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yog_event/entity/
game.rs

1//! Entities living in the game.
2
3use yog_data::Schema;
4
5/// A tick of an entity of a mod's type (one with `ticks`); keyed by its
6/// type — handlers hear only their own type's.
7#[derive(Debug, Clone, Schema)]
8pub struct Tick {
9    /// The entity's type (`mymod:golem`).
10    pub entity_type: String,
11    pub uuid: String,
12}