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InventoryDef

Struct InventoryDef 

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pub struct InventoryDef {
    pub id: String,
    pub slot_count: usize,
    pub layout: Vec<SlotLayout>,
    pub include_player_inventory: bool,
    pub player_inv_offset: (f32, f32),
    pub background_texture: Option<String>,
    pub title: String,
}
Expand description

Describes one inventory-backed screen: how many slots a mod block has, where they sit, whether the player’s own inventory is appended below, and which background texture to draw (vanilla default, or a mod’s own).

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§id: String§slot_count: usize§layout: Vec<SlotLayout>

Per-slot pixel positions. Empty = auto-generate a default grid (see InventoryDef::default_grid).

§include_player_inventory: bool

Appends the player’s main inventory (3×9) + hotbar (9) below the custom slots — no armor, no offhand. Native vanilla slot rendering.

§player_inv_offset: (f32, f32)§background_texture: Option<String>

None = default vanilla-style panel texture.

§title: String

Implementations§

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impl InventoryDef

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pub fn new(id: impl Into<String>, slot_count: usize) -> InventoryDef

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pub fn layout(self, layout: Vec<SlotLayout>) -> InventoryDef

Explicit per-slot pixel positions, overriding the default grid.

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pub fn layout_from_json(self, json: &str) -> InventoryDef

Remap the slot grid from a JSON array of {"x":.., "y":..} objects — one entry per slot, in slot-index order. Lets users/mod-packs override the layout without recompiling. Invalid or short JSON is ignored (falls back to whatever layout was set before, or the default grid).

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pub fn include_player_inventory(self, v: bool) -> InventoryDef

Whether the player’s main inventory + hotbar (no armor/offhand) is appended below the custom slots. Default: true.

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pub fn player_inv_offset(self, x: f32, y: f32) -> InventoryDef

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pub fn background_texture(self, path: impl Into<String>) -> InventoryDef

Custom background texture (resource path); None keeps the default vanilla-style panel.

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pub fn title(self, title: impl Into<String>) -> InventoryDef

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pub fn resolved_layout(&self) -> Vec<SlotLayout>

Resolve the effective slot layout: the explicit one if set, otherwise a default vanilla-style grid (9 columns, wrapping downward, 18px spacing, starting at (8, 18) — same convention as vanilla containers).

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pub fn default_grid(slot_count: usize) -> Vec<SlotLayout>

Default vanilla-style grid: up to 9 columns, 18px spacing, starting at (8, 18) — leaves room for a title above, matches vanilla containers.

Trait Implementations§

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impl Clone for InventoryDef

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fn clone(&self) -> InventoryDef

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InventoryDef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.