1mod local;
8mod query;
9mod state;
10
11pub use local::{BlockArea, BlockKind, ClickMode, LocalState, NearbyEntity};
12pub use query::{
13 BlockHit, BlockInfo, EntityInfo, Face, PlacedBlock, PlayerInfo, Rotation, ScreenSlot,
14 SlotStack, Stack, entity_flags,
15};
16pub use state::{join_state, split_state};
17
18#[derive(Debug, Clone, Copy, PartialEq, Eq, yog_data::Schema)]
20#[data(view)]
21pub struct BlockPos {
22 pub x: i32,
23 pub y: i32,
24 pub z: i32,
25}
26
27#[derive(Debug, Clone, Copy, PartialEq, Default, yog_data::Schema)]
29#[data(view)]
30pub struct Point {
31 pub x: f64,
32 pub y: f64,
33 pub z: f64,
34}
35
36impl BlockPos {
37 pub const fn new(x: i32, y: i32, z: i32) -> Self {
38 Self { x, y, z }
39 }
40}
41
42impl From<(i32, i32, i32)> for BlockPos {
43 fn from((x, y, z): (i32, i32, i32)) -> Self {
44 Self { x, y, z }
45 }
46}
47
48impl From<[i32; 3]> for BlockPos {
50 fn from([x, y, z]: [i32; 3]) -> Self {
51 Self { x, y, z }
52 }
53}
54
55impl From<BlockPos> for [i32; 3] {
56 fn from(p: BlockPos) -> Self {
57 [p.x, p.y, p.z]
58 }
59}
60
61impl From<[f64; 3]> for Point {
62 fn from([x, y, z]: [f64; 3]) -> Self {
63 Self { x, y, z }
64 }
65}
66
67impl From<Point> for [f64; 3] {
68 fn from(p: Point) -> Self {
69 [p.x, p.y, p.z]
70 }
71}
72
73impl From<(f64, f64, f64)> for Point {
74 fn from((x, y, z): (f64, f64, f64)) -> Self {
75 Self { x, y, z }
76 }
77}
78
79impl From<BlockPos> for Point {
80 fn from(p: BlockPos) -> Self {
82 Self {
83 x: f64::from(p.x),
84 y: f64::from(p.y),
85 z: f64::from(p.z),
86 }
87 }
88}