Struct zellij_utils::data::SessionInfo
source · pub struct SessionInfo {
pub name: String,
pub tabs: Vec<TabInfo>,
pub panes: PaneManifest,
pub connected_clients: usize,
pub is_current_session: bool,
}
Fields§
§name: String
§tabs: Vec<TabInfo>
§panes: PaneManifest
§connected_clients: usize
§is_current_session: bool
Implementations§
source§impl SessionInfo
impl SessionInfo
pub fn new(name: String) -> Self
pub fn update_tab_info(&mut self, new_tab_info: Vec<TabInfo>)
pub fn update_pane_info(&mut self, new_pane_info: PaneManifest)
pub fn update_connected_clients(&mut self, new_connected_clients: usize)
Trait Implementations§
source§impl Clone for SessionInfo
impl Clone for SessionInfo
source§fn clone(&self) -> SessionInfo
fn clone(&self) -> SessionInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SessionInfo
impl Debug for SessionInfo
source§impl Default for SessionInfo
impl Default for SessionInfo
source§fn default() -> SessionInfo
fn default() -> SessionInfo
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for SessionInfo
impl<'de> Deserialize<'de> for SessionInfo
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for SessionInfo
impl Hash for SessionInfo
source§impl PartialEq for SessionInfo
impl PartialEq for SessionInfo
source§fn eq(&self, other: &SessionInfo) -> bool
fn eq(&self, other: &SessionInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for SessionInfo
impl Serialize for SessionInfo
source§impl TryFrom<SessionInfo> for ProtobufSessionManifest
impl TryFrom<SessionInfo> for ProtobufSessionManifest
source§impl TryFrom<SessionManifest> for SessionInfo
impl TryFrom<SessionManifest> for SessionInfo
impl Eq for SessionInfo
impl StructuralEq for SessionInfo
impl StructuralPartialEq for SessionInfo
Auto Trait Implementations§
impl RefUnwindSafe for SessionInfo
impl Send for SessionInfo
impl Sync for SessionInfo
impl Unpin for SessionInfo
impl UnwindSafe for SessionInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.