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yog_gfx/
image.rs

1//! Yog image sources — the names every Yog API that shows a picture takes
2//! instead of raw Minecraft resource paths, so mods don't depend on the game
3//! version, the loader or where Mojang keeps a texture this release.
4//!
5//! | Source | Draws |
6//! |---|---|
7//! | `item:<id>` | an item's icon through the item renderer (3D block items, modded items), e.g. `item:apple`, `item:mymod:wand` |
8//! | `block:<id>` | a block's item form, e.g. `block:crafting_table` |
9//! | `sprite:<name>` | a vanilla GUI sprite by Yog's stable name (see [`SPRITES`]), e.g. `sprite:button`, `sprite:icon/heart` |
10//! | `mod:<path>` | the mod's own image `assets/<mod id>/textures/<path>.png` (`.yui` files; `yog build` fills in the mod id) |
11//! | `<ns>:<path>` | `assets/<ns>/textures/<path>.png` — another mod's (or your own) image, e.g. `mymod:gui/logo` |
12//! | `<ns>:<path>.svg` | `assets/<ns>/textures/<path>.svg` — an SVG image, sharp at any size |
13//! | `<ns>:textures/<path>.png` | a raw resource id — what `mod:`/`<ns>:<path>` resolve to; `.yui` files reject it in favour of the alias ([`suggest_alias`]) |
14//!
15//! Ids without a namespace are `minecraft:`. The host resolves a source when
16//! it draws it ([`Draw2D::image`](crate::draw2d::Draw2D::image)) — sprites
17//! map to the GUI atlas on Minecraft 1.20.2+ and to `textures/gui/*.png`
18//! regions on 1.20.1 — so the same mod binary draws right on every version.
19//! This module is the shared definition (the runtime and Yog-IDLE's designer
20//! resolve with it); mods normally only pass strings.
21
22/// A parsed image source — see the [module docs](self).
23#[derive(Debug, Clone, PartialEq, Eq)]
24pub enum ImageSource {
25    /// `item:<id>` — a namespaced item id.
26    Item(String),
27    /// `block:<id>` — a namespaced block id (drawn as its item).
28    Block(String),
29    /// `sprite:<name>` — a [`SPRITES`] name, or a raw GUI-atlas sprite id
30    /// when it has a namespace (`sprite:minecraft:widget/button`, 1.20.2+).
31    Sprite(String),
32    /// `mod:<path>` — the calling mod's own texture; needs the mod id
33    /// (see [`ImageSource::with_mod_id`]).
34    ModPath(String),
35    /// A texture resource id, `<ns>:textures/<path>.png`.
36    Texture(String),
37}
38
39/// The namespace of ids that don't name one.
40const DEFAULT_NS: &str = "minecraft";
41/// Side of the square 1.20.1 GUI textures most legacy regions live in.
42const LEGACY_TEX_SIZE: f32 = 256.0;
43
44/// `apple` → `minecraft:apple`; namespaced ids are kept.
45pub fn qualify(id: &str) -> String {
46    let id = id.trim();
47    if id.contains(':') {
48        id.to_string()
49    } else {
50        format!("{DEFAULT_NS}:{id}")
51    }
52}
53
54/// `<ns>` + `<path>` → the texture resource id: `gui/logo` →
55/// `<ns>:textures/gui/logo.png`, `gui/logo.svg` →
56/// `<ns>:textures/gui/logo.svg` (an SVG image); paths already under
57/// `textures/` (or ending in `.png`) are kept as they are.
58pub fn texture_id(ns: &str, path: &str) -> String {
59    let path = path.trim_start_matches('/');
60    if path.ends_with(".svg") {
61        let path = path.strip_prefix("textures/").unwrap_or(path);
62        return format!("{ns}:textures/{path}");
63    }
64    if path.starts_with("textures/") || path.ends_with(".png") {
65        let png = if path.ends_with(".png") { "" } else { ".png" };
66        format!("{ns}:{path}{png}")
67    } else {
68        format!("{ns}:textures/{path}.png")
69    }
70}
71
72impl ImageSource {
73    /// Parses a source string; `None` for an empty or malformed one.
74    pub fn parse(source: &str) -> Option<ImageSource> {
75        let s = source.trim();
76        let (scheme, rest) = s.split_once(':')?;
77        if rest.is_empty() {
78            return None;
79        }
80        Some(match scheme {
81            "item" => ImageSource::Item(qualify(rest)),
82            "block" => ImageSource::Block(qualify(rest)),
83            "sprite" => ImageSource::Sprite(rest.to_string()),
84            "mod" => ImageSource::ModPath(rest.to_string()),
85            ns if !ns.is_empty() => ImageSource::Texture(texture_id(ns, rest)),
86            _ => return None,
87        })
88    }
89
90    /// Resolves `mod:<path>` against `mod_id` (others are unchanged).
91    pub fn with_mod_id(self, mod_id: &str) -> ImageSource {
92        match self {
93            ImageSource::ModPath(path) => ImageSource::Texture(texture_id(mod_id, &path)),
94            other => other,
95        }
96    }
97}
98
99/// `<ns>:textures/<path>.png` → the Yog source a `.yui` file or a mod should
100/// use instead: `item:` for item textures, `block:` for block textures, a
101/// `sprite:` with the same image, or the short `<ns>:<path>` form. `None`
102/// when `id` isn't a raw texture id.
103pub fn suggest_alias(id: &str) -> Option<String> {
104    let (ns, path) = id.trim().split_once(':')?;
105    let path = path.strip_prefix("textures/")?;
106    let stem = path.strip_suffix(".png").unwrap_or(path);
107    // `minecraft:` is the default namespace of every alias.
108    let short = |id: &str| -> String {
109        if ns == DEFAULT_NS {
110            id.to_string()
111        } else {
112            format!("{ns}:{id}")
113        }
114    };
115    if let Some(item) = stem.strip_prefix("item/") {
116        return Some(format!("item:{}", short(item)));
117    }
118    if let Some(block) = stem.strip_prefix("block/") {
119        return Some(format!("block:{}", short(block)));
120    }
121    if ns == DEFAULT_NS
122        && let Some(atlas_id) = stem.strip_prefix("gui/sprites/")
123        && let Some(sprite) = SPRITES.iter().find(|s| s.atlas == Some(atlas_id))
124    {
125        return Some(format!("sprite:{}", sprite.name));
126    }
127    Some(format!("{ns}:{stem}"))
128}
129
130/// A region of a texture on Minecraft 1.20.1 (before the GUI sprite atlas).
131#[derive(Debug, Clone, Copy, PartialEq)]
132pub struct LegacyRegion {
133    /// Texture resource id.
134    pub texture: &'static str,
135    pub u: f32,
136    pub v: f32,
137    pub w: f32,
138    pub h: f32,
139    /// Full texture size.
140    pub tex_w: f32,
141    pub tex_h: f32,
142}
143
144/// One entry of Yog's GUI sprite table.
145#[derive(Debug, Clone, Copy, PartialEq)]
146pub struct Sprite {
147    /// The stable Yog name (`sprite:<name>`).
148    pub name: &'static str,
149    /// What it is, for editors' pickers.
150    pub description: &'static str,
151    /// Natural size in GUI pixels (1.20.2+; 1.20.1 uses the legacy region's).
152    pub w: f32,
153    pub h: f32,
154    /// GUI-atlas sprite id on Minecraft 1.20.2+ (`minecraft:<id>`, i.e.
155    /// `textures/gui/sprites/<id>.png`).
156    pub atlas: Option<&'static str>,
157    /// Where it lives on 1.20.1.
158    pub legacy: Option<LegacyRegion>,
159    /// Nine-slice border in pixels when stretched (0 = scale the whole image).
160    pub border: f32,
161}
162
163impl Sprite {
164    /// Natural size on a host with (`true`) or without the GUI sprite atlas.
165    pub fn size(&self, atlas: bool) -> (f32, f32) {
166        match (atlas, self.legacy) {
167            (false, Some(l)) => (l.w, l.h),
168            _ => (self.w, self.h),
169        }
170    }
171
172    /// Drawn by Yog itself (no texture on any version) — the inventory slot.
173    pub fn is_procedural(&self) -> bool {
174        self.atlas.is_none() && self.legacy.is_none()
175    }
176}
177
178/// Looks up a [`SPRITES`] entry by its Yog name.
179pub fn sprite(name: &str) -> Option<&'static Sprite> {
180    SPRITES.iter().find(|s| s.name == name.trim())
181}
182
183const WIDGETS: &str = "minecraft:textures/gui/widgets.png";
184const ICONS: &str = "minecraft:textures/gui/icons.png";
185const TABS: &str = "minecraft:textures/gui/container/creative_inventory/tabs.png";
186const CHECKBOX: &str = "minecraft:textures/gui/checkbox.png";
187/// The demo screen's window — vanilla's plain grey window frame, the same
188/// texture on every version.
189const WINDOW: &str = "minecraft:textures/gui/demo_background.png";
190
191/// A region of a [`LEGACY_TEX_SIZE`]-square texture.
192const fn region(texture: &'static str, u: f32, v: f32, w: f32, h: f32) -> Option<LegacyRegion> {
193    region_of(texture, LEGACY_TEX_SIZE, u, v, w, h)
194}
195
196const fn region_of(
197    texture: &'static str,
198    size: f32,
199    u: f32,
200    v: f32,
201    w: f32,
202    h: f32,
203) -> Option<LegacyRegion> {
204    Some(LegacyRegion {
205        texture,
206        u,
207        v,
208        w,
209        h,
210        tex_w: size,
211        tex_h: size,
212    })
213}
214
215#[allow(clippy::too_many_arguments)]
216const fn sprite_def(
217    name: &'static str,
218    description: &'static str,
219    w: f32,
220    h: f32,
221    atlas: &'static str,
222    legacy: Option<LegacyRegion>,
223    border: f32,
224) -> Sprite {
225    Sprite {
226        name,
227        description,
228        w,
229        h,
230        atlas: Some(atlas),
231        legacy,
232        border,
233    }
234}
235
236/// Yog's GUI sprite names. Adding one: pick a stable name, its 1.20.2+
237/// atlas id (`assets/minecraft/textures/gui/sprites/<id>.png` in the client
238/// jar) and its 1.20.1 region (`textures/gui/*.png`, in pixels).
239pub const SPRITES: &[Sprite] = &[
240    sprite_def(
241        "button",
242        "Button background",
243        200.0,
244        20.0,
245        "widget/button",
246        region(WIDGETS, 0.0, 66.0, 200.0, 20.0),
247        3.0,
248    ),
249    sprite_def(
250        "button_hover",
251        "Button background, hovered/focused",
252        200.0,
253        20.0,
254        "widget/button_highlighted",
255        region(WIDGETS, 0.0, 86.0, 200.0, 20.0),
256        3.0,
257    ),
258    sprite_def(
259        "button_disabled",
260        "Button background, disabled",
261        200.0,
262        20.0,
263        "widget/button_disabled",
264        region(WIDGETS, 0.0, 46.0, 200.0, 20.0),
265        3.0,
266    ),
267    Sprite {
268        name: "panel",
269        description: "Window background (vanilla's grey frame)",
270        w: 248.0,
271        h: 166.0,
272        atlas: None,
273        legacy: region(WINDOW, 0.0, 0.0, 248.0, 166.0),
274        border: 4.0,
275    },
276    Sprite {
277        name: "slot",
278        description: "Inventory slot (18×18)",
279        w: 18.0,
280        h: 18.0,
281        atlas: None,
282        legacy: None,
283        border: 1.0,
284    },
285    sprite_def(
286        "scrollbar",
287        "Scrollbar knob (creative inventory)",
288        12.0,
289        15.0,
290        "container/creative_inventory/scroller",
291        region(TABS, 232.0, 0.0, 12.0, 15.0),
292        0.0,
293    ),
294    sprite_def(
295        "scrollbar_disabled",
296        "Scrollbar knob, disabled",
297        12.0,
298        15.0,
299        "container/creative_inventory/scroller_disabled",
300        region(TABS, 244.0, 0.0, 12.0, 15.0),
301        0.0,
302    ),
303    sprite_def(
304        "checkbox",
305        "Checkbox, unchecked",
306        20.0,
307        20.0,
308        "widget/checkbox",
309        region_of(CHECKBOX, 64.0, 0.0, 0.0, 20.0, 20.0),
310        0.0,
311    ),
312    sprite_def(
313        "checkbox_checked",
314        "Checkbox, checked",
315        20.0,
316        20.0,
317        "widget/checkbox_selected",
318        region_of(CHECKBOX, 64.0, 0.0, 20.0, 20.0, 20.0),
319        0.0,
320    ),
321    sprite_def(
322        "hotbar",
323        "Hotbar",
324        182.0,
325        22.0,
326        "hud/hotbar",
327        region(WIDGETS, 0.0, 0.0, 182.0, 22.0),
328        0.0,
329    ),
330    sprite_def(
331        "hotbar_selection",
332        "Hotbar selection frame",
333        24.0,
334        23.0,
335        "hud/hotbar_selection",
336        region(WIDGETS, 0.0, 22.0, 24.0, 24.0),
337        0.0,
338    ),
339    sprite_def(
340        "crosshair",
341        "Crosshair",
342        15.0,
343        15.0,
344        "hud/crosshair",
345        region(ICONS, 0.0, 0.0, 15.0, 15.0),
346        0.0,
347    ),
348    sprite_def(
349        "xp_bar",
350        "Experience bar, empty",
351        182.0,
352        5.0,
353        "hud/experience_bar_background",
354        region(ICONS, 0.0, 64.0, 182.0, 5.0),
355        0.0,
356    ),
357    sprite_def(
358        "xp_bar_progress",
359        "Experience bar, full",
360        182.0,
361        5.0,
362        "hud/experience_bar_progress",
363        region(ICONS, 0.0, 69.0, 182.0, 5.0),
364        0.0,
365    ),
366    sprite_def(
367        "icon/heart",
368        "Heart",
369        9.0,
370        9.0,
371        "hud/heart/full",
372        region(ICONS, 52.0, 0.0, 9.0, 9.0),
373        0.0,
374    ),
375    sprite_def(
376        "icon/heart_half",
377        "Half heart",
378        9.0,
379        9.0,
380        "hud/heart/half",
381        region(ICONS, 61.0, 0.0, 9.0, 9.0),
382        0.0,
383    ),
384    sprite_def(
385        "icon/heart_empty",
386        "Heart container (empty)",
387        9.0,
388        9.0,
389        "hud/heart/container",
390        region(ICONS, 16.0, 0.0, 9.0, 9.0),
391        0.0,
392    ),
393    sprite_def(
394        "icon/food",
395        "Hunger shank",
396        9.0,
397        9.0,
398        "hud/food_full",
399        region(ICONS, 52.0, 27.0, 9.0, 9.0),
400        0.0,
401    ),
402    sprite_def(
403        "icon/food_half",
404        "Half hunger shank",
405        9.0,
406        9.0,
407        "hud/food_half",
408        region(ICONS, 61.0, 27.0, 9.0, 9.0),
409        0.0,
410    ),
411    sprite_def(
412        "icon/food_empty",
413        "Hunger shank, empty",
414        9.0,
415        9.0,
416        "hud/food_empty",
417        region(ICONS, 16.0, 27.0, 9.0, 9.0),
418        0.0,
419    ),
420    sprite_def(
421        "icon/armor",
422        "Armor",
423        9.0,
424        9.0,
425        "hud/armor_full",
426        region(ICONS, 34.0, 9.0, 9.0, 9.0),
427        0.0,
428    ),
429    sprite_def(
430        "icon/armor_half",
431        "Half armor",
432        9.0,
433        9.0,
434        "hud/armor_half",
435        region(ICONS, 25.0, 9.0, 9.0, 9.0),
436        0.0,
437    ),
438    sprite_def(
439        "icon/armor_empty",
440        "Armor, empty",
441        9.0,
442        9.0,
443        "hud/armor_empty",
444        region(ICONS, 16.0, 9.0, 9.0, 9.0),
445        0.0,
446    ),
447    sprite_def(
448        "icon/air",
449        "Air bubble",
450        9.0,
451        9.0,
452        "hud/air",
453        region(ICONS, 16.0, 18.0, 9.0, 9.0),
454        0.0,
455    ),
456    sprite_def(
457        "icon/air_bursting",
458        "Air bubble, bursting",
459        9.0,
460        9.0,
461        "hud/air_bursting",
462        region(ICONS, 25.0, 18.0, 9.0, 9.0),
463        0.0,
464    ),
465];
466
467/// How an image fills the box it's given — WPF's `Stretch`.
468#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
469#[repr(u8)]
470pub enum Stretch {
471    /// Natural size, centered; cut to the box when larger.
472    None = 0,
473    /// The whole box (aspect ratio not kept).
474    Fill = 1,
475    /// As large as fits, aspect ratio kept, centered.
476    #[default]
477    Uniform = 2,
478    /// Covers the box, aspect ratio kept, centered; the overflow is cut.
479    UniformToFill = 3,
480}
481
482/// Where a `nat_w × nat_h` image goes in the box `(x, y, w, h)` under
483/// `stretch`: `(dest, src_fraction)` — the destination rect and the part of
484/// the image shown, as fractions `(u0, v0, u1, v1)` of the image (less than
485/// the whole for `None`/`UniformToFill` images bigger than the box).
486pub fn fit(
487    stretch: Stretch,
488    nat_w: f32,
489    nat_h: f32,
490    x: f32,
491    y: f32,
492    w: f32,
493    h: f32,
494) -> ([f32; 4], [f32; 4]) {
495    if nat_w <= 0.0 || nat_h <= 0.0 || w <= 0.0 || h <= 0.0 {
496        return ([x, y, 0.0, 0.0], [0.0, 0.0, 1.0, 1.0]);
497    }
498    let scale = match stretch {
499        Stretch::Fill => return ([x, y, w, h], [0.0, 0.0, 1.0, 1.0]),
500        Stretch::None => 1.0,
501        Stretch::Uniform => (w / nat_w).min(h / nat_h),
502        Stretch::UniformToFill => (w / nat_w).max(h / nat_h),
503    };
504    let (dw, dh) = (nat_w * scale, nat_h * scale);
505    // Per axis: centered when it fits, else cut evenly on both sides.
506    let axis = |pos: f32, size: f32, d: f32| -> (f32, f32, f32, f32) {
507        if d <= size {
508            ((pos + (size - d) / 2.0).floor(), d, 0.0, 1.0)
509        } else {
510            let cut = (d - size) / 2.0 / d;
511            (pos, size, cut, 1.0 - cut)
512        }
513    };
514    let (dx, dw, u0, u1) = axis(x, w, dw);
515    let (dy, dh, v0, v1) = axis(y, h, dh);
516    ([dx, dy, dw, dh], [u0, v0, u1, v1])
517}
518
519#[cfg(test)]
520mod tests {
521    use super::*;
522
523    #[test]
524    fn parses_sources() {
525        assert_eq!(
526            ImageSource::parse("item:apple"),
527            Some(ImageSource::Item("minecraft:apple".into()))
528        );
529        assert_eq!(
530            ImageSource::parse("item:mymod:wand"),
531            Some(ImageSource::Item("mymod:wand".into()))
532        );
533        assert_eq!(
534            ImageSource::parse("block:stone"),
535            Some(ImageSource::Block("minecraft:stone".into()))
536        );
537        assert_eq!(
538            ImageSource::parse("sprite:button"),
539            Some(ImageSource::Sprite("button".into()))
540        );
541        assert_eq!(
542            ImageSource::parse("mymod:gui/logo"),
543            Some(ImageSource::Texture("mymod:textures/gui/logo.png".into()))
544        );
545        assert_eq!(
546            ImageSource::parse("minecraft:textures/item/apple.png"),
547            Some(ImageSource::Texture(
548                "minecraft:textures/item/apple.png".into()
549            ))
550        );
551        assert_eq!(
552            ImageSource::parse("mod:gui/logo").map(|s| s.with_mod_id("mymod")),
553            Some(ImageSource::Texture("mymod:textures/gui/logo.png".into()))
554        );
555        assert_eq!(
556            ImageSource::parse("mymod:gui/logo.svg"),
557            Some(ImageSource::Texture("mymod:textures/gui/logo.svg".into()))
558        );
559        assert_eq!(
560            ImageSource::parse("mymod:textures/gui/logo.svg"),
561            Some(ImageSource::Texture("mymod:textures/gui/logo.svg".into()))
562        );
563        assert_eq!(ImageSource::parse(""), None);
564        assert_eq!(ImageSource::parse("apple"), None);
565        assert_eq!(ImageSource::parse("item:"), None);
566    }
567
568    #[test]
569    fn suggests_aliases_for_raw_paths() {
570        assert_eq!(
571            suggest_alias("minecraft:textures/item/apple.png").as_deref(),
572            Some("item:apple")
573        );
574        assert_eq!(
575            suggest_alias("mymod:textures/block/ore.png").as_deref(),
576            Some("block:mymod:ore")
577        );
578        assert_eq!(
579            suggest_alias("minecraft:textures/gui/widgets.png").as_deref(),
580            Some("minecraft:gui/widgets")
581        );
582        assert_eq!(
583            suggest_alias("minecraft:textures/gui/sprites/widget/button.png").as_deref(),
584            Some("sprite:button")
585        );
586        assert_eq!(
587            suggest_alias("mymod:textures/gui/logo.png").as_deref(),
588            Some("mymod:gui/logo")
589        );
590        assert_eq!(suggest_alias("item:apple"), None);
591    }
592
593    #[test]
594    fn sprite_names_are_unique() {
595        for (i, s) in SPRITES.iter().enumerate() {
596            assert!(
597                SPRITES[i + 1..].iter().all(|o| o.name != s.name),
598                "{}",
599                s.name
600            );
601        }
602        assert!(sprite("slot").unwrap().is_procedural());
603        assert_eq!(
604            sprite("hotbar_selection").unwrap().size(false),
605            (24.0, 24.0)
606        );
607        assert_eq!(sprite("hotbar_selection").unwrap().size(true), (24.0, 23.0));
608    }
609
610    #[test]
611    fn fits_like_wpf() {
612        // 16×16 into 156×29.
613        let (d, s) = fit(Stretch::Uniform, 16.0, 16.0, 0.0, 0.0, 156.0, 29.0);
614        assert_eq!(d, [63.0, 0.0, 29.0, 29.0]);
615        assert_eq!(s, [0.0, 0.0, 1.0, 1.0]);
616        assert_eq!(
617            fit(Stretch::Fill, 16.0, 16.0, 1.0, 2.0, 156.0, 29.0).0,
618            [1.0, 2.0, 156.0, 29.0]
619        );
620        assert_eq!(
621            fit(Stretch::None, 16.0, 16.0, 0.0, 0.0, 156.0, 29.0).0,
622            [70.0, 6.0, 16.0, 16.0]
623        );
624        let (d, s) = fit(Stretch::UniformToFill, 16.0, 16.0, 0.0, 0.0, 156.0, 29.0);
625        assert_eq!(d, [0.0, 0.0, 156.0, 29.0]);
626        assert!((s[1] - (156.0 - 29.0) / 2.0 / 156.0).abs() < 1e-5, "{s:?}");
627        // None, bigger than the box: cut to it.
628        let (d, s) = fit(Stretch::None, 40.0, 10.0, 0.0, 0.0, 20.0, 10.0);
629        assert_eq!(d, [0.0, 0.0, 20.0, 10.0]);
630        assert_eq!(s, [0.25, 0.0, 0.75, 1.0]);
631    }
632}