Struct yy_typings::sprite_yy::Layer[][src]

pub struct Layer {
    pub visible: bool,
    pub is_locked: bool,
    pub blend_mode: usize,
    pub opacity: f64,
    pub display_name: String,
    pub resource_version: ResourceVersion,
    pub name: LayerId,
    pub tags: Tags,
    pub resource_type: ConstGmImageLayer,
}

Fields

visible: bool

Defines the visibility of the layer. It will default to true on import. It is changed in the GMS2 Sprite Editor.

is_locked: bool

Defines if the layer is locked to editing. Only has an effect on the GMS2 Sprite Editor.

blend_mode: usize

Defines the blendmode in the GMS2 editor. @todo Must be typed at a later date.

opacity: f64

Between 0-100

display_name: String

This is the actual name shown in the GMS2 Sprite Editor.

resource_version: ResourceVersion

Currently “1.0”

name: LayerId

The legacy name of the LayerId.

tags: Tags

The tags assigned to each layer.

resource_type: ConstGmImageLayer

The name of the Resource Type, which is always “GMImageLayer”.

Trait Implementations

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Return Layer { visible: Default::default(), is_locked: Default::default(), blend_mode: Default::default(), opacity: Default::default(), display_name: Default::default(), resource_version: Default::default(), name: Default::default(), tags: Default::default(), resource_type: Default::default() }

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Auto Trait Implementations

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