pub enum Action {
Continue,
Done,
}
Expand description
An action that allows the Scene
to communicate with the WindowManager
Variants
Continue
Don’t do anything
Done
The current scene is done, move on to the next one
Trait Implementations
impl StructuralPartialEq for Action
Auto Trait Implementations
impl RefUnwindSafe for Action
impl Send for Action
impl Sync for Action
impl Unpin for Action
impl UnwindSafe for Action
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more