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EntityDef

Struct EntityDef 

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pub struct EntityDef {
Show 20 fields pub id: String, pub name: Option<String>, pub kind: EntityKind, pub category: String, pub width: f32, pub height: f32, pub eye_height: Option<f32>, pub fire_immune: bool, pub no_gravity: bool, pub pushable: Option<bool>, pub solid: bool, pub tracking_range: u32, pub update_interval: u32, pub attributes: Ordered<f64>, pub model: Option<String>, pub animations: Option<String>, pub clips: Ordered<String>, pub spawn_egg: Option<[u32; 2]>, pub goals: Vec<String>, pub ticks: bool,
}
Expand description

An entity type to register (.yentity). Its look is a body model (model, .ymodel) with clips by state; what it does beyond goals is the mod’s code (entity events, a tick of its own).

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§id: String§name: Option<String>

Its name (a text or a @Set.key resource); default: the id’s lang key.

§kind: EntityKind§category: String

Its spawn group (MobCategory): misc, monster, creature, ambient, water_creature, water_ambient, underground_water_creature.

§width: f32

Hitbox, blocks.

§height: f32§eye_height: Option<f32>

Eye height, blocks; default 85% of the height.

§fire_immune: bool

Lava and fire don’t hurt it.

§no_gravity: bool

It doesn’t fall.

§pushable: Option<bool>

Others push it (living things by default).

§solid: bool

Others stand on and bump into it as into a block (a boat).

§tracking_range: u32

How far players see it, chunks.

§update_interval: u32

How often its movement is sent, ticks.

§attributes: Ordered<f64>

Living and mob attributes by id: max_health, movement_speed, attack_damage, follow_range, armor, knockback_resistance… (the game’s, minecraft: optional, or a mod’s).

§model: Option<String>

Its body model (.ymodel id); none: the mod draws it (on_body).

§animations: Option<String>

Its clips (.yanim id).

§clips: Ordered<String>

Clip by state: idle, walk, attack, hurt, death, or the mod’s own states (entity data yog:state).

§spawn_egg: Option<[u32; 2]>

Spawn egg colors [base, spots] (0xRRGGBB); none: no egg.

§goals: Vec<String>

Mobs’ AI goals, in priority order — the game’s by name: float, panic, melee_attack, wander, look_at_player, look_around, target_player, avoid_player.

§ticks: bool

The mod handles each tick of every entity of this type (on_entity_tick).

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impl EntityDef

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pub fn new( id: impl Into<String>, kind: EntityKind, width: f32, height: f32, ) -> EntityDef

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impl Clone for EntityDef

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fn clone(&self) -> EntityDef

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityDef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Schema for EntityDef

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fn shape() -> Shape

What the format looks like.
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fn read(v: &ValueRef<'_>, cx: &mut Reader<'_>) -> Option<EntityDef>

Reads v. Problems go to cx at its current path; None when the value couldn’t be read (the problem is in cx).
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fn write(&self) -> Value

The value, as the format writes it.
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fn absent() -> Option<Self>

The value of a field that isn’t there — None: the field is required.
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fn skip(&self) -> bool

Whether a struct leaves this field out when writing it.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> LayoutRaw for T

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

Returns the layout of the type.
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impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
where T: SharedNiching<N1, N2>, N1: Niching<T>, N2: Niching<T>,

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unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

Returns whether the given value has been niched. Read more
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fn resolve_niched(out: Place<NichedOption<T, N1>>)

Writes data to out indicating that a T is niched.
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impl<T> Pointee for T

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type Metadata = ()

The metadata type for pointers and references to this type.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.