zaplib_shader_compiler/
span.rs1#[derive(Clone, Copy, Debug, Default, Hash, Eq, Ord, PartialOrd, PartialEq)]
2pub struct CodeFragmentId(pub usize);
3
4#[derive(Clone, Copy, Debug, Default, Eq, Ord, PartialOrd, PartialEq)]
5pub struct Span {
6 pub code_fragment_id: CodeFragmentId,
7 pub start: usize,
8 pub end: usize,
9}