Structs§
- Active
Camera - Resource that defines the current used camera
- Background
- Resource that describe the color used to clear of the view
- Camera
- Component that rappresent a Camera
- Color
- Describe an RGB color
- Graphic
Module - Adds graphic support to the engine using a wgpu based renderer
- Image
- Asset that rappresent an Image
- Sprite
- Component that rappresent a Sprite
- Texture
- Asset that rappresent a simple Texture
- Texture
Atlas - Asset that rappresent a Texture Atlas, a Texture that contains many images
Enums§
- Camera
Mode - Type of camera
- Sprite
Texture - A sprite texture
Traits§
- Texture
Assets - Add functionalities to create a Texture to the Assets
storage - Texture
Atlas Assets - Add functionalities to create a TextureAtlas to the Assets
storage