rgb10_to_i410

Function rgb10_to_i410 

Source
pub fn rgb10_to_i410(
    planar_image: &mut YuvPlanarImageMut<'_, u16>,
    rgba: &[u16],
    rgba_stride: u32,
    range: YuvRange,
    matrix: YuvStandardMatrix,
) -> Result<(), YuvError>
Expand description

Convert RGB10 image data to I410 format with 10 bit depth.

This function performs RGB1010 to I410 conversion and stores the result in I410 format, with separate planes for Y (luminance), U (chrominance), and V (chrominance) components.

§Arguments

  • planar_image - Target planar image.
  • rgb10 - The input RGB10 image data slice.
  • rgb10_stride - The stride (components per row) for the RGB10 image data.
  • range - The YUV range (limited or full).
  • matrix - The YUV standard matrix (BT.601 or BT.709 or BT.2020 or other).

§Panics

This function panics if the lengths of the planes or the input RGBA data are not valid based on the specified width, height, and strides, or if invalid YUV range or matrix is provided.