Expand description

The runtime components of Yarn Spinner. These mostly follow the same structure as the original Yarn Spinner runtime.

You probably don’t want to use this crate directly.

  • If you’re a game developer, you’ll want to use a crate that is already designed for your game engine of choice, such as bevy_yarnspinner for the Bevy engine.
  • If you wish to write an adapter crate for an engine yourself, use the yarnspinner crate.

Modules§

  • Types handling the parsing of Yarn markup. Yarn markup looks like this:
  • Everything you need to get starting using the Yarn Spinner runtime.

Type Aliases§