Crate zentime_rs_timer
source ·Expand description
Pomodoro/Productivity timer that can transition between various states ([Paused]/[Running]), tracks intervals and can be configured.
Example
use std::sync::mpsc::{self, RecvTimeoutError};
use std::sync::mpsc::{Receiver, Sender};
use std::thread;
use std::rc::Rc;
use std::time::Duration;
use zentime_rs_timer::config::PomodoroTimerConfig;
use zentime_rs_timer::pomodoro_timer_action::PomodoroTimerAction;
use zentime_rs_timer::pomodoro_timer::{ PomodoroTimer, TimerKind, ViewState };
let (terminal_input_sender, terminal_input_receiver): (Sender<PomodoroTimerAction>, Receiver<PomodoroTimerAction>) =
mpsc::channel();
let (view_sender, view_receiver): (Sender<ViewState>, Receiver<ViewState>) =
mpsc::channel();
let config = PomodoroTimerConfig::default();
// Run timer in its own thread so it does not block the current one
thread::spawn(move || {
let timer = PomodoroTimer::new(
config,
Rc::new(move |state, msg, _| {
println!("{} {}", state.round, msg.unwrap());
}),
Rc::new(move |view_state| -> Option<PomodoroTimerAction> {
view_sender.send(view_state).unwrap();
let input = terminal_input_receiver.recv_timeout(Duration::from_millis(100));
match input {
Ok(action) => Some(action),
Err(RecvTimeoutError::Disconnected) => std::process::exit(0),
_ => None,
}
}),
);
timer.init();
});
let action_jh = thread::spawn(move || {
// Start the timer
terminal_input_sender.send(PomodoroTimerAction::PlayPause).unwrap();
// Render current timer state three seconds in a row
for _ in 0..3 {
thread::sleep(Duration::from_millis(100));
if let Ok(state) = view_receiver.recv() {
println!("{}", state.time)
}
}
});
action_jh.join().unwrap();
Re-exports
pub use timer::Timer;
pub use timer_action::TimerAction;
Modules
- Configuration of a [Timer]
- Pomodoro timer implementation. When instantiated this runs instances of [Timer] internally and allows the transitioning between various states like [Interval], [ShortBreak] or [LongBreak].
- Action enum that can be passed to the timer on each tick to interact with it
- Timer implementation The timer hast the ability to toggle playback and end. It will call a given
on_tick
closure on every tick update and anon_timer_end
-closure, when it’s done (either by receiving a TimerAction::End) or when the internal timer is down to 0 - Action enum that can be passed to the timer on each tick to interact with it
- Small helper fns