Struct ytesrev::layout::split::Split

source ·
pub struct Split<T: Drawable, U: Drawable> {
    pub amount: Box<dyn Fn(u32) -> u32>,
    pub orientation: Orientation,
    pub order: UpdateOrder,
    pub first: T,
    pub second: U,
}
Expand description

A split at a centain percent

Fields

amount: Box<dyn Fn(u32) -> u32>

How to split the window. The argument is the size of the window in the splitting direction (horizortal gives width, vertical gives height), and the return value is how many pixels the first element should take

orientation: Orientation

The orientation to split

order: UpdateOrder

The stepping order

first: T

The first content

second: U

The second content

Implementations

Create a new Split

Create a new Split that splits by a ratio. The ratio must be between 0 and 1.

Create a new Split that split by a constant number of pixels.

Trait Implementations

What this object contains
What this object contains, mutably
Draw everything
When the user presses space, the state of the presentation is advanced. This method is what is called. Read more
What state the object is in
Register all content. This is mostly just used by LatexObjs, that need to be registered before loaded. Read more
Load all content
When any event occurs
Tick the object

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.