Expand description
What the client draws.
Structs§
- Body
- A tracked entity’s body this frame (
yog_body::wire): each handler adds its ops toops(pose vanilla parts, turn, draw meshes…). - Camera
- The camera this frame, as vanilla placed it, and what the mods make of
it: each handler adds to
out, seeing the one before’s. - Hud
- Fired every frame when the HUD is rendered.
delta_tickis the partial-tick interpolation factor (0.0–1.0). - Page
- The picture of a book page of type
drawndrawn inrect([x, y, w, h], screen pixels), every frame the page is open; keyed by itsdrawer. - Tooltip
- A stack’s tooltip picture drawn in
rect([x, y, w, h], screen pixels); keyed by the item (item::Picturesized it). - Ui
- A mod’s screen drawn this frame (after its background); keyed by the screen’s id.
- World
- Fired every frame at the end of world rendering (the frame’s graphics
carry the camera:
view_proj,camera_pos).