pub struct PotionDef {
pub id: String,
pub name: Option<String>,
pub effects: Vec<PotionEffect>,
pub brewed: Vec<Brew>,
}Expand description
A potion (hexcasting:enlarge_grid_long): the effects it gives, and the
brewing that makes it. Its names are the game’s item.minecraft.potion. effect.<name> (splash, lingering and tipped arrow alike).
Fields§
§id: String§name: Option<String>The name its translations go by (item.minecraft.potion.effect.<name>):
its id’s by default — a longer or stronger kind shares the plain one’s.
effects: Vec<PotionEffect>§brewed: Vec<Brew>Trait Implementations§
Source§impl Schema for PotionDef
impl Schema for PotionDef
impl StructuralPartialEq for PotionDef
Auto Trait Implementations§
impl Freeze for PotionDef
impl RefUnwindSafe for PotionDef
impl Send for PotionDef
impl Sync for PotionDef
impl Unpin for PotionDef
impl UnsafeUnpin for PotionDef
impl UnwindSafe for PotionDef
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.