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yog_gfx/
lib.rs

1//! Yog graphics — low-level GPU pipeline access for mods.
2//!
3//! Provides ergonomic wrappers around `YogGfxApi`, the stable C ABI table for
4//! GPU operations (VAO/VBO, GLSL shaders, textures, draw calls, render state).
5//!
6//! # Render contexts
7//!
8//! Mods receive a [`GfxContext`] in two places:
9//!
10//! - `on_hud_render(|ctx| { ... })` — called every frame after the HUD is drawn.
11//!   `ctx.view_proj()` is zeroed; `ctx.draw2d()` works.
12//! - `on_world_render(|ctx| { ... })` — called after world geometry.
13//!   `ctx.view_proj()` holds the camera view-projection matrix in camera-relative
14//!   space; `ctx.camera_pos()` is the world-space camera position.
15//!
16//! # GPU resource lifetime
17//!
18//! GPU handles (`u32`) must be created and destroyed on the render thread.
19//! Store handles between frames; pass `ctx` on every render call.
20//!
21//! ```ignore
22//! use yog_gfx::{GfxContext, gl::{Buffer, ShaderProgram, VertexArray}};
23//!
24//! struct MyRenderer {
25//!     vbo: Option<Buffer>,
26//!     vao: Option<VertexArray>,
27//!     prog: Option<ShaderProgram>,
28//! }
29//!
30//! impl MyRenderer {
31//!     fn ensure_init(&mut self, ctx: &GfxContext) {
32//!         if self.vbo.is_some() { return; }
33//!         let vbo = ctx.create_buffer();
34//!         vbo.upload(ctx, &MY_VERTICES, false);
35//!         let prog = ctx.create_shader(VERT_SRC, FRAG_SRC).unwrap();
36//!         let vao = ctx.create_vao();
37//!         vao.attrib(ctx, &vbo, 0, 3, yog_gfx::core::DataType::F32, false, 24, 0);
38//!         self.vbo = Some(vbo);
39//!         self.vao = Some(vao);
40//!         self.prog = Some(prog);
41//!     }
42//!
43//!     fn render(&mut self, ctx: &GfxContext) {
44//!         self.ensure_init(ctx);
45//!         let vao = self.vao.as_ref().unwrap();
46//!         let prog = self.prog.as_ref().unwrap();
47//!         prog.uniform_mat4(ctx, "uViewProj", &ctx.view_proj());
48//!         ctx.draw_arrays(vao, prog, yog_gfx::core::DrawMode::Triangles, 0, 3);
49//!     }
50//! }
51//! ```
52
53pub mod core;
54#[cfg(feature = "testing")]
55pub mod testing;
56pub mod draw2d;
57pub mod gl;
58pub mod image;
59
60use yog_abi::YogGfxApi;
61
62/// Handle to the GPU and draw capabilities for a single render frame.
63///
64/// Valid only within an `on_hud_render` or `on_world_render` callback.
65/// Do **not** store across frames — store GPU resource handles (`u32`) instead.
66#[derive(Copy, Clone)]
67pub struct GfxContext(*const YogGfxApi);
68
69unsafe impl Send for GfxContext {}
70unsafe impl Sync for GfxContext {}
71
72/// See [`GfxContext::text_width_fn`]: `(text, font) -> width` in GUI pixels.
73pub type TextWidthFn = unsafe extern "C" fn(text: yog_abi::YogStr, font: yog_abi::YogStr) -> f32;
74
75/// See [`GfxContext::image_size_fn`]: `(source, *w, *h) -> resolved`.
76pub type ImageSizeFn =
77    unsafe extern "C" fn(source: yog_abi::YogStr, w: *mut f32, h: *mut f32) -> bool;
78
79impl GfxContext {
80    #[doc(hidden)]
81    pub unsafe fn from_raw(raw: *const YogGfxApi) -> Self {
82        Self(raw)
83    }
84
85    #[inline]
86    fn api(&self) -> &YogGfxApi {
87        unsafe { &*self.0 }
88    }
89
90    // ── Frame info ────────────────────────────────────────────────────────────
91
92    /// GUI pixel dimensions of the screen for this frame.
93    pub fn screen_size(&self) -> (i32, i32) {
94        let a = self.api();
95        (a.screen_w, a.screen_h)
96    }
97
98    /// Partial-tick interpolation factor (0.0–1.0).
99    pub fn delta_tick(&self) -> f32 {
100        self.api().delta_tick
101    }
102
103    /// View-projection matrix in camera-relative space (column-major, 16 × f32).
104    /// Zeros during `on_hud_render`; filled during `on_world_render`.
105    pub fn view_proj(&self) -> [f32; 16] {
106        self.api().view_proj
107    }
108
109    /// Camera world-space position.  All zeros during `on_hud_render`.
110    pub fn camera_pos(&self) -> [f32; 3] {
111        self.api().camera_pos
112    }
113
114    /// Local player world-space position (eye height).  All zeros during `on_hud_render`.
115    /// Use this to anchor geometry to the player; differs from `camera_pos` in third-person.
116    pub fn player_pos(&self) -> [f32; 3] {
117        self.api().player_pos
118    }
119
120    // ── GPU buffer ───────────────────────────────────────────────────────────
121
122    /// Allocate a new GPU buffer (VBO or EBO). Returns handle 0 on failure.
123    pub fn create_buffer(&self) -> gl::Buffer {
124        gl::Buffer {
125            handle: unsafe { (self.api().buf_create)() },
126        }
127    }
128
129    /// Delete a buffer allocated by `create_buffer`.
130    pub fn delete_buffer(&self, buf: gl::Buffer) {
131        unsafe { (self.api().buf_delete)(buf.handle) }
132    }
133
134    // ── Vertex array ─────────────────────────────────────────────────────────
135
136    /// Allocate a new vertex array object. Returns handle 0 on failure.
137    pub fn create_vao(&self) -> gl::VertexArray {
138        gl::VertexArray {
139            handle: unsafe { (self.api().vao_create)() },
140        }
141    }
142
143    /// Delete a vertex array allocated by `create_vao`.
144    pub fn delete_vao(&self, vao: gl::VertexArray) {
145        unsafe { (self.api().vao_delete)(vao.handle) }
146    }
147
148    // ── Shader program ────────────────────────────────────────────────────────
149
150    /// Compile and link a GLSL shader program.
151    /// Returns `Err(())` and logs on compile/link failure.
152    #[allow(clippy::result_unit_err)] // public API; the log carries the details
153    pub fn create_shader(&self, vert_src: &str, frag_src: &str) -> Result<gl::ShaderProgram, ()> {
154        use yog_abi::YogStr;
155        let mut handle = 0u32;
156        let ok = unsafe {
157            (self.api().prog_create)(
158                YogStr::from_str(vert_src),
159                YogStr::from_str(frag_src),
160                &mut handle,
161            )
162        };
163        if ok && handle != 0 {
164            Ok(gl::ShaderProgram { handle })
165        } else {
166            Err(())
167        }
168    }
169
170    /// Delete a shader program.
171    pub fn delete_shader(&self, prog: gl::ShaderProgram) {
172        unsafe { (self.api().prog_delete)(prog.handle) }
173    }
174
175    // ── Texture ───────────────────────────────────────────────────────────────
176
177    /// Upload RGBA8 pixel data as a new GPU texture.
178    /// `linear`: `true` = bilinear filter, `false` = nearest.
179    pub fn create_texture_rgba(&self, w: u32, h: u32, pixels: &[u8], linear: bool) -> gl::Texture {
180        gl::Texture {
181            handle: unsafe { (self.api().tex_create)(w, h, pixels.as_ptr(), linear) },
182        }
183    }
184
185    /// Get the GL texture handle that Minecraft uses for an identifier
186    /// (e.g. `"minecraft:textures/gui/icons.png"`).  Returns handle 0 if not found.
187    pub fn texture_from_mc(&self, id: &str) -> gl::Texture {
188        use yog_abi::YogStr;
189        gl::Texture {
190            handle: unsafe { (self.api().tex_from_mc)(YogStr::from_str(id)) },
191        }
192    }
193
194    /// Delete a texture.
195    pub fn delete_texture(&self, tex: gl::Texture) {
196        unsafe { (self.api().tex_delete)(tex.handle) }
197    }
198
199    /// Bind a texture to the given sampler unit (0–7).
200    pub fn bind_texture(&self, unit: u32, tex: &gl::Texture) {
201        unsafe { (self.api().tex_bind)(unit, tex.handle) }
202    }
203
204    // ── Draw calls ────────────────────────────────────────────────────────────
205
206    /// Draw primitives using a vertex array (no index buffer).
207    pub fn draw_arrays(
208        &self,
209        vao: &gl::VertexArray,
210        prog: &gl::ShaderProgram,
211        mode: core::DrawMode,
212        first: u32,
213        count: u32,
214    ) {
215        unsafe { (self.api().draw_arrays)(vao.handle, prog.handle, mode as u8, first, count) }
216    }
217
218    /// Draw primitives via an index buffer.
219    /// `u32_indices`: `true` = `u32` indices, `false` = `u16` indices.
220    pub fn draw_elements(
221        &self,
222        vao: &gl::VertexArray,
223        ebo: &gl::Buffer,
224        prog: &gl::ShaderProgram,
225        mode: core::DrawMode,
226        count: u32,
227        u32_indices: bool,
228    ) {
229        unsafe {
230            (self.api().draw_elements)(
231                vao.handle,
232                ebo.handle,
233                prog.handle,
234                mode as u8,
235                count,
236                u32_indices,
237            )
238        }
239    }
240
241    // ── Render state ──────────────────────────────────────────────────────────
242
243    /// Enable or disable alpha blending.
244    /// `src`/`dst`: GL blend factor constants from [`core::blend`].
245    pub fn set_blend(&self, enabled: bool, src: u32, dst: u32) {
246        unsafe { (self.api().set_blend)(enabled, src, dst) }
247    }
248
249    /// Enable or disable depth testing and writing.
250    pub fn set_depth(&self, test: bool, write: bool) {
251        unsafe { (self.api().set_depth)(test, write) }
252    }
253
254    /// Enable scissor clipping to a GUI-pixel rectangle.
255    pub fn set_scissor(&self, x: i32, y: i32, w: i32, h: i32) {
256        unsafe { (self.api().set_scissor)(x, y, w, h) }
257    }
258
259    /// Disable scissor clipping.
260    pub fn clear_scissor(&self) {
261        unsafe { (self.api().clear_scissor)() }
262    }
263
264    /// Set the GL viewport in physical pixels (x, y, width, height).
265    pub fn set_viewport(&self, x: i32, y: i32, w: i32, h: i32) {
266        unsafe { (self.api().set_viewport)(x, y, w, h) }
267    }
268
269    // ── 2D convenience ────────────────────────────────────────────────────────
270
271    /// The host's text-width function (see [`draw2d::Draw2D::text_width`]) as
272    /// a plain function pointer — valid for the life of the process, so it
273    /// can be kept for measuring outside render callbacks (on the render
274    /// thread), e.g. by a layout engine.
275    pub fn text_width_fn(&self) -> TextWidthFn {
276        self.api().text_width
277    }
278
279    /// The host's image-size function (see [`draw2d::Draw2D::image_size`])
280    /// as a plain function pointer, valid for the life of the process — for
281    /// a layout engine sizing images outside render callbacks.
282    pub fn image_size_fn(&self) -> ImageSizeFn {
283        self.api().image_size
284    }
285
286    /// Access the 2D drawing helpers (text, rectangles, MC textures).
287    /// These only work during `on_hud_render`.
288    pub fn draw2d(&self) -> draw2d::Draw2D<'_> {
289        draw2d::Draw2D::new(self)
290    }
291}