Struct yy_typings::sprite_yy::SpriteMoments[][src]

pub struct SpriteMoments {
    pub keyframes: Vec<()>,
    pub resource_version: ResourceVersion,
    pub resource_type: ConstGmSpriteMoment,
}
Expand description

These are the “moments” which a Sprite is subscribed to. It will always be its default value. This is due to sharing resources with Sequences.

Fields

keyframes: Vec<()>

The keyframes which a SpriteEvent is assigned to. Because Sprites do not have access to all the resources of a sequence, they are always subscribed to 0 keyframes.

resource_version: ResourceVersion

The resource version of the SpriteMoment. Currently, it is always “1.0”.

resource_type: ConstGmSpriteMoment

The name of the Resource Type. This is a C# generic, so this Serde typing may not be sufficent. Testing will have to be done.

Trait Implementations

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Deserialize this value from the given Serde deserializer. Read more

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This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.