1mod cells;
8mod food;
9mod local;
10mod query;
11mod state;
12
13pub use food::{Food, FoodEffect};
14pub use local::{BlockArea, BlockKind, ClickMode, LocalState, NearbyEntity};
15pub use query::{
16 BlockHit, BlockInfo, DigSpeed, EntityInfo, Face, PlacedBlock, PlayerInfo, Rotation, ScreenSlot,
17 SlotStack, Stack, entity_flags,
18};
19pub use state::{join_state, split_state};
20
21#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, yog_data::Schema)]
23#[data(view)]
24pub struct BlockPos {
25 pub x: i32,
26 pub y: i32,
27 pub z: i32,
28}
29
30#[derive(Debug, Clone, Copy, PartialEq, Default, yog_data::Schema)]
32#[data(view)]
33pub struct Point {
34 pub x: f64,
35 pub y: f64,
36 pub z: f64,
37}
38
39impl BlockPos {
40 pub const fn new(x: i32, y: i32, z: i32) -> Self {
41 Self { x, y, z }
42 }
43}
44
45impl From<(i32, i32, i32)> for BlockPos {
46 fn from((x, y, z): (i32, i32, i32)) -> Self {
47 Self { x, y, z }
48 }
49}
50
51impl From<[i32; 3]> for BlockPos {
53 fn from([x, y, z]: [i32; 3]) -> Self {
54 Self { x, y, z }
55 }
56}
57
58impl From<BlockPos> for [i32; 3] {
59 fn from(p: BlockPos) -> Self {
60 [p.x, p.y, p.z]
61 }
62}
63
64impl From<[f64; 3]> for Point {
65 fn from([x, y, z]: [f64; 3]) -> Self {
66 Self { x, y, z }
67 }
68}
69
70impl From<Point> for [f64; 3] {
71 fn from(p: Point) -> Self {
72 [p.x, p.y, p.z]
73 }
74}
75
76impl From<(f64, f64, f64)> for Point {
77 fn from((x, y, z): (f64, f64, f64)) -> Self {
78 Self { x, y, z }
79 }
80}
81
82impl From<BlockPos> for Point {
83 fn from(p: BlockPos) -> Self {
85 Self {
86 x: f64::from(p.x),
87 y: f64::from(p.y),
88 z: f64::from(p.z),
89 }
90 }
91}