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yog_gfx/
lib.rs

1//! Yog graphics — low-level GPU pipeline access for mods.
2//!
3//! Provides ergonomic wrappers around `YogGfxApi`, the stable C ABI table for
4//! GPU operations (VAO/VBO, GLSL shaders, textures, draw calls, render state).
5//!
6//! # Render contexts
7//!
8//! Mods receive a [`GfxContext`] in two places:
9//!
10//! - `on_hud_render(|ctx| { ... })` — called every frame after the HUD is drawn.
11//!   `ctx.view_proj()` is zeroed; `ctx.draw2d()` works.
12//! - `on_world_render(|ctx| { ... })` — called after world geometry.
13//!   `ctx.view_proj()` holds the camera view-projection matrix in camera-relative
14//!   space; `ctx.camera_pos()` is the world-space camera position.
15//!
16//! # GPU resource lifetime
17//!
18//! GPU handles (`u32`) must be created and destroyed on the render thread.
19//! Store handles between frames; pass `ctx` on every render call.
20//!
21//! ```ignore
22//! use yog_gfx::{GfxContext, gl::{Buffer, ShaderProgram, VertexArray}};
23//!
24//! struct MyRenderer {
25//!     vbo: Option<Buffer>,
26//!     vao: Option<VertexArray>,
27//!     prog: Option<ShaderProgram>,
28//! }
29//!
30//! impl MyRenderer {
31//!     fn ensure_init(&mut self, ctx: &GfxContext) {
32//!         if self.vbo.is_some() { return; }
33//!         let vbo = ctx.create_buffer();
34//!         vbo.upload(ctx, &MY_VERTICES, false);
35//!         let prog = ctx.create_shader(VERT_SRC, FRAG_SRC).unwrap();
36//!         let vao = ctx.create_vao();
37//!         vao.attrib(ctx, &vbo, 0, 3, yog_gfx::core::DataType::F32, false, 24, 0);
38//!         self.vbo = Some(vbo);
39//!         self.vao = Some(vao);
40//!         self.prog = Some(prog);
41//!     }
42//!
43//!     fn render(&mut self, ctx: &GfxContext) {
44//!         self.ensure_init(ctx);
45//!         let vao = self.vao.as_ref().unwrap();
46//!         let prog = self.prog.as_ref().unwrap();
47//!         prog.uniform_mat4(ctx, "uViewProj", &ctx.view_proj());
48//!         ctx.draw_arrays(vao, prog, yog_gfx::core::DrawMode::Triangles, 0, 3);
49//!     }
50//! }
51//! ```
52
53pub mod core;
54pub mod draw2d;
55pub mod gl;
56
57use yog_abi::YogGfxApi;
58
59/// Handle to the GPU and draw capabilities for a single render frame.
60///
61/// Valid only within an `on_hud_render` or `on_world_render` callback.
62/// Do **not** store across frames — store GPU resource handles (`u32`) instead.
63#[derive(Copy, Clone)]
64pub struct GfxContext(*const YogGfxApi);
65
66unsafe impl Send for GfxContext {}
67unsafe impl Sync for GfxContext {}
68
69/// See [`GfxContext::text_width_fn`]: `(text, font) -> width` in GUI pixels.
70pub type TextWidthFn = unsafe extern "C" fn(text: yog_abi::YogStr, font: yog_abi::YogStr) -> f32;
71
72impl GfxContext {
73    #[doc(hidden)]
74    pub unsafe fn from_raw(raw: *const YogGfxApi) -> Self {
75        Self(raw)
76    }
77
78    #[inline]
79    fn api(&self) -> &YogGfxApi {
80        unsafe { &*self.0 }
81    }
82
83    // ── Frame info ────────────────────────────────────────────────────────────
84
85    /// GUI pixel dimensions of the screen for this frame.
86    pub fn screen_size(&self) -> (i32, i32) {
87        let a = self.api();
88        (a.screen_w, a.screen_h)
89    }
90
91    /// Partial-tick interpolation factor (0.0–1.0).
92    pub fn delta_tick(&self) -> f32 {
93        self.api().delta_tick
94    }
95
96    /// View-projection matrix in camera-relative space (column-major, 16 × f32).
97    /// Zeros during `on_hud_render`; filled during `on_world_render`.
98    pub fn view_proj(&self) -> [f32; 16] {
99        self.api().view_proj
100    }
101
102    /// Camera world-space position.  All zeros during `on_hud_render`.
103    pub fn camera_pos(&self) -> [f32; 3] {
104        self.api().camera_pos
105    }
106
107    /// Local player world-space position (eye height).  All zeros during `on_hud_render`.
108    /// Use this to anchor geometry to the player; differs from `camera_pos` in third-person.
109    pub fn player_pos(&self) -> [f32; 3] {
110        self.api().player_pos
111    }
112
113    // ── GPU buffer ───────────────────────────────────────────────────────────
114
115    /// Allocate a new GPU buffer (VBO or EBO). Returns handle 0 on failure.
116    pub fn create_buffer(&self) -> gl::Buffer {
117        gl::Buffer {
118            handle: unsafe { (self.api().buf_create)() },
119        }
120    }
121
122    /// Delete a buffer allocated by `create_buffer`.
123    pub fn delete_buffer(&self, buf: gl::Buffer) {
124        unsafe { (self.api().buf_delete)(buf.handle) }
125    }
126
127    // ── Vertex array ─────────────────────────────────────────────────────────
128
129    /// Allocate a new vertex array object. Returns handle 0 on failure.
130    pub fn create_vao(&self) -> gl::VertexArray {
131        gl::VertexArray {
132            handle: unsafe { (self.api().vao_create)() },
133        }
134    }
135
136    /// Delete a vertex array allocated by `create_vao`.
137    pub fn delete_vao(&self, vao: gl::VertexArray) {
138        unsafe { (self.api().vao_delete)(vao.handle) }
139    }
140
141    // ── Shader program ────────────────────────────────────────────────────────
142
143    /// Compile and link a GLSL shader program.
144    /// Returns `Err(())` and logs on compile/link failure.
145    #[allow(clippy::result_unit_err)] // public API; the log carries the details
146    pub fn create_shader(&self, vert_src: &str, frag_src: &str) -> Result<gl::ShaderProgram, ()> {
147        use yog_abi::YogStr;
148        let mut handle = 0u32;
149        let ok = unsafe {
150            (self.api().prog_create)(
151                YogStr::from_str(vert_src),
152                YogStr::from_str(frag_src),
153                &mut handle,
154            )
155        };
156        if ok && handle != 0 {
157            Ok(gl::ShaderProgram { handle })
158        } else {
159            Err(())
160        }
161    }
162
163    /// Delete a shader program.
164    pub fn delete_shader(&self, prog: gl::ShaderProgram) {
165        unsafe { (self.api().prog_delete)(prog.handle) }
166    }
167
168    // ── Texture ───────────────────────────────────────────────────────────────
169
170    /// Upload RGBA8 pixel data as a new GPU texture.
171    /// `linear`: `true` = bilinear filter, `false` = nearest.
172    pub fn create_texture_rgba(&self, w: u32, h: u32, pixels: &[u8], linear: bool) -> gl::Texture {
173        gl::Texture {
174            handle: unsafe { (self.api().tex_create)(w, h, pixels.as_ptr(), linear) },
175        }
176    }
177
178    /// Get the GL texture handle that Minecraft uses for an identifier
179    /// (e.g. `"minecraft:textures/gui/icons.png"`).  Returns handle 0 if not found.
180    pub fn texture_from_mc(&self, id: &str) -> gl::Texture {
181        use yog_abi::YogStr;
182        gl::Texture {
183            handle: unsafe { (self.api().tex_from_mc)(YogStr::from_str(id)) },
184        }
185    }
186
187    /// Delete a texture.
188    pub fn delete_texture(&self, tex: gl::Texture) {
189        unsafe { (self.api().tex_delete)(tex.handle) }
190    }
191
192    /// Bind a texture to the given sampler unit (0–7).
193    pub fn bind_texture(&self, unit: u32, tex: &gl::Texture) {
194        unsafe { (self.api().tex_bind)(unit, tex.handle) }
195    }
196
197    // ── Draw calls ────────────────────────────────────────────────────────────
198
199    /// Draw primitives using a vertex array (no index buffer).
200    pub fn draw_arrays(
201        &self,
202        vao: &gl::VertexArray,
203        prog: &gl::ShaderProgram,
204        mode: core::DrawMode,
205        first: u32,
206        count: u32,
207    ) {
208        unsafe { (self.api().draw_arrays)(vao.handle, prog.handle, mode as u8, first, count) }
209    }
210
211    /// Draw primitives via an index buffer.
212    /// `u32_indices`: `true` = `u32` indices, `false` = `u16` indices.
213    pub fn draw_elements(
214        &self,
215        vao: &gl::VertexArray,
216        ebo: &gl::Buffer,
217        prog: &gl::ShaderProgram,
218        mode: core::DrawMode,
219        count: u32,
220        u32_indices: bool,
221    ) {
222        unsafe {
223            (self.api().draw_elements)(
224                vao.handle,
225                ebo.handle,
226                prog.handle,
227                mode as u8,
228                count,
229                u32_indices,
230            )
231        }
232    }
233
234    // ── Render state ──────────────────────────────────────────────────────────
235
236    /// Enable or disable alpha blending.
237    /// `src`/`dst`: GL blend factor constants from [`core::blend`].
238    pub fn set_blend(&self, enabled: bool, src: u32, dst: u32) {
239        unsafe { (self.api().set_blend)(enabled, src, dst) }
240    }
241
242    /// Enable or disable depth testing and writing.
243    pub fn set_depth(&self, test: bool, write: bool) {
244        unsafe { (self.api().set_depth)(test, write) }
245    }
246
247    /// Enable scissor clipping to a GUI-pixel rectangle.
248    pub fn set_scissor(&self, x: i32, y: i32, w: i32, h: i32) {
249        unsafe { (self.api().set_scissor)(x, y, w, h) }
250    }
251
252    /// Disable scissor clipping.
253    pub fn clear_scissor(&self) {
254        unsafe { (self.api().clear_scissor)() }
255    }
256
257    /// Set the GL viewport in physical pixels (x, y, width, height).
258    pub fn set_viewport(&self, x: i32, y: i32, w: i32, h: i32) {
259        unsafe { (self.api().set_viewport)(x, y, w, h) }
260    }
261
262    // ── 2D convenience ────────────────────────────────────────────────────────
263
264    /// Access the 2D drawing helpers (text, rectangles, MC textures).
265    /// These only work during `on_hud_render`.
266    /// The host's text-width function (see [`draw2d::Draw2D::text_width`]) as
267    /// a plain function pointer — valid for the life of the process, so it
268    /// can be kept for measuring outside render callbacks (on the render
269    /// thread), e.g. by a layout engine.
270    pub fn text_width_fn(&self) -> TextWidthFn {
271        self.api().text_width
272    }
273
274    pub fn draw2d(&self) -> draw2d::Draw2D<'_> {
275        draw2d::Draw2D::new(self)
276    }
277}