_item([1, 1]), 5.);
assert_eq!(a.index_item([2, 0]), 3.);
assert_eq!(a.index_item([2, 1]), 6.);
}
}