Expand description
A .ymodel made ready to draw: its bones in order, each cube baked into
the quads vanilla’s ModelPart.Cube makes (same corners, same box-UV,
same mirroring) — so a model drawn here looks as one drawn by the game.
Structs§
- Bone
- A bone, ready.
- Model
- A model, ready.
- Quad
- One four-cornered face: corners, their UVs (0–1), its normal.
Functions§
- cube
ModelPart.Cube’s six faces.- texture_
id entity/x.pngin modns→ns:textures/entity/x.png; a full id stays.