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yog_event/player/
progress.rs

1//! What players achieve.
2
3use yog_data::Schema;
4
5/// Fired when a player earns an advancement (Post only).
6#[derive(Debug, Clone, Schema)]
7pub struct Advancement {
8    pub player_name: String,
9    pub uuid: String,
10    /// Namespaced id of the advancement, e.g. `"minecraft:story/mine_stone"`.
11    pub advancement_id: String,
12    pub dimension: String,
13}