use std::collections::{HashMap, VecDeque};
use mlua::{Function, UserData};
#[derive(Default)]
pub struct Runtime {
frames: VecDeque<RuntimeFrame>,
blocks: HashMap<String, Vec<Function<'static>>>,
}
struct RuntimeFrame {
id: String,
calls: usize,
}
pub type RtRef<'lua> = mlua::UserDataRefMut<'lua, Runtime>;
impl Runtime {
pub fn new(id: &str) -> Self {
Self {
frames: VecDeque::from([RuntimeFrame { id: id.to_owned(), calls: 0 }]),
..Default::default()
}
}
pub fn push(&mut self, id: &str) {
self.frames.push_back(RuntimeFrame { id: id.to_owned(), calls: 0 });
}
pub fn pop(&mut self) { self.frames.pop_back(); }
pub fn current(&self) -> Option<&str> { self.frames.back().map(|f| f.id.as_str()) }
pub fn next_block(&mut self) -> Option<usize> {
self.frames.back_mut().map(|f| {
f.calls += 1;
f.calls - 1
})
}
pub fn get_block(&self, id: &str, calls: usize) -> Option<Function<'static>> {
self.blocks.get(id).and_then(|v| v.get(calls)).cloned()
}
pub fn put_block(&mut self, f: Function<'static>) -> bool {
let Some(cur) = self.frames.back() else { return false };
if let Some(v) = self.blocks.get_mut(&cur.id) {
v.push(f);
} else {
self.blocks.insert(cur.id.to_owned(), vec![f]);
}
true
}
}
impl UserData for Runtime {}