1use crate::widget::Widget;
4
5#[derive(Debug, Clone, Copy, Default)]
7pub struct Size { pub w: f32, pub h: f32 }
8
9#[derive(Debug, Clone, Copy, Default)]
11pub struct Rect { pub x: f32, pub y: f32, pub w: f32, pub h: f32 }
12
13#[derive(Debug, Clone, Copy, PartialEq)]
15pub enum FlexDir { Row, Column }
16
17#[derive(Debug, Clone, Copy, PartialEq)]
19pub enum Align { Start, Center, End }
20
21#[derive(Debug, Clone, Default)]
23pub struct LayoutNode {
24 pub rect: Rect,
25 pub id: Option<String>,
26 pub on_click: Option<String>,
27 pub children: Vec<LayoutNode>,
28}
29
30pub fn compute(widget: &Widget, screen_w: f32, screen_h: f32) -> LayoutNode {
32 let ctx = LayoutCtx {
33 available_w: screen_w - widget.style.pad[1] - widget.style.pad[3]
34 - widget.style.margin[1] - widget.style.margin[3],
35 available_h: screen_h - widget.style.pad[0] - widget.style.pad[2]
36 - widget.style.margin[0] - widget.style.margin[2],
37 };
38 let mut node = LayoutNode {
39 id: widget.id.clone(),
40 on_click: widget.on_click.clone(),
41 ..Default::default()
42 };
43 layout_node(widget, &mut node, &ctx, 0.0, 0.0,
44 screen_w - widget.style.margin[1] - widget.style.margin[3],
45 screen_h - widget.style.margin[0] - widget.style.margin[2]);
46 node
47}
48
49struct LayoutCtx { available_w: f32, available_h: f32 }
50
51fn layout_node(w: &Widget, node: &mut LayoutNode, ctx: &LayoutCtx,
52 px: f32, py: f32, max_w: f32, max_h: f32) {
53 let s = &w.style;
54 let ww = if s.w > 0.0 { s.w } else { max_w };
56 let hh = if s.h > 0.0 { s.h } else { max_h };
57
58 node.rect = Rect { x: px + s.margin[3], y: py + s.margin[0], w: ww, h: hh };
59
60 if w.children.is_empty() {
61 if s.w <= 0.0 { node.rect.w = s.min_w.max(ww.min(ctx.available_w)).max(1.0); }
63 if s.h <= 0.0 { node.rect.h = s.min_h.max(hh.min(ctx.available_h)).max(1.0); }
64 return;
65 }
66
67 let dir = if w.flex_dir == FlexDir::Row { FlexDir::Row } else { FlexDir::Column };
68 let content_w = node.rect.w - s.pad[1] - s.pad[3];
69 let content_h = node.rect.h - s.pad[0] - s.pad[2];
70
71 let mut main_size: f32 = 0.0;
73 let mut total_flex: f32 = 0.0;
74 for child in &w.children {
75 let mut cn = LayoutNode::default();
76 layout_node(child, &mut cn, ctx,
77 node.rect.x + s.pad[3], node.rect.y + s.pad[0],
78 if dir == FlexDir::Row { f32::MAX / 4.0 } else { content_w },
79 if dir == FlexDir::Column { f32::MAX / 4.0 } else { content_h },
80 );
81 if dir == FlexDir::Row { main_size += cn.rect.w; }
82 else { main_size += cn.rect.h; }
83 total_flex += child.style.flex;
84 node.children.push(cn);
85 }
86 let gap = (s.gap * (w.children.len().saturating_sub(1) as f32)).max(0.0);
87 main_size += gap;
88
89 let available = (if dir == FlexDir::Row { content_w } else { content_h }) - main_size;
90 let mut pos = if dir == FlexDir::Row { s.pad[3] } else { s.pad[0] };
91
92 for (i, child) in w.children.iter().enumerate() {
94 let cn = &mut node.children[i];
95 if dir == FlexDir::Row {
96 if child.style.flex > 0.0 && total_flex > 0.0 {
97 cn.rect.w += available * child.style.flex / total_flex;
98 }
99 cn.rect.x = node.rect.x + pos;
100 cn.rect.y = node.rect.y + s.pad[0] + align_offset(s.align, content_h, cn.rect.h);
101 pos += cn.rect.w + s.gap;
102 } else {
103 if child.style.flex > 0.0 && total_flex > 0.0 {
104 cn.rect.h += available * child.style.flex / total_flex;
105 }
106 cn.rect.x = node.rect.x + s.pad[3] + align_offset(s.align, content_w, cn.rect.w);
107 cn.rect.y = node.rect.y + pos;
108 pos += cn.rect.h + s.gap;
109 }
110 }
111
112 if s.w <= 0.0 {
114 let cw: f32 = node.children.iter().map(|c| c.rect.x - node.rect.x + c.rect.w).fold(0.0f32, f32::max);
115 node.rect.w = (cw + s.pad[1] + s.pad[3]).max(s.min_w);
116 }
117 if s.h <= 0.0 {
118 let ch: f32 = node.children.iter().map(|c| c.rect.y - node.rect.y + c.rect.h).fold(0.0f32, f32::max);
119 node.rect.h = (ch + s.pad[0] + s.pad[2]).max(s.min_h);
120 }
121}
122
123fn align_offset(align: Align, container: f32, child: f32) -> f32 {
124 let diff = container - child;
125 if diff <= 0.0 { return 0.0; }
126 match align {
127 Align::Start => 0.0,
128 Align::Center => diff / 2.0,
129 Align::End => diff,
130 }
131}
132
133pub fn hit_test(node: &LayoutNode, mx: f32, my: f32) -> Option<&LayoutNode> {
135 if mx < node.rect.x || my < node.rect.y
136 || mx > node.rect.x + node.rect.w || my > node.rect.y + node.rect.h { return None; }
137 for child in node.children.iter().rev() {
138 if let Some(hit) = hit_test(child, mx, my) { return Some(hit); }
139 }
140 if node.on_click.is_some() { Some(node) } else { None }
141}