[][src]Struct yew_styles::modal::Props

pub struct Props {
    pub header: Html,
    pub body: Html,
    pub is_open: bool,
    pub onclick_signal: Callback<MouseEvent>,
    pub onkeydown_signal: Callback<KeyboardEvent>,
    pub modal_palette: Palette,
    pub modal_size: Size,
    pub header_palette: Palette,
    pub header_style: Style,
    pub header_interaction: bool,
    pub body_palette: Palette,
    pub body_style: Style,
    pub body_interaction: bool,
    pub auto_focus: bool,
    pub code_ref: NodeRef,
    pub key: String,
    pub class_name: String,
    pub id: String,
}

Fields

header: Html

Header of the modal. Required

body: Html

body of the modal. Required

is_open: bool

if it is true, shows the modal otherwise is hidden. Required

onclick_signal: Callback<MouseEvent>

click event for modal (usually to close the modal)

onkeydown_signal: Callback<KeyboardEvent>

keyboard event for modal (usually to close the modal)

modal_palette: Palette

Type modal background style. Default Palette::Standard

modal_size: Size

Three diffent modal standard sizes. Default Size::Medium

header_palette: Palette

Type modal header style. Default Palette::Standard

header_style: Style

Modal header styles. Default Style::Regular

header_interaction: bool

If hove, focus, active effects are enable in the header. Default false

body_palette: Palette

Type modal body style. Default Palette::Standard

body_style: Style

Modal body styles. Default Style::Regular

body_interaction: bool

If hove, focus, active effects are enable in the body. Default false

auto_focus: bool

If the modal content get the focus. Set to false if the modal includes input events. Default true

code_ref: NodeRef

General property to get the ref of the component

key: String

General property to add keys

class_name: String

General property to add custom class styles

id: String

General property to add custom id

Trait Implementations

impl Clone for Props[src]

impl PartialEq<Props> for Props[src]

impl Properties for Props[src]

type Builder = PropsBuilder<PropsBuilderStep_missing_required_prop_body>

Builder that will be used to construct properties

impl StructuralPartialEq for Props[src]

Auto Trait Implementations

impl !RefUnwindSafe for Props

impl !Send for Props

impl !Sync for Props

impl Unpin for Props

impl !UnwindSafe for Props

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,