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use serde::{Deserialize, Serialize}; use crate::{Resource, SerializedData}; use yy_typings::{ViewPath, ViewPathLocation}; /// The type of command to give, pertaining to each of the general areas the YyBoss can give. /// /// All commands return an [`Output`] with a `Command` tag except [`Shutdown`], which will return /// an output with a [`Shutdown`] tag on it instead, after which the server will shutdown. /// /// [`Output`]: ../output/enum.Output.html /// [`Shutdown`]: ./struct.Shutdown.html #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(tag = "type")] pub enum Command { /// A command type pertaining to Resources. To see the subcommand for resources, see /// [`ResourceCommand`]. /// /// [`ResourceCommand`]: ./struct.ResourceCommand.html Resource(ResourceCommand), /// A command type pertaining to the Virtual Filesystem. To see the subcommand for the VFS, see /// [`VfsCommand`]. /// /// [`VfsCommand`]: ./enum.VfsCommand.html VirtualFileSystem(VfsCommand), /// Various utilities to aid developers working with files. These commands help work with generated data. /// /// [`CreateCommand`]: ./struct.CreateCommand.html Utilities(UtilityCommand), /// A command type to serialize current changes. This currently serializes all changes which the YypBoss /// tracks, including Assets and Pipelines. Serialize, /// A command type to shutdown the YypBoss. If there are changes to be made, they will be permanently lost. Shutdown, } /// A resource command, which will allow users to read and write resources /// into the YypBoss. /// /// The subtype of command, such as [`Add`] or [`Remove`] is indicated by the [`command_type`] /// subfield. /// /// The Resource type to manipulate is given by the [`resource`] field. /// /// Each [`resource`] paired with each [`command_type`], indicates which of the optional fields is required. If /// an optional field is not given, but should have been, this command will abort. /// /// [`Add`]: ./enum.ResourceCommandType.html#variant.Add /// [`Remove`]: ./enum.ResourceCommandType.html#variant.Remove /// [`command_type`]: #structfield.command_type /// [`resource`]: #structfield.command_type #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(rename = "subCommand")] #[serde(rename_all = "camelCase")] pub struct ResourceCommand { /// The command type for this ResourceCommand. #[serde(flatten)] pub command_type: ResourceCommandType, /// The type of resource to interact with. pub resource: Resource, } /// The command type to run. #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(tag = "subCommand")] pub enum ResourceCommandType { /// Adds a resource to the project. /// /// ## Errors /// If there is a resource by the name already, this command will abort and return /// an error. /// /// ## Returns /// If it succeeds, it will return without any extra data, like a `void`. Add(NewResource), /// Removes and returns the resource. /// /// ## Errors /// If there isn't a resource by that name of the type given, it will return an error. /// /// ## Returns /// If this command succeeds, it will return the resource and its associated data /// after having removed it. Remove { /// The name of the resource to remove. identifier: String, }, /// Renames a resource. /// /// ## Errors /// If there isn't a resource by that name of the type given, it will return an error. /// /// ## Returns /// Returns a `CommandOutput` with no additional data on success. #[serde(rename_all = "camelCase")] Rename { identifier: String, new_name: String, }, /// Returns a copy of a resource. /// /// ## Errors /// If there isn't a resource by the given name of the given type, an error will be returned. /// /// ## Returns /// If this command succeeds, it will return a copy of the resource. /// This command will not mutate any data in the project. Get { /// The name of the resource to get. identifier: String, }, /// Returns a copy of a resource's associated data as SerializedData in a presentable form. This /// generally means making keys in HashMaps JSON compatible. Further engineering work is needed /// to clarify this. /// /// If the associated data for a given identifier has not been loaded, it will be loaded. /// /// ## Errors /// If there isn't a resource by the given name of the given type, an error will be returned. /// If there is an error loading the resource's associated data, an error will be returned. /// /// ## Returns /// If this command succeeds, it will return a copy of the resource. GetAssociatedData { /// The name of the resource to get. identifier: String, /// If the resource associated data should be reloaded from disc. /// If the associated data has not been loaded, the resource will be loaded from /// disc anyway, so this flag is effectively ignored. force: bool, }, /// Returns a boolean indicating if a resource of the given name and given type exists. /// This command is a shortcut for performance reasons over [`Get`], since no string writing and /// serialization/deserialization will be required. /// /// ## Errors /// This command is infallible. /// /// ## Returns /// This command will return `true` if a resource of the given name and given type exists, /// and `false` otherwise. /// /// [`Get`]: #variant.Get Exists { /// The name of the resource to check if it exists. identifier: String, }, } /// This struct describes the new data needed to [`Add`], [`Replace`], or [`Set`] a resource /// in the [`ResourceCommandType`]. /// /// The types of the Data required for [`new_resource`] and [`associated_data`] are written in the table /// below for convenience, but for the absolute answer, look in the [`resources_ext`] module. /// /// ## Types of Each Field ///| Resource Type | new_resource | associated_data | ///|------------------|-----------------------|----------------------| ///| [`Sprite`] | [`Sprite Yy File`] | [`HashMap`]<[`Frame Uuid`], [`SpriteImageBuffer`]> | ///| [`Object`] | [`Object Yy File`] | [`HashMap`]<[`EventType`], [`String`]> | ///| [`Script`] | [`Script Yy File`] | String | ///| [`Shader`] | [`Shader Yy File`] | [`ShaderScriptType`] | /// /// **NB:** Above, "Single-Void" means that a given Map must have only one key (if multiple are present, /// the command will abort with an error), and the contents of the key do not matter. Using `data` might /// be a good idea for users, but any name is fine. /// /// [`Add`]: ./enum.ResourceCommandType.html#variant.Add /// [`Replace`]: ./enum.ResourceCommandType.html#variant.Replace /// [`Set`]: ./enum.ResourceCommandType.html#variant.Set /// [`ResourceCommandType`]: ./enum.ResourceCommandType.html /// [`new_resource`]: #structfield.new_resource /// [`associated_data`]: #structfield.associated_data /// [`Sprite`]: ./enum.Resource.html#variant.Sprite /// [`Object`]: ./enum.Resource.html#variant.Object /// [`Script`]: ./enum.Resource.html#variant.Script /// [`Shader`]: ./enum.Resource.html#variant.Shader /// [`Sprite Yy File`]: ../../yy_typings/sprite_yy/struct.Sprite.html /// [`Object Yy File`]: ../../yy_typings/object_yy/struct.Object.html /// [`Script Yy File`]: ../../yy_typings/struct.Script.html /// [`Shader Yy File`]: ./error.html /// [`Frame Uuid`]: ../../yy_typings/sprite_yy/struct.Frame.html#structfield.name /// [`EventType`]: ../../yy_typings/sprite_yy/object_yy/enum.EventType.html /// [`ShaderScriptType`]: ./error.html /// [`HashMap`]: ../../../std/collects/struct.HashMap.html #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] pub struct NewResource { /// This field must contain the Data of a Yy File to add for the given resource. /// /// See the chart in [`NewResource`] above for more details. /// /// [`NewResource`]: ./struct.NewResource.html pub new_resource: SerializedData, /// This fields must contain the Associated Data of a given Yy File. /// /// See the chart in [`NewResource`] above for more details of which /// types of associated data are expected. /// /// [`NewResource`]: ./struct.NewResource.html pub associated_data: SerializedData, } /// The Virtual File System command type to run. #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(tag = "subCommand")] pub enum VfsCommand { /// An instruction to move a Resource from one location to another. /// /// ## Errors /// If the [`resource_to_move`] field is not set to a valid resource, or /// if [`new_parent`] is not set to a valid folder, this command aborts and /// returns an error. /// /// [`resource_to_move`]: #structfield.resource_to_move /// [`new_parent`]: #structfield.new_parent #[serde(rename_all = "camelCase")] MoveResource { /// The name of the Resource to move. resource_to_move: String, /// The kind of the Resource to move. resource: Resource, /// The new parent of the Resource, which must be a folder. new_parent: ViewPath, }, /// An instruction to create a Folder under the specified folder path. /// /// ## Errors /// If the [`parent_folder`] field is not set to a valid folder, or /// if [`folder_name`] is not a unique child of [`parent_folder`], this command aborts and /// returns an error. /// /// [`parent_folder`]: #structfield.parent_folder /// [`folder_name`]: #structfield.folder_name #[serde(rename_all = "camelCase")] CreateFolder { /// The identity of the Parent to add a folder to. parent_folder: ViewPathLocation, /// The name of the new folder to create. folder_name: String, // /// An optional order field -- if `None` is given, then no folder will be created. // /// Currently, we only support `None`. // order: Option<usize>, }, /// An instruction to move a Folder from one location to another, along with the /// resources within it. /// /// ## Errors /// If the [`folder_to_move`] or [`new_parent`] fields are not set to a valid folder, /// this command aborts and returns an error. If `new_parent` is a folder within `folder_to_move`, /// this command will abort and return a error. /// /// [`folder_to_move`]: #structfield.folder_to_move /// [`new_parent`]: #structfield.new_parent #[serde(rename_all = "camelCase")] MoveFolder { /// The location of the Resource to move. folder: ViewPathLocation, /// The new parent of the Resource, which must be a folder. new_parent: ViewPathLocation, }, /// Deletes a folder. /// /// If the folder is not empty, then the `recursive` flag must be passed -- otherwise, this command /// will abort. #[serde(rename_all = "camelCase")] RemoveFolder { /// The location of the Folder to remove. folder: ViewPathLocation, /// If the folder is not empty, and this flag is not set to true, then the command will abort with /// an error. /// /// Since the YypBoss is modeled as a black box, there is no notion of "force" -- otherwise, this command /// is similar to `rm -rf` on Unix systems. recursive: bool, }, /// Renames a folder. #[serde(rename_all = "camelCase")] RenameFolder { /// The location of the Folder to rename. folder: ViewPathLocation, /// The new name of the Folder. new_name: String, }, /// Returns a [`FolderGraph`] for this folder. /// /// ## Errors /// If the [`ViewPathLocation`] provided does not describe a valid Folder, this command aborts and returns an error. GetFolder { folder: ViewPathLocation }, /// Returns a [`FolderGraph`] for the entire Virtual File System. /// Please note, this can result in a fairly massive Json being sent back. /// /// ## Errors /// This command is infallible. GetFullVfs, /// Returns an enum if the given ViewPath links to a Folder or a File. /// /// ## Errors /// If the [`ViewPath`] provided does not describe a valid Item, this command aborts and returns an error. GetPathType { path: ViewPath }, } /// Utilities for the YypBoss to run. None of these commands will ever return an error. #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] #[serde(tag = "subCommand")] pub enum UtilityCommand { /// Ask the project for basic info on how it should be ran. /// /// This will return a `ProjectMetaData` struct as SerializedDataOutput. This is the same /// struct which is returned in the initial startup ProjectInfo, Create(CreateCommand), #[serde(rename_all = "camelCase")] PrettyEventNames { event_names: Vec<String>, }, #[serde(rename_all = "camelCase")] CreateEvent { identifier: String, event_file_name: String, }, #[serde(rename_all = "camelCase")] DeleteEvent { identifier: String, event_file_name: String, }, #[serde(rename_all = "camelCase")] ScriptGmlPath { script_name: String, }, #[serde(rename_all = "camelCase")] EventGmlPath { object_name: String, event_file_name: String, }, #[serde(rename_all = "camelCase")] CanUseResourceName { identifier: String, }, #[serde(rename_all = "camelCase")] CanUseFolderName { parent_folder: ViewPathLocation, identifier: String, }, } /// A create command for the Yy to process. #[derive(Debug, PartialEq, Eq, Clone, Serialize, Deserialize)] pub struct CreateCommand { pub resource: Resource, pub name: Option<String>, pub parent: Option<ViewPath>, } #[cfg(test)] mod tests { use super::*; use serde_json::json; #[test] fn test() { fn harness(command: Command) { let command_str = serde_json::to_string_pretty(&command).unwrap(); println!("{}", command_str); let new_command: Command = serde_json::from_str(&command_str).unwrap(); assert_eq!(new_command, command); } harness(Command::Resource(ResourceCommand { command_type: ResourceCommandType::Add(NewResource { new_resource: SerializedData::Value { data: "Hello".to_string(), }, associated_data: SerializedData::Value { data: json!({ "test": "10" }) .to_string(), }, }), resource: Resource::Script, })); harness(Command::Resource(ResourceCommand { command_type: ResourceCommandType::Get { identifier: "Something".to_string(), }, resource: Resource::Sprite, })); harness(Command::Utilities(UtilityCommand::Create(CreateCommand { resource: Resource::Script, name: Some("jim".to_string()), parent: None, }))); harness(Command::Utilities(UtilityCommand::PrettyEventNames { event_names: vec!["hello".to_string()], })); harness(Command::VirtualFileSystem(VfsCommand::MoveResource { resource_to_move: "jim".to_string(), resource: Resource::Script, new_parent: ViewPath::default(), })); harness(Command::VirtualFileSystem(VfsCommand::RemoveFolder { recursive: true, folder: ViewPathLocation::new("okay"), })); harness(Command::VirtualFileSystem(VfsCommand::GetFolder { folder: ViewPathLocation::default(), })); harness(Command::VirtualFileSystem(VfsCommand::GetFullVfs)); harness(Command::VirtualFileSystem(VfsCommand::GetPathType { path: ViewPath::default(), })); } }