pub struct ProjectileHitEvent {
pub projectile_type: String,
pub projectile_uuid: String,
pub shooter_uuid: String,
pub hit_type: String,
pub hit_entity_uuid: String,
pub x: f64,
pub y: f64,
pub z: f64,
pub dimension: String,
}Expand description
Fired when a persistent projectile (arrow, trident, etc.) hits a target.
Pre— returnfalseto cancel the hit (projectile passes through).Post— hit was processed.
Fields§
§projectile_type: StringRegistry id of the projectile, e.g. "minecraft:arrow".
projectile_uuid: String§shooter_uuid: StringUUID of the entity that fired the projectile, or empty string.
hit_type: String"block" or "entity".
hit_entity_uuid: StringUUID of the entity that was hit (empty for block hits).
x: f64§y: f64§z: f64§dimension: StringTrait Implementations§
Source§impl Clone for ProjectileHitEvent
impl Clone for ProjectileHitEvent
Source§fn clone(&self) -> ProjectileHitEvent
fn clone(&self) -> ProjectileHitEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ProjectileHitEvent
impl RefUnwindSafe for ProjectileHitEvent
impl Send for ProjectileHitEvent
impl Sync for ProjectileHitEvent
impl Unpin for ProjectileHitEvent
impl UnsafeUnpin for ProjectileHitEvent
impl UnwindSafe for ProjectileHitEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more