Crate zengine_graphic

Source

Structs§

ActiveCamera
Resource that defines the current used camera
Background
Resource that describe the color used to clear of the view
Camera
Component that rappresent a Camera
Color
Describe an RGB color
GraphicModule
Adds graphic support to the engine using a wgpu based renderer
Image
Asset that rappresent an Image
Sprite
Component that rappresent a Sprite
Texture
Asset that rappresent a simple Texture
TextureAtlas
Asset that rappresent a Texture Atlas, a Texture that contains many images

Enums§

CameraMode
Type of camera
SpriteTexture
A sprite texture

Traits§

TextureAssets
Add functionalities to create a Texture to the Assets storage
TextureAtlasAssets
Add functionalities to create a TextureAtlas to the Assets storage