Expand description
Mod entities the loader draws: a type registered with a model gets its
body model, playing the clip of its state — walk while it walks, else
idle, or the state in its entity data yog:state (a string the mod
sets on the server) — timed by the world’s clock, alike for everyone.
A hanging entity (kind: hanging) tells the mods how it hangs: its
entity data HANGING, read with Hanging.
Structs§
- Hanging
- How a hanging entity hangs: on which side, how big, and the item it was placed from (what it drops).