1use crate::format::{CubeDef, ModelFile};
6use crate::math::{Mat4, Vec3, rad};
7
8#[derive(Debug, Clone, Copy, PartialEq)]
10pub struct Quad {
11 pub pos: [Vec3; 4],
12 pub uv: [[f32; 2]; 4],
13 pub normal: Vec3,
14}
15
16impl Quad {
17 pub fn transformed(&self, m: &Mat4) -> Quad {
19 Quad {
20 pos: self.pos.map(|p| m.transform_point(p)),
21 uv: self.uv,
22 normal: m.transform_normal(self.normal),
23 }
24 }
25
26 pub fn center(&self) -> Vec3 {
28 (self.pos[0] + self.pos[1] + self.pos[2] + self.pos[3]) * 0.25
29 }
30}
31
32#[derive(Debug, Clone)]
34pub struct Bone {
35 pub name: String,
36 pub parent: Option<usize>,
38 pub pivot: Vec3,
40 pub rotation: Vec3,
42 pub quads: Vec<Quad>,
44 pub locators: Vec<(String, Vec3)>,
45}
46
47#[derive(Debug, Clone)]
49pub struct Model {
50 pub texture: String,
52 pub bones: Vec<Bone>,
53}
54
55impl Model {
56 pub fn new(file: &ModelFile, namespace: &str) -> Result<Model, String> {
60 let texture = texture_id(&file.texture, namespace);
61 let [tw, th] = file.texture_size.map(|n| n.max(1) as f32);
62 let mut bones: Vec<Bone> = Vec::with_capacity(file.bones.len());
63 for b in &file.bones {
64 if bones.iter().any(|o| o.name == b.name) {
65 return Err(format!("bone `{}` comes twice", b.name));
66 }
67 let parent = match &b.parent {
68 None => None,
69 Some(p) => Some(
70 bones
71 .iter()
72 .position(|o| &o.name == p)
73 .ok_or_else(|| format!("bone `{}`: its parent `{p}` must come before it", b.name))?,
74 ),
75 };
76 bones.push(Bone {
77 name: b.name.clone(),
78 parent,
79 pivot: Vec3::from_array(b.pivot),
80 rotation: rad(Vec3::from_array(b.rotation)),
81 quads: b.cubes.iter().flat_map(|c| cube(c, tw, th)).collect(),
82 locators: b.locators.0.iter().map(|(n, p)| (n.clone(), Vec3::from_array(*p))).collect(),
83 });
84 }
85 Ok(Model { texture, bones })
86 }
87
88 pub fn bone(&self, name: &str) -> Option<usize> {
89 self.bones.iter().position(|b| b.name == name)
90 }
91}
92
93pub fn texture_id(texture: &str, namespace: &str) -> String {
95 if texture.contains(':') {
96 texture.to_owned()
97 } else {
98 format!("{namespace}:textures/{}", texture.trim_start_matches('/'))
99 }
100}
101
102pub fn cube(c: &CubeDef, tex_w: f32, tex_h: f32) -> [Quad; 6] {
104 let [x, y, z] = c.origin;
105 let [w, h, d] = c.size;
106 let [u, v] = c.uv;
107 let g = c.inflate;
108 let (mut x0, y0, z0) = (x - g, y - g, z - g);
109 let (mut x1, y1, z1) = (x + w + g, y + h + g, z + d + g);
110 if c.mirror {
111 std::mem::swap(&mut x0, &mut x1);
112 }
113 let p = |x, y, z| Vec3::new(x, y, z);
114 let (v7, v0, v1, v2) = (p(x0, y0, z0), p(x1, y0, z0), p(x1, y1, z0), p(x0, y1, z0));
115 let (v3, v4, v5, v6) = (p(x0, y0, z1), p(x1, y0, z1), p(x1, y1, z1), p(x0, y1, z1));
116 let (u0, u1, u2, u3, u4, u5) = (u, u + d, u + d + w, u + d + w + w, u + d + w + d, u + d + w + d + w);
117 let (t0, t1, t2) = (v, v + d, v + d + h);
118 let face = |corners: [Vec3; 4], ua: f32, va: f32, ub: f32, vb: f32, normal: Vec3| {
119 let mut pos = corners;
120 let mut uv = [[ub / tex_w, va / tex_h], [ua / tex_w, va / tex_h], [ua / tex_w, vb / tex_h], [ub / tex_w, vb / tex_h]];
121 let mut n = normal;
122 if c.mirror {
123 pos.reverse();
124 uv.reverse();
125 n.x = -n.x;
126 }
127 Quad { pos, uv, normal: n }
128 };
129 [
130 face([v4, v3, v7, v0], u1, t0, u2, t1, Vec3::new(0.0, -1.0, 0.0)),
131 face([v1, v2, v6, v5], u2, t1, u3, t0, Vec3::new(0.0, 1.0, 0.0)),
132 face([v7, v3, v6, v2], u0, t1, u1, t2, Vec3::new(-1.0, 0.0, 0.0)),
133 face([v0, v7, v2, v1], u1, t1, u2, t2, Vec3::new(0.0, 0.0, -1.0)),
134 face([v4, v0, v1, v5], u2, t1, u4, t2, Vec3::new(1.0, 0.0, 0.0)),
135 face([v3, v4, v5, v6], u4, t1, u5, t2, Vec3::new(0.0, 0.0, 1.0)),
136 ]
137}
138
139#[cfg(test)]
140mod tests {
141 use super::*;
142
143 fn wing() -> CubeDef {
144 CubeDef { origin: [-10.0, 0.0, 0.0], size: [10.0, 20.0, 2.0], uv: [22.0, 0.0], inflate: 1.0, mirror: false }
145 }
146
147 #[test]
148 fn a_cube_is_vanillas() {
149 let q = cube(&wing(), 64.0, 32.0);
150 assert_eq!(q[0].pos[0], Vec3::new(1.0, -1.0, 3.0));
152 assert_eq!(q[0].uv[0], [34.0 / 64.0, 0.0]);
153 assert_eq!(q[0].uv[1], [24.0 / 64.0, 0.0]);
154 assert_eq!(q[3].normal, Vec3::new(0.0, 0.0, -1.0));
155 }
156
157 #[test]
158 fn a_mirrored_cube_turns_its_faces() {
159 let mut c = wing();
160 c.mirror = true;
161 let q = cube(&c, 64.0, 32.0);
162 assert_eq!(q[2].normal, Vec3::new(1.0, 0.0, 0.0));
163 assert_eq!(q[0].pos[3], Vec3::new(-11.0, -1.0, 3.0));
164 }
165
166 #[test]
167 fn textures_get_the_namespace() {
168 assert_eq!(texture_id("misc/a.png", "hex"), "hex:textures/misc/a.png");
169 assert_eq!(texture_id("minecraft:textures/x.png", "hex"), "minecraft:textures/x.png");
170 }
171}