Expand description
yakui-macroquad
integrates yakui with macroquad.
§Usage
To use this library, you call start
when you wish to begin
submitting ui draw commands and finish
when you are done.
Though, there’s also the ui
helper that takes a closure and will call start
before your code and finish
after.
But using start
and finish
is closer to how yakui itself does it, so that’s probably what you should do.
To then render your ui, simply call draw
!
use macroquad::prelude::*;
use yakui_macroquad::*;
use yakui::*;
#[macroquad::main("yakui-macroquad-example")]
async fn main() {
loop {
clear_background(WHITE);
yakui_macroquad::start();
yakui::center(|| {
let mut text_box = yakui::widgets::Text::new(32.0, "hello, world!");
text_box.style.color = yakui::Color::BLACK;
text_box.show();
});
yakui_macroquad::finish();
yakui_macroquad::draw();
next_frame().await;
}
}
Re-exports§
pub use macroquad;
Functions§
- cfg
- Allows you configure the yakui context within the scope of the closure passed, if you need to.
- draw
- Draws the yakui ui. Must be called after
finish
/ui
and once per frame. - finish
- Finishes the current yakui context and prepares it for rendering.
- has_
input_ focus - Returns true if the last mouse or keyboard event was sunk by yakui, and should not be handled by your game.
- has_
keyboard_ focus - Returns true if the last keyboard event was sunk by yakui, and should not be handled by your game.
- has_
mouse_ focus - Returns true if the last mouse event was sunk by yakui, and should not be handled by your game.
- start
- Binds the yakui context to the current thread.
- ui
- Allows you to submit commands to the yakui context inside the scope of the closure passed, calls
start
andfinish
for you.