1use yog_ids as ids;
4
5actions! {
6 Create { id: String, title: String, color: String, style: String } -> bool = ids::service_bossbar::CREATE, "YogBossbarActions.bossbarCreate";
8 Remove { id: String } -> bool = ids::service_bossbar::REMOVE, "YogBossbarActions.bossbarRemove";
10 SetTitle { id: String, title: String } -> bool = ids::service_bossbar::SET_TITLE, "YogBossbarActions.bossbarSetTitle";
12 SetProgress { id: String, progress: f32 } -> bool = ids::service_bossbar::SET_PROGRESS, "YogBossbarActions.bossbarSetProgress";
14 SetColor { id: String, color: String } -> bool = ids::service_bossbar::SET_COLOR, "YogBossbarActions.bossbarSetColor";
16 AddPlayer { id: String, player: String } -> bool = ids::service_bossbar::ADD_PLAYER, "YogBossbarActions.bossbarAddPlayer";
18 RemovePlayer { id: String, player: String } -> bool = ids::service_bossbar::REMOVE_PLAYER, "YogBossbarActions.bossbarRemovePlayer";
20 SetVisible { id: String, visible: bool } -> bool = ids::service_bossbar::SET_VISIBLE, "YogBossbarActions.bossbarSetVisible";
22}