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yog_gfx/
lib.rs

1//! Yog graphics — low-level GPU pipeline access for mods.
2//!
3//! Provides ergonomic wrappers around `YogGfxApi`, the stable C ABI table for
4//! GPU operations (VAO/VBO, GLSL shaders, textures, draw calls, render state).
5//!
6//! # Render contexts
7//!
8//! Mods receive a [`GfxContext`] in two places:
9//!
10//! - `on_hud_render(|ctx| { ... })` — called every frame after the HUD is drawn.
11//!   `ctx.view_proj()` is zeroed; `ctx.draw2d()` works.
12//! - `on_world_render(|ctx| { ... })` — called after world geometry.
13//!   `ctx.view_proj()` holds the camera view-projection matrix in camera-relative
14//!   space; `ctx.camera_pos()` is the world-space camera position.
15//!
16//! # GPU resource lifetime
17//!
18//! GPU handles (`u32`) must be created and destroyed on the render thread.
19//! Store handles between frames; pass `ctx` on every render call.
20//!
21//! ```ignore
22//! use yog_gfx::{GfxContext, gl::{Buffer, ShaderProgram, VertexArray}};
23//!
24//! struct MyRenderer {
25//!     vbo: Option<Buffer>,
26//!     vao: Option<VertexArray>,
27//!     prog: Option<ShaderProgram>,
28//! }
29//!
30//! impl MyRenderer {
31//!     fn ensure_init(&mut self, ctx: &GfxContext) {
32//!         if self.vbo.is_some() { return; }
33//!         let vbo = ctx.create_buffer();
34//!         vbo.upload(ctx, &MY_VERTICES, false);
35//!         let prog = ctx.create_shader(VERT_SRC, FRAG_SRC).unwrap();
36//!         let vao = ctx.create_vao();
37//!         vao.attrib(ctx, &vbo, 0, 3, yog_gfx::core::DataType::F32, false, 24, 0);
38//!         self.vbo = Some(vbo);
39//!         self.vao = Some(vao);
40//!         self.prog = Some(prog);
41//!     }
42//!
43//!     fn render(&mut self, ctx: &GfxContext) {
44//!         self.ensure_init(ctx);
45//!         let vao = self.vao.as_ref().unwrap();
46//!         let prog = self.prog.as_ref().unwrap();
47//!         prog.uniform_mat4(ctx, "uViewProj", &ctx.view_proj());
48//!         ctx.draw_arrays(vao, prog, yog_gfx::core::DrawMode::Triangles, 0, 3);
49//!     }
50//! }
51//! ```
52
53pub mod core;
54pub mod draw2d;
55pub mod gl;
56pub mod image;
57
58use yog_abi::YogGfxApi;
59
60/// Handle to the GPU and draw capabilities for a single render frame.
61///
62/// Valid only within an `on_hud_render` or `on_world_render` callback.
63/// Do **not** store across frames — store GPU resource handles (`u32`) instead.
64#[derive(Copy, Clone)]
65pub struct GfxContext(*const YogGfxApi);
66
67unsafe impl Send for GfxContext {}
68unsafe impl Sync for GfxContext {}
69
70/// See [`GfxContext::text_width_fn`]: `(text, font) -> width` in GUI pixels.
71pub type TextWidthFn = unsafe extern "C" fn(text: yog_abi::YogStr, font: yog_abi::YogStr) -> f32;
72
73/// See [`GfxContext::image_size_fn`]: `(source, *w, *h) -> resolved`.
74pub type ImageSizeFn =
75    unsafe extern "C" fn(source: yog_abi::YogStr, w: *mut f32, h: *mut f32) -> bool;
76
77impl GfxContext {
78    #[doc(hidden)]
79    pub unsafe fn from_raw(raw: *const YogGfxApi) -> Self {
80        Self(raw)
81    }
82
83    #[inline]
84    fn api(&self) -> &YogGfxApi {
85        unsafe { &*self.0 }
86    }
87
88    // ── Frame info ────────────────────────────────────────────────────────────
89
90    /// GUI pixel dimensions of the screen for this frame.
91    pub fn screen_size(&self) -> (i32, i32) {
92        let a = self.api();
93        (a.screen_w, a.screen_h)
94    }
95
96    /// Partial-tick interpolation factor (0.0–1.0).
97    pub fn delta_tick(&self) -> f32 {
98        self.api().delta_tick
99    }
100
101    /// View-projection matrix in camera-relative space (column-major, 16 × f32).
102    /// Zeros during `on_hud_render`; filled during `on_world_render`.
103    pub fn view_proj(&self) -> [f32; 16] {
104        self.api().view_proj
105    }
106
107    /// Camera world-space position.  All zeros during `on_hud_render`.
108    pub fn camera_pos(&self) -> [f32; 3] {
109        self.api().camera_pos
110    }
111
112    /// Local player world-space position (eye height).  All zeros during `on_hud_render`.
113    /// Use this to anchor geometry to the player; differs from `camera_pos` in third-person.
114    pub fn player_pos(&self) -> [f32; 3] {
115        self.api().player_pos
116    }
117
118    // ── GPU buffer ───────────────────────────────────────────────────────────
119
120    /// Allocate a new GPU buffer (VBO or EBO). Returns handle 0 on failure.
121    pub fn create_buffer(&self) -> gl::Buffer {
122        gl::Buffer {
123            handle: unsafe { (self.api().buf_create)() },
124        }
125    }
126
127    /// Delete a buffer allocated by `create_buffer`.
128    pub fn delete_buffer(&self, buf: gl::Buffer) {
129        unsafe { (self.api().buf_delete)(buf.handle) }
130    }
131
132    // ── Vertex array ─────────────────────────────────────────────────────────
133
134    /// Allocate a new vertex array object. Returns handle 0 on failure.
135    pub fn create_vao(&self) -> gl::VertexArray {
136        gl::VertexArray {
137            handle: unsafe { (self.api().vao_create)() },
138        }
139    }
140
141    /// Delete a vertex array allocated by `create_vao`.
142    pub fn delete_vao(&self, vao: gl::VertexArray) {
143        unsafe { (self.api().vao_delete)(vao.handle) }
144    }
145
146    // ── Shader program ────────────────────────────────────────────────────────
147
148    /// Compile and link a GLSL shader program.
149    /// Returns `Err(())` and logs on compile/link failure.
150    #[allow(clippy::result_unit_err)] // public API; the log carries the details
151    pub fn create_shader(&self, vert_src: &str, frag_src: &str) -> Result<gl::ShaderProgram, ()> {
152        use yog_abi::YogStr;
153        let mut handle = 0u32;
154        let ok = unsafe {
155            (self.api().prog_create)(
156                YogStr::from_str(vert_src),
157                YogStr::from_str(frag_src),
158                &mut handle,
159            )
160        };
161        if ok && handle != 0 {
162            Ok(gl::ShaderProgram { handle })
163        } else {
164            Err(())
165        }
166    }
167
168    /// Delete a shader program.
169    pub fn delete_shader(&self, prog: gl::ShaderProgram) {
170        unsafe { (self.api().prog_delete)(prog.handle) }
171    }
172
173    // ── Texture ───────────────────────────────────────────────────────────────
174
175    /// Upload RGBA8 pixel data as a new GPU texture.
176    /// `linear`: `true` = bilinear filter, `false` = nearest.
177    pub fn create_texture_rgba(&self, w: u32, h: u32, pixels: &[u8], linear: bool) -> gl::Texture {
178        gl::Texture {
179            handle: unsafe { (self.api().tex_create)(w, h, pixels.as_ptr(), linear) },
180        }
181    }
182
183    /// Get the GL texture handle that Minecraft uses for an identifier
184    /// (e.g. `"minecraft:textures/gui/icons.png"`).  Returns handle 0 if not found.
185    pub fn texture_from_mc(&self, id: &str) -> gl::Texture {
186        use yog_abi::YogStr;
187        gl::Texture {
188            handle: unsafe { (self.api().tex_from_mc)(YogStr::from_str(id)) },
189        }
190    }
191
192    /// Delete a texture.
193    pub fn delete_texture(&self, tex: gl::Texture) {
194        unsafe { (self.api().tex_delete)(tex.handle) }
195    }
196
197    /// Bind a texture to the given sampler unit (0–7).
198    pub fn bind_texture(&self, unit: u32, tex: &gl::Texture) {
199        unsafe { (self.api().tex_bind)(unit, tex.handle) }
200    }
201
202    // ── Draw calls ────────────────────────────────────────────────────────────
203
204    /// Draw primitives using a vertex array (no index buffer).
205    pub fn draw_arrays(
206        &self,
207        vao: &gl::VertexArray,
208        prog: &gl::ShaderProgram,
209        mode: core::DrawMode,
210        first: u32,
211        count: u32,
212    ) {
213        unsafe { (self.api().draw_arrays)(vao.handle, prog.handle, mode as u8, first, count) }
214    }
215
216    /// Draw primitives via an index buffer.
217    /// `u32_indices`: `true` = `u32` indices, `false` = `u16` indices.
218    pub fn draw_elements(
219        &self,
220        vao: &gl::VertexArray,
221        ebo: &gl::Buffer,
222        prog: &gl::ShaderProgram,
223        mode: core::DrawMode,
224        count: u32,
225        u32_indices: bool,
226    ) {
227        unsafe {
228            (self.api().draw_elements)(
229                vao.handle,
230                ebo.handle,
231                prog.handle,
232                mode as u8,
233                count,
234                u32_indices,
235            )
236        }
237    }
238
239    // ── Render state ──────────────────────────────────────────────────────────
240
241    /// Enable or disable alpha blending.
242    /// `src`/`dst`: GL blend factor constants from [`core::blend`].
243    pub fn set_blend(&self, enabled: bool, src: u32, dst: u32) {
244        unsafe { (self.api().set_blend)(enabled, src, dst) }
245    }
246
247    /// Enable or disable depth testing and writing.
248    pub fn set_depth(&self, test: bool, write: bool) {
249        unsafe { (self.api().set_depth)(test, write) }
250    }
251
252    /// Enable scissor clipping to a GUI-pixel rectangle.
253    pub fn set_scissor(&self, x: i32, y: i32, w: i32, h: i32) {
254        unsafe { (self.api().set_scissor)(x, y, w, h) }
255    }
256
257    /// Disable scissor clipping.
258    pub fn clear_scissor(&self) {
259        unsafe { (self.api().clear_scissor)() }
260    }
261
262    /// Set the GL viewport in physical pixels (x, y, width, height).
263    pub fn set_viewport(&self, x: i32, y: i32, w: i32, h: i32) {
264        unsafe { (self.api().set_viewport)(x, y, w, h) }
265    }
266
267    // ── 2D convenience ────────────────────────────────────────────────────────
268
269    /// Access the 2D drawing helpers (text, rectangles, MC textures).
270    /// These only work during `on_hud_render`.
271    /// The host's text-width function (see [`draw2d::Draw2D::text_width`]) as
272    /// a plain function pointer — valid for the life of the process, so it
273    /// can be kept for measuring outside render callbacks (on the render
274    /// thread), e.g. by a layout engine.
275    pub fn text_width_fn(&self) -> TextWidthFn {
276        self.api().text_width
277    }
278
279    /// The host's image-size function (see [`draw2d::Draw2D::image_size`])
280    /// as a plain function pointer, valid for the life of the process — for
281    /// a layout engine sizing images outside render callbacks.
282    pub fn image_size_fn(&self) -> ImageSizeFn {
283        self.api().image_size
284    }
285
286    pub fn draw2d(&self) -> draw2d::Draw2D<'_> {
287        draw2d::Draw2D::new(self)
288    }
289}