pub struct WindowManagerSettings {
    pub windows: Vec<(String, WindowSettings)>,
    pub event_step_rule: Box<dyn Fn(Event) -> bool>,
    pub quit_rule: Box<dyn Fn(Event) -> bool>,
}
Expand description

Settings for the manager in general

Fields

windows: Vec<(String, WindowSettings)>

Title and settings of each window

event_step_rule: Box<dyn Fn(Event) -> bool>

What events should make the presentation step forward? Default: The space button or mouse press

quit_rule: Box<dyn Fn(Event) -> bool>

At what event should the presentation quit? Default: On escape or the window is closed.

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