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use sdl2::rect::{Point, Rect};
use sdl2::render::Canvas;
use sdl2::video::Window;
use drawable::{DrawSettings, Drawable, KnownSize, Position, State};
#[allow(missing_docs)]
pub enum AnchorDirection {
North,
East,
South,
West,
NorthEast,
SouthEast,
SouthWest,
NorthWest,
}
pub struct Anchor<T: Drawable + KnownSize> {
pub inner: T,
pub direction: AnchorDirection,
}
impl<T: Drawable + KnownSize> Anchor<T> {
pub fn new(direction: AnchorDirection, inner: T) -> Anchor<T> {
Anchor { direction, inner }
}
}
impl<T: Drawable + KnownSize> Drawable for Anchor<T> {
fn content(&self) -> Vec<&dyn Drawable> {
vec![&self.inner]
}
fn content_mut(&mut self) -> Vec<&mut dyn Drawable> {
vec![&mut self.inner]
}
fn load(&mut self) {
self.inner.load();
}
fn update(&mut self, dt: f64) {
self.inner.update(dt);
}
fn step(&mut self) {
self.inner.step()
}
fn state(&self) -> State {
self.inner.state()
}
fn draw(&self, canvas: &mut Canvas<Window>, pos: &Position, settings: DrawSettings) {
let rect = match pos {
Position::Rect(r) => r,
_ => {
self.inner.draw(canvas, pos, settings);
return;
}
};
let (iwidth, iheight) = (self.width() as i32, self.height() as i32);
let (rwidth, rheight) = (rect.width() as i32, rect.height() as i32);
let corner = match self.direction {
AnchorDirection::North => Point::new(rect.x + (rwidth - iwidth) / 2, rect.y),
AnchorDirection::East => {
Point::new(rect.x + rwidth - iwidth, rect.y + (rheight - iheight) / 2)
}
AnchorDirection::South => {
Point::new(rect.x + (rwidth - iwidth) / 2, rect.y + rheight - iheight)
}
AnchorDirection::West => Point::new(rect.x, rect.y + (rheight - iheight) / 2),
AnchorDirection::NorthWest => Point::new(rect.x, rect.y),
AnchorDirection::NorthEast => Point::new(rect.x + rwidth - iwidth, rect.y),
AnchorDirection::SouthWest => Point::new(rect.x, rect.y + rheight - iheight),
AnchorDirection::SouthEast => {
Point::new(rect.x + rwidth - iwidth, rect.y + rheight - iheight)
}
};
self.inner.draw(
canvas,
&Position::Rect(Rect::new(corner.x, corner.y, iwidth as u32, iheight as u32)),
settings,
);
}
}
impl<T: Drawable + KnownSize> KnownSize for Anchor<T> {
fn width(&self) -> usize {
self.inner.width()
}
fn height(&self) -> usize {
self.inner.height()
}
}