Struct yy_typings::sprite_yy::Sprite [−][src]
pub struct Sprite {}Show fields
pub bbox_mode: BBoxMode, pub collision_kind: CollisionKind, pub separate_masks: bool, pub resource_sprite_type: usize, pub origin: Origin, pub pre_multiply_alpha: bool, pub edge_filtering: bool, pub collision_tolerance: u8, pub swf_precision: f64, pub bbox_left: isize, pub bbox_right: isize, pub bbox_top: isize, pub bbox_bottom: isize, pub h_tile: bool, pub v_tile: bool, pub for3d: bool, pub width: NonZeroUsize, pub height: NonZeroUsize, pub texture_group_id: TexturePath, pub swatch_colours: Value, pub grid_x: usize, pub grid_y: usize, pub frames: Vec<Frame>, pub sequence: SpriteSequence, pub layers: Vec<Layer>, pub nine_slice: Option<NineSlice>, pub parent: ViewPath, pub resource_version: ResourceVersion, pub name: String, pub tags: Tags, pub resource_type: ConstGmSprite,
Fields
bbox_mode: BBoxMode
collision_kind: CollisionKind
separate_masks: bool
removed in Gms2.3.167. Instead, use PrecisePerFrame
resource_sprite_type: usize
The type of sprite, whether a bitmap or a vector sprite. Right now, we don’t handle this intelligently.
origin: Origin
pre_multiply_alpha: bool
edge_filtering: bool
collision_tolerance: u8
swf_precision: f64
The precision for Vector sprites. Its default is 2.525
, a number
which is very odd in my opinion.
bbox_left: isize
bbox_right: isize
bbox_top: isize
bbox_bottom: isize
h_tile: bool
v_tile: bool
for3d: bool
width: NonZeroUsize
height: NonZeroUsize
texture_group_id: TexturePath
This is the Path to the Texture Group Id.
swatch_colours: Value
This is probably always null, unless you make a swatch, but why are you doing that! Just don’t do that. Easy.
grid_x: usize
grid_y: usize
frames: Vec<Frame>
Each frame within this Sprite File.
sequence: SpriteSequence
The sequence assigned to each sprite.
layers: Vec<Layer>
Each layer within each Frame for this Sprite File. Unless users use the built-in Sprite Editor, this will likely always have a .len() of 1, as there is always one layer. Layers are shared between frames.
nine_slice: Option<NineSlice>
Optional nineslice data. Added in Gms2.3.2.556.
parent: ViewPath
Defines the parent of the YY folder path.
resource_version: ResourceVersion
Version string. Right now, this is loosely typed and ignored, but will be used in the future to aid in parsing.
name: String
The human readable name of the resource, such as spr_player
.
These are the tags assigned in the GMS2 Editor to each sprite.
resource_type: ConstGmSprite
ModelName. Always GMSprite.
Trait Implementations
impl Clone for Sprite
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impl Debug for Sprite
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impl Default for Sprite
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fn default() -> Self
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Return Sprite { bbox_mode: Default::default(), collision_kind: Default::default(), separate_masks: Default::default(), resource_sprite_type: Default::default(), origin: Default::default(), pre_multiply_alpha: Default::default(), edge_filtering: Default::default(), collision_tolerance: Default::default(), swf_precision: 2.525, bbox_left: Default::default(), bbox_right: Default::default(), bbox_top: Default::default(), bbox_bottom: Default::default(), h_tile: Default::default(), v_tile: Default::default(), for3d: Default::default(), width: NonZeroUsize :: new(1) . unwrap(), height: NonZeroUsize :: new(1) . unwrap(), texture_group_id: Default::default(), swatch_colours: Default::default(), grid_x: Default::default(), grid_y: Default::default(), frames: Default::default(), sequence: Default::default(), layers: Default::default(), nine_slice: Default::default(), parent: Default::default(), resource_version: Default::default(), name: Default::default(), tags: Default::default(), resource_type: Default::default() }
impl<'de> Deserialize<'de> for Sprite
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<Sprite> for Sprite
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impl Serialize for Sprite
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for Sprite
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Auto Trait Implementations
impl RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,