Enum yy_typings::shader::ShaderType
source · [−]#[repr(u8)]
pub enum ShaderType {
GlslEs,
Glsl,
Hlsl,
}
Variants
GlslEs
Glsl
Hlsl
Trait Implementations
sourceimpl Clone for ShaderType
impl Clone for ShaderType
sourcefn clone(&self) -> ShaderType
fn clone(&self) -> ShaderType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ShaderType
impl Debug for ShaderType
sourceimpl Default for ShaderType
impl Default for ShaderType
sourceimpl<'de> Deserialize<'de> for ShaderType
impl<'de> Deserialize<'de> for ShaderType
sourcefn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ShaderType> for ShaderType
impl PartialEq<ShaderType> for ShaderType
sourceimpl Serialize for ShaderType
impl Serialize for ShaderType
impl Copy for ShaderType
impl StructuralPartialEq for ShaderType
Auto Trait Implementations
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more