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yog_book/
renderer.rs

1//! Book renderer — ties together yog-ui layout, yog-gfx GPU pipeline,
2//! SVG icon rasterization, and custom font rendering.
3
4use std::collections::HashMap;
5use yog_gfx::{GfxContext, gl, core::{DrawMode, DataType, blend}};
6use yog_ui::{widget, FlexDir, Align, UiRoot};
7
8use crate::{Book, BookPage};
9use crate::state::BookViewState;
10use crate::theme::BookTheme;
11use crate::font::{BookFontRegistry, FontAtlas};
12use crate::svg;
13
14// Patchouli-compatible book texture layout (512×256 sprite sheet).
15// UV coordinates are in pixels on a 512×256 sheet.
16// The full open-book background occupies 272×180 at UV (0,0).
17pub const BOOK_TEX_W: f32   = 512.0;
18pub const BOOK_TEX_H: f32   = 256.0;
19// Open-book dimensions in texture-space
20pub const BK_W: f32         = 272.0;
21pub const BK_H: f32         = 180.0;
22// Per-page dimensions and offsets (in book-local coords)
23pub const PAGE_W: f32       = 116.0;
24pub const PAGE_H: f32       = 156.0;
25pub const TOP_PAD: f32      = 18.0;   // vertical space above page text area
26pub const LEFT_X: f32       = 15.0;   // left page X inside book
27pub const RIGHT_X: f32      = 141.0;  // right page X inside book
28// Separator strip UV origin on the sprite sheet
29pub const SEP_U: f32        = 140.0;
30pub const SEP_V: f32        = 180.0;
31pub const SEP_W: f32        = 110.0;
32pub const SEP_H: f32        = 3.0;
33
34// ── Vertex for the custom 2D shader (pos + uv + color) ───────────────────────
35
36#[repr(C)]
37#[derive(Copy, Clone)]
38struct Vert { x: f32, y: f32, u: f32, v: f32, r: f32, g: f32, b: f32, a: f32 }
39
40fn rgba_f(c: u32) -> (f32, f32, f32, f32) {
41    let a = ((c >> 24) & 0xFF) as f32 / 255.0;
42    let r = ((c >> 16) & 0xFF) as f32 / 255.0;
43    let g = ((c >>  8) & 0xFF) as f32 / 255.0;
44    let b = ( c        & 0xFF) as f32 / 255.0;
45    (r, g, b, a)
46}
47
48fn quad(verts: &mut Vec<Vert>, x: f32, y: f32, w: f32, h: f32,
49        u0: f32, v0: f32, u1: f32, v1: f32, color: u32) {
50    let (r, g, b, a) = rgba_f(color);
51    let p = [
52        Vert { x,        y,        u: u0, v: v0, r, g, b, a },
53        Vert { x: x+w,   y,        u: u1, v: v0, r, g, b, a },
54        Vert { x,        y: y+h,   u: u0, v: v1, r, g, b, a },
55        Vert { x: x+w,   y: y+h,   u: u1, v: v1, r, g, b, a },
56    ];
57    // two triangles: 0,1,2  1,3,2
58    verts.extend_from_slice(&[p[0], p[1], p[2], p[1], p[3], p[2]]);
59}
60
61// ── GLSL shaders ─────────────────────────────────────────────────────────────
62
63const VERT: &str = r#"
64#version 330 core
65layout(location = 0) in vec2 aPos;
66layout(location = 1) in vec2 aUv;
67layout(location = 2) in vec4 aCol;
68out vec2 fUv;
69out vec4 fCol;
70uniform vec2 uScreen;
71void main() {
72    fUv  = aUv;
73    fCol = aCol;
74    vec2 ndc = aPos / uScreen * 2.0 - vec2(1.0);
75    gl_Position = vec4(ndc.x, -ndc.y, 0.0, 1.0);
76}
77"#;
78
79const FRAG: &str = r#"
80#version 330 core
81in vec2 fUv;
82in vec4 fCol;
83out vec4 outColor;
84uniform sampler2D uTex;
85uniform int uMode;  // 0 = solid color, 1 = RGBA texture, 2 = alpha-only (font)
86void main() {
87    if (uMode == 0) {
88        outColor = fCol;
89    } else if (uMode == 1) {
90        outColor = texture(uTex, fUv) * fCol;
91    } else {
92        float alpha = texture(uTex, fUv).a;
93        outColor = vec4(fCol.rgb, fCol.a * alpha);
94    }
95}
96"#;
97
98// ── Embedded textures ─────────────────────────────────────────────────────────
99
100static BOOK_PNG:     &[u8] = include_bytes!("../assets/book_brown.png");
101static CRAFTING_PNG: &[u8] = include_bytes!("../assets/crafting.png");
102
103fn decode_png(data: &[u8]) -> Option<(Vec<u8>, u32, u32)> {
104    use png::Decoder;
105    let decoder = Decoder::new(std::io::Cursor::new(data));
106    let mut reader = decoder.read_info().ok()?;
107    let mut buf = vec![0u8; reader.output_buffer_size()];
108    let info = reader.next_frame(&mut buf).ok()?;
109    let rgba = match info.color_type {
110        png::ColorType::Rgba => buf[..info.buffer_size()].to_vec(),
111        png::ColorType::Rgb  => {
112            let rgb = &buf[..info.buffer_size()];
113            let mut out = Vec::with_capacity(rgb.len() / 3 * 4);
114            for px in rgb.chunks(3) { out.extend_from_slice(px); out.push(255); }
115            out
116        }
117        _ => return None,
118    };
119    Some((rgba, info.width, info.height))
120}
121
122// ── GL resource cache ─────────────────────────────────────────────────────────
123
124struct BookGl {
125    prog:         gl::ShaderProgram,
126    vao:          gl::VertexArray,
127    vbo:          gl::Buffer,
128    book_tex:     Option<(gl::Texture, u32, u32)>,
129    crafting_tex: Option<(gl::Texture, u32, u32)>,
130    svg_tex:      HashMap<u64, (gl::Texture, u32, u32)>,
131    font_atlas:   HashMap<u64, (gl::Texture, FontAtlas)>,
132    /// item id → resolved MC texture handle (0 = no texture found).
133    mc_item_tex:  HashMap<String, u32>,
134}
135
136impl BookGl {
137    fn init(ctx: &GfxContext) -> Option<Self> {
138        let prog = ctx.create_shader(VERT, FRAG).ok()?;
139        let vbo  = ctx.create_buffer();
140        let vao  = ctx.create_vao();
141
142        const STRIDE: u32 = 32; // 8 × f32
143        vao.attrib(ctx, &vbo, 0, 2, DataType::F32, false, STRIDE, 0);  // pos
144        vao.attrib(ctx, &vbo, 1, 2, DataType::F32, false, STRIDE, 8);  // uv
145        vao.attrib(ctx, &vbo, 2, 4, DataType::F32, false, STRIDE, 16); // col
146
147        let load = |data: &[u8]| decode_png(data).map(|(rgba, w, h)| {
148            let tex = ctx.create_texture_rgba(w, h, &rgba, true);
149            (tex, w, h)
150        });
151        let book_tex     = load(BOOK_PNG);
152        let crafting_tex = load(CRAFTING_PNG);
153
154        Some(BookGl { prog, vao, vbo, book_tex, crafting_tex,
155                      svg_tex: HashMap::new(), font_atlas: HashMap::new(),
156                      mc_item_tex: HashMap::new() })
157    }
158
159    fn svg_tex(&mut self, ctx: &GfxContext, hash: u64, data: &str, w: u32, h: u32)
160        -> Option<&(gl::Texture, u32, u32)>
161    {
162        if !self.svg_tex.contains_key(&hash) {
163            let pixels = svg::rasterize(data, w, h)?;
164            let tex = ctx.create_texture_rgba(w, h, &pixels, true);
165            self.svg_tex.insert(hash, (tex, w, h));
166        }
167        self.svg_tex.get(&hash)
168    }
169
170    fn flush(&self, ctx: &GfxContext, verts: &[Vert]) {
171        if verts.is_empty() { return; }
172        unsafe { self.vbo.upload(ctx, verts, true); }
173        ctx.draw_arrays(&self.vao, &self.prog, DrawMode::Triangles, 0, verts.len() as u32);
174    }
175}
176
177// ── Draw helpers ──────────────────────────────────────────────────────────────
178
179impl BookGl {
180    fn begin_frame(&self, ctx: &GfxContext, sw: f32, sh: f32) {
181        ctx.set_blend(true, blend::SRC_ALPHA, blend::ONE_MINUS_SRC_ALPHA);
182        ctx.set_depth(false, false);
183        self.prog.uniform_2f(ctx, "uScreen", sw, sh);
184        self.prog.uniform_1i(ctx, "uTex", 0);
185    }
186
187    /// Blit a subrect of a sprite sheet at an arbitrary screen position.
188    fn draw_book_sprite(&self, ctx: &GfxContext, spr: &BgSprite) {
189        let sheet = match spr.sheet {
190            SpriteSheet::Book     => &self.book_tex,
191            SpriteSheet::Crafting => &self.crafting_tex,
192        };
193        let Some((tex, tw, th)) = sheet else { return };
194        let u0 = spr.u  / *tw as f32;
195        let v0 = spr.v  / *th as f32;
196        let u1 = (spr.u + spr.uw) / *tw as f32;
197        let v1 = (spr.v + spr.uh) / *th as f32;
198        self.prog.uniform_1i(ctx, "uMode", 1);
199        ctx.bind_texture(0, tex);
200        let mut v = Vec::with_capacity(6);
201        quad(&mut v, spr.x, spr.y, spr.w, spr.h, u0, v0, u1, v1, 0xFF_FFFFFF);
202        self.flush(ctx, &v);
203    }
204
205    /// Blit the open-book background from the embedded book texture.
206    fn draw_book_bg(&self, ctx: &GfxContext, bx: f32, by: f32, bw: f32, bh: f32) {
207        let Some((tex, tw, th)) = &self.book_tex else { return };
208        let su = BK_W / *tw as f32;
209        let sv = BK_H / *th as f32;
210        self.prog.uniform_1i(ctx, "uMode", 1);
211        ctx.bind_texture(0, tex);
212        let mut v = Vec::with_capacity(6);
213        quad(&mut v, bx, by, bw, bh, 0.0, 0.0, su, sv, 0xFF_FFFFFF);
214        self.flush(ctx, &v);
215    }
216
217    /// Resolve an item id to an MC texture handle, trying item/ then block/
218    /// texture paths (block items have no flat item texture). Cached.
219    fn resolve_item_tex(&mut self, ctx: &GfxContext, item_id: &str) -> u32 {
220        if let Some(&h) = self.mc_item_tex.get(item_id) { return h; }
221        let candidates: Vec<String> = if let Some((ns, path)) = item_id.split_once(':') {
222            if path.starts_with("item/") || path.starts_with("block/") || path.starts_with("textures/") {
223                let p = if path.starts_with("textures/") { path.to_owned() }
224                        else { format!("textures/{path}") };
225                vec![format!("{ns}:{}.png", p.trim_end_matches(".png"))]
226            } else {
227                vec![
228                    format!("{ns}:textures/item/{path}.png"),
229                    format!("{ns}:textures/block/{path}.png"),
230                    format!("{ns}:textures/block/{path}_front.png"),
231                    format!("{ns}:textures/block/{path}_top.png"),
232                    format!("{ns}:textures/block/{path}_side.png"),
233                ]
234            }
235        } else {
236            vec![format!("minecraft:textures/item/{item_id}.png")]
237        };
238        let mut handle = 0u32;
239        for c in &candidates {
240            let t = ctx.texture_from_mc(c);
241            if t.handle != 0 { handle = t.handle; break; }
242        }
243        self.mc_item_tex.insert(item_id.to_owned(), handle);
244        handle
245    }
246
247    /// Draw a 16×16-style item icon from an MC-managed texture.
248    fn draw_mc_item(&mut self, ctx: &GfxContext, item_id: &str, x: f32, y: f32, w: f32, h: f32) {
249        let handle = self.resolve_item_tex(ctx, item_id);
250        if handle == 0 { return; }
251        self.prog.uniform_1i(ctx, "uMode", 1);
252        ctx.bind_texture(0, &gl::Texture { handle });
253        let mut v = Vec::with_capacity(6);
254        quad(&mut v, x, y, w, h, 0.0, 0.0, 1.0, 1.0, 0xFF_FFFFFF);
255        self.flush(ctx, &v);
256    }
257
258    fn draw_svg(&mut self, ctx: &GfxContext, data: &str, x: f32, y: f32, w: f32, h: f32) {
259        let hash = svg::svg_hash(data);
260        let tw = w as u32; let th = h as u32;
261        if let Some(&(tex, _, _)) = self.svg_tex(ctx, hash, data, tw, th) {
262            self.prog.uniform_1i(ctx, "uMode", 1);
263            ctx.bind_texture(0, &tex);
264            let mut v = Vec::with_capacity(6);
265            quad(&mut v, x, y, w, h, 0.0, 0.0, 1.0, 1.0, 0xFF_FFFFFF);
266            self.flush(ctx, &v);
267        }
268    }
269
270    fn draw_text_custom(&mut self, ctx: &GfxContext, ttf: &[u8], size_px: f32,
271                        text: &str, mut x: f32, y: f32, color: u32) {
272        let hash = font_hash(ttf);
273        if !self.font_atlas.contains_key(&hash) {
274            if let Some(atlas) = FontAtlas::build(ttf, size_px) {
275                let tex = ctx.create_texture_rgba(
276                    atlas.atlas_size, atlas.atlas_size, &atlas.pixels, true);
277                self.font_atlas.insert(hash, (tex, atlas));
278            }
279        }
280        // Get raw pointers so the borrow of self.font_atlas ends before we call
281        // self.prog / self.flush, which also borrow fields of self.
282        let ptrs = self.font_atlas.get(&hash)
283            .map(|(t, a)| (t as *const gl::Texture, a as *const FontAtlas));
284        if let Some((tex_ptr, atlas_ptr)) = ptrs {
285            // SAFETY: we hold &mut self; font_atlas is not mutated below.
286            let tex   = unsafe { &*tex_ptr   };
287            let atlas = unsafe { &*atlas_ptr };
288            self.prog.uniform_1i(ctx, "uMode", 2);
289            ctx.bind_texture(0, tex);
290            let baseline = y + size_px;
291            let mut verts = Vec::new();
292            for ch in text.chars() {
293                if let Some(g) = atlas.glyphs.get(&ch) {
294                    if g.width > 0 {
295                        let gx = x + g.xoff;
296                        let gy = baseline - g.yoff - g.height as f32;
297                        quad(&mut verts, gx, gy, g.width as f32, g.height as f32,
298                             g.u0, g.v0, g.u1, g.v1, color);
299                    }
300                    x += g.advance;
301                }
302            }
303            self.flush(ctx, &verts);
304        }
305    }
306}
307
308fn font_hash(data: &[u8]) -> u64 {
309    use std::hash::{Hash, Hasher};
310    let mut h = std::collections::hash_map::DefaultHasher::new();
311    data.hash(&mut h);
312    h.finish()
313}
314
315// ── Background sprite (texture blit, drawn before yog-ui) ────────────────────
316
317#[derive(Clone, Copy, PartialEq)]
318pub(crate) enum SpriteSheet { Book, Crafting }
319
320/// A subrect blit from one of the embedded sprite sheets, drawn before yog-ui.
321#[derive(Clone)]
322pub(crate) struct BgSprite {
323    pub sheet: SpriteSheet,
324    /// Source rect in pixels on the sheet.
325    pub u: f32, pub v: f32, pub uw: f32, pub uh: f32,
326    /// Destination on screen.
327    pub x: f32, pub y: f32, pub w: f32, pub h: f32,
328}
329
330// ── Pending overlay draw commands ─────────────────────────────────────────────
331
332#[derive(Clone)]
333pub(crate) enum OverlayCmd {
334    Svg    { data: String, x: f32, y: f32, w: f32, h: f32 },
335    Text   { text: String, font: crate::font::BookFont, x: f32, y: f32, color: u32 },
336    /// MC default-font text rendered via draw2d (e.g. nameplate title/subtitle).
337    McText { text: String, x: f32, y: f32, color: u32 },
338    /// Item icon rendered through our GL pipeline from an MC-managed texture.
339    McItem { item_id: String, x: f32, y: f32, w: f32, h: f32 },
340}
341
342// ── Recipe visuals (parsed from registered recipe JSON) ───────────────────────
343
344#[derive(Clone)]
345pub(crate) enum RecipeVis {
346    Shaped    { grid: Vec<Option<String>>, width: usize, output: String, count: u32 },
347    Shapeless { ingredients: Vec<String>, output: String, count: u32 },
348    Smelting  { input: String, output: String },
349}
350
351fn parse_recipe(json: &str) -> Option<RecipeVis> {
352    let v: serde_json::Value = serde_json::from_str(json).ok()?;
353    match v.get("type")?.as_str()? {
354        "minecraft:crafting_shaped" => {
355            let pattern: Vec<&str> = v.get("pattern")?.as_array()?
356                .iter().filter_map(|p| p.as_str()).collect();
357            let width = pattern.iter().map(|r| r.chars().count()).max()?.max(1);
358            let key = v.get("key")?.as_object()?;
359            let mut grid = Vec::new();
360            for row in &pattern {
361                let mut chars: Vec<char> = row.chars().collect();
362                chars.resize(width, ' ');
363                for ch in chars {
364                    grid.push(key.get(&ch.to_string())
365                        .and_then(|k| k.get("item")).and_then(|i| i.as_str())
366                        .map(str::to_owned));
367                }
368            }
369            let result = v.get("result")?;
370            Some(RecipeVis::Shaped {
371                grid, width,
372                output: result.get("item")?.as_str()?.to_owned(),
373                count:  result.get("count").and_then(|c| c.as_u64()).unwrap_or(1) as u32,
374            })
375        }
376        "minecraft:crafting_shapeless" => {
377            let ingredients = v.get("ingredients")?.as_array()?.iter()
378                .filter_map(|i| i.get("item").and_then(|x| x.as_str()).map(str::to_owned))
379                .collect();
380            let result = v.get("result")?;
381            Some(RecipeVis::Shapeless {
382                ingredients,
383                output: result.get("item")?.as_str()?.to_owned(),
384                count:  result.get("count").and_then(|c| c.as_u64()).unwrap_or(1) as u32,
385            })
386        }
387        "minecraft:smelting" | "minecraft:blasting"
388        | "minecraft:smoking" | "minecraft:campfire_cooking" => {
389            Some(RecipeVis::Smelting {
390                input:  v.get("ingredient")?.get("item")?.as_str()?.to_owned(),
391                output: v.get("result")?.as_str()?.to_owned(),
392            })
393        }
394        _ => None,
395    }
396}
397
398/// "yog:ruby_block" → "Ruby Block" (fallback display name from an item id).
399fn pretty_item_name(id: &str) -> String {
400    let name = id.rsplit(':').next().unwrap_or(id);
401    name.split('_')
402        .map(|w| {
403            let mut c = w.chars();
404            match c.next() {
405                Some(f) => f.to_uppercase().collect::<String>() + c.as_str(),
406                None    => String::new(),
407            }
408        })
409        .collect::<Vec<_>>()
410        .join(" ")
411}
412
413// ── BookRenderer ──────────────────────────────────────────────────────────────
414
415pub struct BookRenderer {
416    pub book:  Book,
417    pub state: BookViewState,
418    pub theme: BookTheme,
419    fonts:        BookFontRegistry,
420    recipes:      HashMap<String, RecipeVis>,
421    gl:           Option<BookGl>,
422    pub ui:       Option<UiRoot>,
423    bg_sprites:   Vec<BgSprite>,
424    overlays:     Vec<OverlayCmd>,
425    dirty:   bool,
426    last_sw: f32,
427    last_sh: f32,
428}
429
430impl BookRenderer {
431    pub fn new(book: Book) -> Self {
432        let theme = BookTheme::default().with_nameplate(&book.nameplate_color);
433        Self {
434            book,
435            state: BookViewState::default(),
436            theme,
437            fonts: BookFontRegistry::default(),
438            recipes: HashMap::new(),
439            gl: None,
440            ui: None,
441            bg_sprites: Vec::new(),
442            overlays: Vec::new(),
443            dirty: true,
444            last_sw: 0.0,
445            last_sh: 0.0,
446        }
447    }
448
449    pub fn handle_event(&mut self, ev: &str) {
450        if self.state.handle(ev, &self.book) {
451            self.dirty = true;
452        }
453    }
454
455    /// Register a custom TTF/OTF font for use in `BookPage::CustomText`.
456    pub fn register_font(&mut self, id: impl Into<String>, ttf: Vec<u8>) {
457        self.fonts.register(id, ttf);
458    }
459
460    /// Register a recipe (vanilla recipe JSON) so Crafting/Smelting pages can
461    /// render it visually. Unknown recipe types are ignored.
462    pub fn add_recipe(&mut self, id: impl Into<String>, json: &str) {
463        if let Some(vis) = parse_recipe(json) {
464            self.recipes.insert(id.into(), vis);
465            self.dirty = true;
466        }
467    }
468
469    pub fn render(&mut self, ctx: &GfxContext, sw: f32, sh: f32) {
470        // Lazy GL init.
471        if self.gl.is_none() {
472            self.gl = BookGl::init(ctx);
473        }
474
475        // Render at Patchouli-native size (272×180 GUI pixels). Scale DOWN only
476        // if the screen is smaller; never scale up (MC font is designed for 1×).
477        let scale = ((sw - 16.0) / BK_W).min((sh - 16.0) / BK_H).min(1.0).max(0.4);
478        let bw = BK_W * scale;
479        let bh = BK_H * scale;
480        let bx = (sw - bw) / 2.0;
481        let by = (sh - bh) / 2.0;
482
483        // Rebuild widget tree if dirty or screen resized.
484        if self.dirty || sw != self.last_sw || sh != self.last_sh {
485            let (root, bg_sprites, overlays) = build_ui(&self.book, &self.state, &self.theme, &self.recipes, sw, sh, bx, by, bw, bh);
486            self.ui = Some(root);
487            self.bg_sprites = bg_sprites;
488            self.overlays = overlays;
489            self.dirty = false;
490            self.last_sw = sw;
491            self.last_sh = sh;
492        }
493
494        // 1. Draw book background texture first.
495        if let Some(gl) = &mut self.gl {
496            gl.begin_frame(ctx, sw, sh);
497            gl.draw_book_bg(ctx, bx, by, bw, bh);
498        }
499
500        // 1b. Background sprites (nameplate banner, separator lines) from book texture.
501        if let Some(gl) = &mut self.gl {
502            for spr in &self.bg_sprites {
503                gl.draw_book_sprite(ctx, spr);
504            }
505        }
506
507        // 2. yog-ui: text, buttons, icons (transparent BG — texture is already there).
508        if let Some(ui) = &mut self.ui {
509            if ui.needs_layout { ui.layout(sw, sh); }
510            ui.render(ctx);
511        }
512
513        // 3. Custom GL overlays (SVG icons, custom font text).
514        if let Some(gl) = &mut self.gl {
515            gl.begin_frame(ctx, sw, sh);
516            for ov in self.overlays.clone() {
517                match ov {
518                    OverlayCmd::Svg  { data, x, y, w, h } =>
519                        gl.draw_svg(ctx, &data, x, y, w, h),
520                    OverlayCmd::Text { text, font, x, y, color } => {
521                        if let Some(ttf) = self.fonts.get(&font.font_id) {
522                            gl.draw_text_custom(ctx, ttf, font.size_px, &text, x, y, color);
523                        }
524                    }
525                    OverlayCmd::McText { text, x, y, color } => {
526                        ctx.draw2d().text(&text, x, y, color, false);
527                    }
528                    OverlayCmd::McItem { item_id, x, y, w, h } => {
529                        gl.draw_mc_item(ctx, &item_id, x, y, w, h);
530                    }
531                }
532            }
533        }
534    }
535}
536
537// ── UI builder ────────────────────────────────────────────────────────────────
538
539/// Book label: MC font, no drop-shadow (Patchouli draws book text shadowless).
540fn lbl(text: impl Into<String>) -> widget::Widget { widget::label(text).shadow(false) }
541/// Book button: no drop-shadow.
542fn btn(text: impl Into<String>) -> widget::Widget { widget::button(text).shadow(false) }
543
544/// Build the yog-ui widget tree + bg sprites + overlay commands for the current book state.
545/// `bx/by/bw/bh` are the screen-space book rect (same values used to blit the bg texture).
546fn build_ui(book: &Book, state: &BookViewState, theme: &BookTheme,
547             recipes: &HashMap<String, RecipeVis>,
548             sw: f32, sh: f32,
549             bx: f32, by: f32, bw: f32, bh: f32) -> (UiRoot, Vec<BgSprite>, Vec<OverlayCmd>) {
550    let _ = (sw, sh);
551    let mut bg_sprites: Vec<BgSprite> = Vec::new();
552    let mut overlays:   Vec<OverlayCmd> = Vec::new();
553
554    // Scale from Patchouli's fixed BK_W×BK_H coordinate space → actual bw×bh.
555    let sx = bw / BK_W;
556    let sy = bh / BK_H;
557
558    // In book-local: left page starts at x=LEFT_X, right at RIGHT_X, both y=TOP_PAD.
559    let pw = PAGE_W * sx;
560    let ph = PAGE_H * sy;
561    let spine_gap = (RIGHT_X - LEFT_X - PAGE_W) * sx; // ≈10px scaled
562
563    // Content x/y in screen space (for SVG overlay positioning).
564    let lx = bx + LEFT_X  * sx;
565    let rx = bx + RIGHT_X * sx;
566    let py = by + TOP_PAD  * sy;
567
568    // Separator x offset within a page: centered = PAGE_W/2 - SEP_W/2 = 58-55 = 3.
569    let sep_cx = (PAGE_W / 2.0 - SEP_W / 2.0) * sx; // = 3*sx
570
571    if state.at_home {
572        // Nameplate banner: book-local (-8, 12) from LEFT_PAGE_X, size 140×31.
573        bg_sprites.push(BgSprite {
574            sheet: SpriteSheet::Book,
575            u: 0.0, v: 180.0, uw: 140.0, uh: 31.0,
576            x: bx + (LEFT_X - 8.0) * sx,
577            y: by + 12.0 * sy,
578            w: 140.0 * sx,
579            h: 31.0 * sy,
580        });
581        // Separator below "Categories" header on right page (y=12 page-local), centered.
582        bg_sprites.push(BgSprite {
583            sheet: SpriteSheet::Book,
584            u: SEP_U, v: SEP_V, uw: SEP_W, uh: SEP_H,
585            x: rx + sep_cx,
586            y: by + (TOP_PAD + 12.0) * sy,
587            w: SEP_W * sx,
588            h: (SEP_H * sy).max(1.0),
589        });
590    } else {
591        // Entry view: separator on right page below category name (y=12 page-local).
592        bg_sprites.push(BgSprite {
593            sheet: SpriteSheet::Book,
594            u: SEP_U, v: SEP_V, uw: SEP_W, uh: SEP_H,
595            x: rx + sep_cx,
596            y: by + (TOP_PAD + 12.0) * sy,
597            w: SEP_W * sx,
598            h: (SEP_H * sy).max(1.0),
599        });
600    }
601
602    let (left_page, right_page) = if state.at_home {
603        let l = build_landing_left(book, theme, pw, ph, lx, py, sx, sy, bx, by, &mut overlays);
604        let r = build_categories_right(book, state, theme, pw, ph, rx, py, sx, sy, &mut overlays);
605        (l, r)
606    } else {
607        let l = build_entry_left(book, state, theme, recipes, pw, ph, lx, py, sx, sy, sep_cx, &mut bg_sprites, &mut overlays);
608        let r = build_entries_right(book, state, theme, pw, ph, rx, py, sx, sy, &mut overlays);
609        (l, r)
610    };
611
612    // Root row spans the full book width.
613    // padding-left = LEFT_X*sx offsets both pages from the left cover edge.
614    // padding-top  = TOP_PAD*sy offsets from the header banner.
615    // spine_gap spacer sits between the two pages.
616    let root_widget = widget::panel(FlexDir::Row)
617        .w(bw).h(bh)
618        .padding(TOP_PAD * sy, 0.0, 0.0, LEFT_X * sx)
619        .child(left_page)
620        .child(widget::spacer().w(spine_gap))  // spine gap
621        .child(right_page);
622
623    // Outer shell: positions the book on screen via a full-screen transparent Row.
624    // We use a Column + Row arrangement to apply top/left offsets without margin support.
625    let outer = widget::panel(FlexDir::Column)
626        .w(bw).h(bh)
627        .child(root_widget);
628
629    // Screen-level container: positions book at (bx, by).
630    // bx offset via padding, by offset via padding-top.
631    // Note: layout computes from (0,0), so we pass bx/by into the UiRoot manually
632    // by wrapping in a full-screen panel with the right padding.
633    let screen_root = widget::panel(FlexDir::Row)
634        .padding(by, 0.0, 0.0, bx)
635        .child(outer);
636
637    let ui = UiRoot::new(&book.id, screen_root);
638    (ui, bg_sprites, overlays)
639}
640
641// ── Left page: landing (home view) ───────────────────────────────────────────
642
643fn build_landing_left(
644    book: &Book, theme: &BookTheme,
645    page_w: f32, page_h: f32,
646    _lx: f32, _py: f32,
647    sx: f32, sy: f32,
648    bx: f32, by: f32,
649    overlays: &mut Vec<OverlayCmd>,
650) -> widget::Widget {
651    // Patchouli: title at book-local (13, 16), subtitle at (24, 24).
652    // These overlap the nameplate sprite which is above/within the page top.
653    overlays.push(OverlayCmd::McText {
654        text: book.name.clone(),
655        x: bx + 13.0 * sx,
656        y: by + 16.0 * sy,
657        color: theme.nameplate,
658    });
659    if let Some(author) = &book.author {
660        overlays.push(OverlayCmd::McText {
661            text: format!("by {}", author),
662            x: bx + 24.0 * sx,
663            y: by + 24.0 * sy,
664            color: theme.nameplate,
665        });
666    }
667
668    // Widget content: landing text + entry count.
669    // Landing text starts at page-local y=25 (= book-local y=43).
670    // We push it down with top padding = 25*sy.
671    let mut col = widget::panel(FlexDir::Column)
672        .w(page_w).h(page_h)
673        .padding(25.0 * sy, 6.0, 4.0, 4.0)
674        .gap(0.0);
675
676    for para in book.landing_text.split('\n') {
677        if para.is_empty() {
678            col = col.child(widget::spacer().h(4.0 * sy));
679        } else {
680            col = col.child(lbl(para).color(theme.text));
681        }
682    }
683
684    let total = book.entries.len();
685    col = col.child(widget::spacer().flex(1.0));
686    col = col.child(
687        lbl(format!("{} entries", total))
688            .color(theme.nav).h(9.0 * sy).align(Align::Center)
689    );
690    col
691}
692
693// ── Right page: category list (home view) ────────────────────────────────────
694
695fn build_categories_right(
696    book: &Book, state: &BookViewState, theme: &BookTheme,
697    page_w: f32, page_h: f32,
698    rx: f32, py: f32,
699    sx: f32, sy: f32,
700    overlays: &mut Vec<OverlayCmd>,
701) -> widget::Widget {
702    // Patchouli right-page layout (landing):
703    //   "Categories" header at page-local y=0, centered
704    //   Separator at page-local y=12 (drawn as bg sprite, not here)
705    //   4-column 24×24 icon grid starting at page-local (10, 25)
706    let cell_w = 24.0 * sx;
707    let cell_h = 24.0 * sy;
708    let grid_pad_left = 10.0 * sx;
709    let header_h = 9.0 * sy;
710
711    let mut col = widget::panel(FlexDir::Column)
712        .w(page_w).h(page_h)
713        .padding(0.0, 4.0, 4.0, 0.0)
714        .gap(0.0);
715
716    col = col.child(
717        lbl("Categories").color(theme.divider).h(header_h).align(Align::Center)
718    );
719    // Gap covering the separator region up to grid start (page-local y=25).
720    col = col.child(widget::spacer().h(25.0 * sy - header_h));
721
722    // 4-column icon grid; icons drawn as GL overlays at exact Patchouli positions.
723    let cats = &book.categories;
724    let icon_s = 16.0 * sx.min(sy);
725    let mut row_i = 0usize;
726    loop {
727        let row_start = row_i * 4;
728        if row_start >= cats.len() { break; }
729        let mut row = widget::panel(FlexDir::Row)
730            .h(cell_h)
731            .gap(0.0)
732            .padding(0.0, 0.0, 0.0, grid_pad_left);
733        for col_i in 0..4 {
734            let idx = row_start + col_i;
735            if idx >= cats.len() { break; }
736            let cat = &cats[idx];
737            let selected = !state.at_home && idx == state.cat;
738            let bg = if selected { theme.nav_selected_bg } else { 0 };
739
740            if let Some(icon_id) = &cat.icon {
741                overlays.push(OverlayCmd::McItem {
742                    item_id: icon_id.clone(),
743                    x: rx + (10.0 + col_i as f32 * 24.0 + 4.0) * sx,
744                    y: py + (25.0 + row_i as f32 * 24.0 + 4.0) * sy,
745                    w: icon_s, h: icon_s,
746                });
747            }
748            let cell = widget::panel(FlexDir::Column)
749                .w(cell_w).h(cell_h).bg(bg)
750                .on_click(format!("cat:{}", idx))
751                .id(format!("book_cat_{}", idx));
752            row = row.child(cell);
753        }
754        col = col.child(row);
755        row_i += 1;
756    }
757    col
758}
759
760// ── Left page: entry content (entry view) ────────────────────────────────────
761
762fn build_entry_left(
763    book: &Book, state: &BookViewState, theme: &BookTheme,
764    recipes: &HashMap<String, RecipeVis>,
765    page_w: f32, page_h: f32,
766    ox: f32, oy: f32,
767    sx: f32, sy: f32,
768    sep_cx: f32,
769    bg_sprites: &mut Vec<BgSprite>,
770    overlays: &mut Vec<OverlayCmd>,
771) -> widget::Widget {
772    let entry      = state.current_entry(book);
773    let page       = entry.and_then(|e| e.pages.get(state.page));
774    let page_count = state.page_count(book);
775    let title_text = entry.map(|e| e.name.as_str()).unwrap_or("");
776
777    // Patchouli PageText page 0:
778    //   title centered at page-local (PAGE_W/2, 0)
779    //   separator at page-local (0, 12)  → centered ≡ sep_cx offset
780    //   text body at page-local (0, 22)
781    let title_h  = 9.0 * sy;
782    let sep_h_px = (SEP_H * sy).max(1.0);
783    let sep_y    = oy + 12.0 * sy;
784    let body_oy  = oy + 22.0 * sy;
785
786    bg_sprites.push(BgSprite {
787        sheet: SpriteSheet::Book,
788        u: SEP_U, v: SEP_V, uw: SEP_W, uh: SEP_H,
789        x: ox + sep_cx, y: sep_y,
790        w: SEP_W * sx, h: sep_h_px,
791    });
792
793    let page_label = format!("{}/{}", state.page + 1, page_count);
794    let nav = widget::panel(FlexDir::Row)
795        .h(12.0 * sy).gap(4.0)
796        .padding(0.0, 2.0, 0.0, 2.0)
797        .child(btn("◀").w(12.0 * sx).h(12.0 * sy).color(theme.nav)
798            .on_click("prev_page").id("prev_page"))
799        .child(lbl(&page_label).color(theme.nav).flex(1.0).align(Align::Center))
800        .child(btn("⌂").w(12.0 * sx).h(12.0 * sy).color(theme.nav)
801            .on_click("home").id("book_home"))
802        .child(btn("▶").w(12.0 * sx).h(12.0 * sy).color(theme.nav)
803            .on_click("next_page").id("next_page"));
804
805    let page_body = build_page(page, state.page, theme, recipes, bg_sprites, overlays, ox, body_oy, sx, sy);
806
807    widget::panel(FlexDir::Column)
808        .w(page_w).h(page_h)
809        .padding(0.0, 6.0, 4.0, 4.0)
810        .gap(0.0)
811        .child(lbl(title_text).color(theme.title).h(title_h).align(Align::Center))
812        .child(widget::spacer().h((12.0 - 9.0) * sy))  // gap: title end → sep start
813        .child(widget::spacer().h(sep_h_px))             // height occupied by sep sprite
814        .child(widget::spacer().h((22.0 - 12.0 - SEP_H) * sy)) // gap: sep end → body
815        .child(page_body)
816        .child(nav)
817}
818
819// ── Right page: entry list for selected category (entry view) ─────────────────
820
821fn build_entries_right(
822    book: &Book, state: &BookViewState, theme: &BookTheme,
823    page_w: f32, page_h: f32, rx: f32, py: f32,
824    sx: f32, sy: f32,
825    overlays: &mut Vec<OverlayCmd>,
826) -> widget::Widget {
827    let entries  = state.entries_visible(book);
828    let cat_name = book.categories.get(state.cat).map(|c| c.name.as_str()).unwrap_or("Entries");
829    let spread_count = state.list_spread_count(book);
830
831    // Patchouli GuiBookEntryList layout (right page):
832    //   category name at page-local y=0, centered
833    //   separator at page-local y=12 (drawn as bg sprite in build_ui)
834    //   entries start at page-local y=20, each h=11
835    let header_h   = 9.0 * sy;
836    let row_h      = 11.0 * sy;
837    let icon_size  = 8.0 * sx.min(sy);
838
839    let mut col = widget::panel(FlexDir::Column)
840        .w(page_w).h(page_h)
841        .padding(0.0, 4.0, 4.0, 0.0)
842        .gap(0.0);
843
844    col = col.child(lbl(cat_name).color(theme.divider).h(header_h).align(Align::Center));
845    // sep region: y=9..15 (sep h=3), then gap to entries start at y=20
846    col = col.child(widget::spacer().h((12.0 - 9.0) * sy));    // gap to sep
847    col = col.child(widget::spacer().h((SEP_H * sy).max(1.0))); // sep height
848    col = col.child(widget::spacer().h((20.0 - 12.0 - SEP_H) * sy)); // gap to entries
849
850    let abs_start = state.list_spread_start();
851    for (i, entry) in entries.iter().enumerate() {
852        let abs_i    = abs_start + i;
853        let selected = abs_i == state.entry;
854        let bg    = if selected { theme.nav_selected_bg } else { 0 };
855        let color = if selected { theme.nav_selected } else { theme.nav };
856
857        // Icon at page-local (1, 20 + i*11 + 1), 8×8 (Patchouli renders entry
858        // icons at 0.5× scale).
859        if let Some(icon_id) = &entry.icon {
860            overlays.push(OverlayCmd::McItem {
861                item_id: icon_id.clone(),
862                x: rx + 1.0 * sx,
863                y: py + (20.0 + i as f32 * 11.0 + 1.0) * sy,
864                w: icon_size, h: icon_size,
865            });
866        }
867
868        let mut row = widget::panel(FlexDir::Row)
869            .h(row_h).gap(2.0).bg(bg)
870            .on_click(format!("entry:{}", abs_i))
871            .id(format!("book_entry_{}", abs_i))
872            .padding(1.0, 2.0, 1.0, 2.0);
873
874        row = row.child(widget::spacer().w(icon_size + 2.0));
875        row = row.child(lbl(&entry.name).color(color).flex(1.0));
876        col = col.child(row);
877    }
878
879    if spread_count > 1 {
880        col = col.child(widget::spacer().flex(1.0));
881        let spread_label = format!("{}/{}", state.list_spread + 1, spread_count);
882        col = col.child(
883            widget::panel(FlexDir::Row).h(12.0 * sy).gap(2.0)
884                .child(btn("◀").w(12.0 * sx).h(12.0 * sy).color(theme.nav)
885                    .on_click("prev_list").id("prev_list"))
886                .child(lbl(&spread_label).color(theme.nav)
887                    .flex(1.0).align(Align::Center))
888                .child(btn("▶").w(12.0 * sx).h(12.0 * sy).color(theme.nav)
889                    .on_click("next_list").id("next_list"))
890        );
891    }
892    col
893}
894
895/// Draw a Patchouli-style crafting recipe: title, 100×62 grid background
896/// (UV 0,0 on the crafting sheet), 3×N ingredient icons, output item.
897/// `rx0`/`ry` are body-local recipe origin; `ox`/`oy` the body screen origin.
898#[allow(clippy::too_many_arguments)]
899fn draw_crafting_grid(
900    theme: &BookTheme,
901    bg_sprites: &mut Vec<BgSprite>,
902    overlays: &mut Vec<OverlayCmd>,
903    col: &mut widget::Widget,
904    grid: &[Option<String>], width: usize,
905    output: &str, count: u32, shapeless: bool,
906    ox: f32, oy: f32, rx0: f32, ry: f32, sx: f32, sy: f32,
907) {
908    let mut c = std::mem::replace(col, widget::panel(FlexDir::Column));
909    c = c.child(lbl(pretty_item_name(output)).color(theme.title)
910        .h(10.0 * sy).align(Align::Center));
911
912    // Grid background: blit at (rx0-2, ry-2) size 100×62, UV(0,0).
913    bg_sprites.push(BgSprite {
914        sheet: SpriteSheet::Crafting,
915        u: 0.0, v: 0.0, uw: 100.0, uh: 62.0,
916        x: ox + (rx0 - 2.0) * sx, y: oy + (ry - 2.0) * sy,
917        w: 100.0 * sx, h: 62.0 * sy,
918    });
919    // Shapeless marker: UV(0,64) 11×11 at (rx0+62, ry+2).
920    if shapeless {
921        bg_sprites.push(BgSprite {
922            sheet: SpriteSheet::Crafting,
923            u: 0.0, v: 64.0, uw: 11.0, uh: 11.0,
924            x: ox + (rx0 + 62.0) * sx, y: oy + (ry + 2.0) * sy,
925            w: 11.0 * sx, h: 11.0 * sy,
926        });
927    }
928
929    let icon_s = 16.0 * sx.min(sy);
930    let width = width.max(1);
931    for (i, slot) in grid.iter().enumerate() {
932        if let Some(item) = slot {
933            overlays.push(OverlayCmd::McItem {
934                item_id: item.clone(),
935                x: ox + (rx0 + 3.0 + (i % width) as f32 * 19.0) * sx,
936                y: oy + (ry  + 3.0 + (i / width) as f32 * 19.0) * sy,
937                w: icon_s, h: icon_s,
938            });
939        }
940    }
941    // Output item at (rx0+79, ry+22); stack count below it when > 1.
942    overlays.push(OverlayCmd::McItem {
943        item_id: output.to_owned(),
944        x: ox + (rx0 + 79.0) * sx, y: oy + (ry + 22.0) * sy,
945        w: icon_s, h: icon_s,
946    });
947    if count > 1 {
948        overlays.push(OverlayCmd::McText {
949            text: format!("x{}", count),
950            x: ox + (rx0 + 81.0) * sx, y: oy + (ry + 40.0) * sy,
951            color: theme.title,
952        });
953    }
954
955    // Spacer from title end (10) to below the grid (ry+62+4).
956    c = c.child(widget::spacer().h((ry + 62.0 + 4.0 - 10.0) * sy));
957    *col = c;
958}
959
960// ── Page content builder ──────────────────────────────────────────────────────
961
962/// Build the content widget for a single page.
963/// `ox/oy` = screen top-left of the page body area.
964/// `sx/sy` = book-local-to-screen scale factors.
965fn build_page(
966    page: Option<&BookPage>,
967    page_num: usize,
968    theme: &BookTheme,
969    recipes: &HashMap<String, RecipeVis>,
970    bg_sprites: &mut Vec<BgSprite>,
971    overlays: &mut Vec<OverlayCmd>,
972    ox: f32, oy: f32,
973    sx: f32, sy: f32,
974) -> widget::Widget {
975    let mut col = widget::panel(FlexDir::Column).flex(1.0).gap(4.0);
976
977    let Some(page) = page else {
978        return col.child(lbl("No entries yet.").color(theme.nav));
979    };
980
981    match page {
982        BookPage::Text { text, title } => {
983            // On non-first pages, show an optional section title + separator.
984            if page_num > 0 {
985                if let Some(t) = title {
986                    let sep_h_px = (SEP_H * sy).max(1.0);
987                    let title_h  = 9.0 * sy;
988                    col = col.child(lbl(t.as_str()).color(theme.title)
989                        .h(title_h).align(Align::Center));
990                    // sep at y=12 page-local, centered
991                    bg_sprites.push(BgSprite {
992                        sheet: SpriteSheet::Book,
993                        u: SEP_U, v: SEP_V, uw: SEP_W, uh: SEP_H,
994                        x: ox + (PAGE_W / 2.0 - SEP_W / 2.0) * sx,
995                        y: oy + 12.0 * sy,
996                        w: SEP_W * sx, h: sep_h_px,
997                    });
998                    col = col.child(widget::spacer().h((12.0 - 9.0) * sy));
999                    col = col.child(widget::spacer().h(sep_h_px));
1000                    col = col.child(widget::spacer().h((22.0 - 12.0 - SEP_H) * sy));
1001                }
1002            }
1003            for para in text.split('\n') {
1004                col = col.child(lbl(para).color(theme.text));
1005            }
1006        }
1007
1008        BookPage::Spotlight { item, title, text } => {
1009            // Patchouli PageSpotlight (page-body-local coordinates):
1010            //   title at y=0 centered, item frame at (PAGE_W/2-33, 10) 66×26
1011            //   (UV 0,102 on the 128×256 crafting sheet), item at (PAGE_W/2-8, 15),
1012            //   text at y=40.
1013            bg_sprites.push(BgSprite {
1014                sheet: SpriteSheet::Crafting,
1015                u: 0.0, v: 102.0, uw: 66.0, uh: 26.0,
1016                x: ox + (PAGE_W / 2.0 - 33.0) * sx,
1017                y: oy + 10.0 * sy,
1018                w: 66.0 * sx, h: 26.0 * sy,
1019            });
1020
1021            let item_name = title.as_deref()
1022                .or(item.name.as_deref())
1023                .unwrap_or(item.id.as_str());
1024            col = col.child(lbl(item_name).color(theme.title)
1025                .h(10.0 * sy).align(Align::Center));
1026
1027            let icon_s = 16.0 * sx.min(sy);
1028            overlays.push(OverlayCmd::McItem {
1029                item_id: item.id.clone(),
1030                x: ox + (PAGE_W / 2.0 - 8.0) * sx,
1031                y: oy + 15.0 * sy,
1032                w: icon_s, h: icon_s,
1033            });
1034
1035            // Spacer from title end (y=10) to text start (y=40).
1036            col = col.child(widget::spacer().h(30.0 * sy));
1037
1038            if let Some(t) = text {
1039                col = col.child(lbl(t.as_str()).color(theme.text));
1040            }
1041        }
1042
1043        BookPage::Crafting { recipe_id, text } => {
1044            // Patchouli PageCrafting: recipe origin at page-local
1045            // (PAGE_W/2-49, 4); we place it in body-local coords below a title.
1046            let rx0 = PAGE_W / 2.0 - 49.0; // = 9
1047            let ry  = 12.0;                // body-local recipe y (title occupies 0..10)
1048            match recipes.get(recipe_id.as_str()) {
1049                Some(RecipeVis::Shaped { grid, width, output, count })  => {
1050                    draw_crafting_grid(theme, bg_sprites, overlays, &mut col,
1051                        grid, *width, output, *count, false, ox, oy, rx0, ry, sx, sy);
1052                }
1053                Some(RecipeVis::Shapeless { ingredients, output, count }) => {
1054                    let grid: Vec<Option<String>> =
1055                        ingredients.iter().cloned().map(Some).collect();
1056                    draw_crafting_grid(theme, bg_sprites, overlays, &mut col,
1057                        &grid, 3, output, *count, true, ox, oy, rx0, ry, sx, sy);
1058                }
1059                _ => {
1060                    col = col.child(lbl(format!("[Recipe: {}]", recipe_id))
1061                        .color(theme.nav));
1062                }
1063            }
1064            if let Some(t) = text {
1065                col = col.child(lbl(t.as_str()).color(theme.text));
1066            }
1067        }
1068
1069        BookPage::Smelting { recipe_id, text } => {
1070            // Patchouli PageSmelting: bg UV(11,71) 96×24, input at +4,+4,
1071            // output at +76,+4.
1072            let rx0 = PAGE_W / 2.0 - 49.0;
1073            let ry  = 12.0;
1074            match recipes.get(recipe_id.as_str()) {
1075                Some(RecipeVis::Smelting { input, output }) => {
1076                    col = col.child(lbl(pretty_item_name(output)).color(theme.title)
1077                        .h(10.0 * sy).align(Align::Center));
1078                    bg_sprites.push(BgSprite {
1079                        sheet: SpriteSheet::Crafting,
1080                        u: 11.0, v: 71.0, uw: 96.0, uh: 24.0,
1081                        x: ox + rx0 * sx, y: oy + ry * sy,
1082                        w: 96.0 * sx, h: 24.0 * sy,
1083                    });
1084                    let icon_s = 16.0 * sx.min(sy);
1085                    overlays.push(OverlayCmd::McItem {
1086                        item_id: input.clone(),
1087                        x: ox + (rx0 + 4.0) * sx, y: oy + (ry + 4.0) * sy,
1088                        w: icon_s, h: icon_s,
1089                    });
1090                    overlays.push(OverlayCmd::McItem {
1091                        item_id: output.clone(),
1092                        x: ox + (rx0 + 76.0) * sx, y: oy + (ry + 4.0) * sy,
1093                        w: icon_s, h: icon_s,
1094                    });
1095                    // Spacer from title end (10) to below the furnace strip (ry+24+4).
1096                    col = col.child(widget::spacer().h((ry + 24.0 + 4.0 - 10.0) * sy));
1097                }
1098                _ => {
1099                    col = col.child(lbl(format!("[Recipe: {}]", recipe_id))
1100                        .color(theme.nav));
1101                }
1102            }
1103            if let Some(t) = text {
1104                col = col.child(lbl(t.as_str()).color(theme.text));
1105            }
1106        }
1107
1108        BookPage::Image { texture, title, text, .. } => {
1109            if let Some(t) = title {
1110                col = col.child(lbl(t.as_str()).color(theme.title));
1111            }
1112            col = col.child(widget::mc_image(texture, 80.0, 80.0));
1113            if let Some(t) = text {
1114                col = col.child(lbl(t.as_str()).color(theme.text));
1115            }
1116        }
1117
1118        BookPage::Svg { data, title, text } => {
1119            if let Some(t) = title {
1120                col = col.child(lbl(t.as_str()).color(theme.title));
1121            }
1122            overlays.push(OverlayCmd::Svg { data: data.clone(), x: ox, y: oy, w: 64.0, h: 64.0 });
1123            col = col.child(widget::spacer().h(68.0));
1124            if let Some(t) = text {
1125                col = col.child(lbl(t.as_str()).color(theme.text));
1126            }
1127        }
1128
1129        BookPage::CustomText { text, font, color } => {
1130            overlays.push(OverlayCmd::Text {
1131                text: text.clone(), font: font.clone(), x: ox, y: oy, color: *color,
1132            });
1133            col = col.child(widget::spacer().h(font.size_px * 1.5));
1134        }
1135
1136        BookPage::Relations { entries, text } => {
1137            if let Some(t) = text {
1138                col = col.child(lbl(t.as_str()).color(theme.text));
1139            }
1140            col = col.child(lbl("See also:").color(theme.title));
1141            for e in entries {
1142                col = col.child(lbl(format!("• {}", e)).color(theme.nav));
1143            }
1144        }
1145
1146        BookPage::Entity { entity_type, name, text } => {
1147            let display = name.as_deref().unwrap_or(entity_type.as_str());
1148            col = col.child(lbl(display).color(theme.title));
1149            if let Some(t) = text {
1150                col = col.child(lbl(t.as_str()).color(theme.text));
1151            }
1152        }
1153
1154        BookPage::Pattern { op_id, input, output, text, .. } => {
1155            col = col.child(lbl(op_id.as_str()).color(theme.title));
1156            col = col.child(
1157                lbl(format!("{} → {}", input, output)).color(theme.nav)
1158            );
1159            if !text.is_empty() {
1160                col = col.child(lbl(text.as_str()).color(theme.text));
1161            }
1162        }
1163
1164        BookPage::Empty => {}
1165    }
1166
1167    col
1168}