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yog_body/
model.rs

1//! A `.ymodel` made ready to draw: its bones in order, each cube baked into
2//! the quads vanilla's `ModelPart.Cube` makes (same corners, same box-UV,
3//! same mirroring) — so a model drawn here looks as one drawn by the game.
4
5use crate::format::{CubeDef, ModelFile};
6use crate::math::{Mat4, Vec3, rad};
7
8/// One four-cornered face: corners, their UVs (0–1), its normal.
9#[derive(Debug, Clone, Copy, PartialEq)]
10pub struct Quad {
11    pub pos: [Vec3; 4],
12    pub uv: [[f32; 2]; 4],
13    pub normal: Vec3,
14}
15
16impl Quad {
17    /// This quad moved by `m`.
18    pub fn transformed(&self, m: &Mat4) -> Quad {
19        Quad {
20            pos: self.pos.map(|p| m.transform_point(p)),
21            uv: self.uv,
22            normal: m.transform_normal(self.normal),
23        }
24    }
25
26    /// The middle of its corners.
27    pub fn center(&self) -> Vec3 {
28        self.pos.iter().fold(Vec3::ZERO, |sum, &p| sum + p) * (1.0 / self.pos.len() as f32)
29    }
30}
31
32/// A bone, ready.
33#[derive(Debug, Clone)]
34pub struct Bone {
35    pub name: String,
36    /// Index of its parent in [`Model::bones`] (always before it).
37    pub parent: Option<usize>,
38    /// Pixels.
39    pub pivot: Vec3,
40    /// Radians.
41    pub rotation: Vec3,
42    /// Its cubes' faces, in its own space (pixels).
43    pub quads: Vec<Quad>,
44    pub locators: Vec<(String, Vec3)>,
45}
46
47/// A model, ready.
48#[derive(Debug, Clone)]
49pub struct Model {
50    /// The texture as the host loads it (`ns:textures/….png`).
51    pub texture: String,
52    pub bones: Vec<Bone>,
53}
54
55impl Model {
56    /// Builds `file`. Errors name what's wrong (an unknown or later
57    /// parent, a repeated name).
58    pub fn new(file: &ModelFile) -> Result<Model, String> {
59        let texture = texture_resource(&file.texture);
60        let [tw, th] = file.texture_size.map(|n| n.max(1) as f32);
61        let mut bones: Vec<Bone> = Vec::with_capacity(file.bones.len());
62        for b in &file.bones {
63            if bones.iter().any(|o| o.name == b.name) {
64                return Err(format!("bone `{}` comes twice", b.name));
65            }
66            let parent = match &b.parent {
67                None => None,
68                Some(p) => Some(bones.iter().position(|o| &o.name == p).ok_or_else(|| {
69                    format!("bone `{}`: its parent `{p}` must come before it", b.name)
70                })?),
71            };
72            bones.push(Bone {
73                name: b.name.clone(),
74                parent,
75                pivot: Vec3::from_array(b.pivot),
76                rotation: rad(Vec3::from_array(b.rotation)),
77                quads: b.cubes.iter().flat_map(|c| cube(c, tw, th)).collect(),
78                locators: b
79                    .locators
80                    .0
81                    .iter()
82                    .map(|(n, p)| (n.clone(), Vec3::from_array(*p)))
83                    .collect(),
84            });
85        }
86        Ok(Model { texture, bones })
87    }
88
89    pub fn bone(&self, name: &str) -> Option<usize> {
90        self.bones.iter().position(|b| b.name == name)
91    }
92}
93
94/// The texture as the host loads it: `<ns>:textures/<path>.png`.
95pub fn texture_resource(id: &str) -> String {
96    let (ns, path) = yog_ids::split(id);
97    yog_ids::join(ns, &yog_ids::texture_file(path))
98}
99
100/// `ModelPart.Cube`'s six faces.
101pub fn cube(c: &CubeDef, tex_w: f32, tex_h: f32) -> [Quad; 6] {
102    let [x, y, z] = c.origin;
103    let [w, h, d] = c.size;
104    let [u, v] = c.uv;
105    let g = c.inflate;
106    let (mut x0, y0, z0) = (x - g, y - g, z - g);
107    let (mut x1, y1, z1) = (x + w + g, y + h + g, z + d + g);
108    if c.mirror {
109        std::mem::swap(&mut x0, &mut x1);
110    }
111    let p = |x, y, z| Vec3::new(x, y, z);
112    let (v7, v0, v1, v2) = (p(x0, y0, z0), p(x1, y0, z0), p(x1, y1, z0), p(x0, y1, z0));
113    let (v3, v4, v5, v6) = (p(x0, y0, z1), p(x1, y0, z1), p(x1, y1, z1), p(x0, y1, z1));
114    let (u0, u1, u2, u3, u4, u5) = (
115        u,
116        u + d,
117        u + d + w,
118        u + d + w + w,
119        u + d + w + d,
120        u + d + w + d + w,
121    );
122    let (t0, t1, t2) = (v, v + d, v + d + h);
123    let face = |corners: [Vec3; 4], ua: f32, va: f32, ub: f32, vb: f32, normal: Vec3| {
124        let mut pos = corners;
125        let mut uv = [
126            [ub / tex_w, va / tex_h],
127            [ua / tex_w, va / tex_h],
128            [ua / tex_w, vb / tex_h],
129            [ub / tex_w, vb / tex_h],
130        ];
131        let mut n = normal;
132        if c.mirror {
133            pos.reverse();
134            uv.reverse();
135            n.x = -n.x;
136        }
137        Quad { pos, uv, normal: n }
138    };
139    [
140        face([v4, v3, v7, v0], u1, t0, u2, t1, Vec3::new(0.0, -1.0, 0.0)),
141        face([v1, v2, v6, v5], u2, t1, u3, t0, Vec3::new(0.0, 1.0, 0.0)),
142        face([v7, v3, v6, v2], u0, t1, u1, t2, Vec3::new(-1.0, 0.0, 0.0)),
143        face([v0, v7, v2, v1], u1, t1, u2, t2, Vec3::new(0.0, 0.0, -1.0)),
144        face([v4, v0, v1, v5], u2, t1, u4, t2, Vec3::new(1.0, 0.0, 0.0)),
145        face([v3, v4, v5, v6], u4, t1, u5, t2, Vec3::new(0.0, 0.0, 1.0)),
146    ]
147}
148
149#[cfg(test)]
150mod tests {
151    use super::*;
152
153    fn wing() -> CubeDef {
154        CubeDef {
155            origin: [-10.0, 0.0, 0.0],
156            size: [10.0, 20.0, 2.0],
157            uv: [22.0, 0.0],
158            inflate: 1.0,
159            mirror: false,
160        }
161    }
162
163    #[test]
164    fn a_cube_is_vanillas() {
165        let q = cube(&wing(), 64.0, 32.0);
166        // DOWN: v4, v3, v7, v0 with UVs from (d, 0) to (d + w, d).
167        assert_eq!(q[0].pos[0], Vec3::new(1.0, -1.0, 3.0));
168        assert_eq!(q[0].uv[0], [34.0 / 64.0, 0.0]);
169        assert_eq!(q[0].uv[1], [24.0 / 64.0, 0.0]);
170        assert_eq!(q[3].normal, Vec3::new(0.0, 0.0, -1.0));
171    }
172
173    #[test]
174    fn a_mirrored_cube_turns_its_faces() {
175        let mut c = wing();
176        c.mirror = true;
177        let q = cube(&c, 64.0, 32.0);
178        assert_eq!(q[2].normal, Vec3::new(1.0, 0.0, 0.0));
179        assert_eq!(q[0].pos[3], Vec3::new(-11.0, -1.0, 3.0));
180    }
181
182    #[test]
183    fn a_texture_is_loaded_from_its_resource() {
184        assert_eq!(
185            texture_resource("minecraft:entity/elytra"),
186            "minecraft:textures/entity/elytra.png"
187        );
188    }
189}