Expand description
The thing to be rendered every time
Structs
A list of scenes that are showed in order. When the current scene’s action is
Action::Done
the next scene is loaded.Enums
An action that allows the
Scene
to communicate with the WindowManager
Traits
A scene is like a
Drawable
, but without the modularity, it’s in the top level and
no wrappers for it exists. Unless you’re doing something advanced, a
DrawableWrapper
around your Drawable
s should do fine.