yog_ui/lib.rs
1//! yog-ui — retained-mode UI framework for Yog mods.
2//!
3//! Flexbox-inspired layout engine + GPU rendering via [`yog-gfx`].
4//! Use for custom inventories, guide books, tooltips, HUD overlays.
5//!
6//! # Quick start
7//! ```ignore
8//! use yog_ui::{UiRoot, widget, Align, FlexDir, Units};
9//!
10//! let ui = UiRoot::new("mymod:main_menu")
11//! .style(|s| s.bg(0x88332211).padding(8.0, 8.0, 8.0, 8.0))
12//! .child(
13//! widget::panel(FlexDir::Column).gap(4.0)
14//! .child(widget::label("Hello, World!").color(0xFF_DDAA00))
15//! .child(widget::button("Click me").on_click("mymod:btn_click"))
16//! );
17//! ```
18
19pub mod layout;
20mod render;
21pub mod text;
22pub mod widget;
23
24pub use layout::{set_focus, Align, FlexDir, LayoutNode, Rect};
25pub use widget::{Dock, FocusStyle, Units, Widget};
26
27use yog_gfx::GfxContext;
28
29/// Top-level UI tree. Build it, call [`layout`], then [`render`] each frame.
30pub struct UiRoot {
31 pub id: String,
32 pub root: Widget,
33 pub layout_root: LayoutNode,
34 pub needs_layout: bool,
35}
36
37impl UiRoot {
38 pub fn new(id: impl Into<String>, root: Widget) -> Self {
39 Self {
40 id: id.into(),
41 root,
42 layout_root: LayoutNode::default(),
43 needs_layout: true,
44 }
45 }
46
47 /// Recalculate layout. Call after changing the tree or on window resize.
48 pub fn layout(&mut self, screen_w: f32, screen_h: f32) {
49 self.layout_root = layout::compute(&self.root, screen_w, screen_h);
50 self.needs_layout = false;
51 }
52
53 /// Render the UI tree via `yog-gfx` draw2d.
54 /// Must be called from `on_hud_render`.
55 pub fn render(&self, ctx: &GfxContext) {
56 let d2d = ctx.draw2d();
57 render::render_node(&d2d, &self.root, &self.layout_root);
58 }
59
60 /// Find the deepest clickable widget at `(mx, my)` in screen coordinates.
61 pub fn hit_test(&self, mx: f32, my: f32) -> Option<&LayoutNode> {
62 layout::hit_test(&self.layout_root, mx, my)
63 }
64
65 /// Resolved rect of the (first) node tagged `id` — see [`layout::find_by_id`].
66 /// Call after [`Self::layout`].
67 pub fn find_rect(&self, id: &str) -> Option<Rect> {
68 layout::find_by_id(&self.layout_root, id)
69 }
70}