ya_rand/rng.rs
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const F64_MANT: u32 = f64::MANTISSA_DIGITS;
const F32_MANT: u32 = f32::MANTISSA_DIGITS;
const F64_MAX_PRECISE: u64 = 1 << F64_MANT;
const F32_MAX_PRECISE: u64 = 1 << F32_MANT;
const F64_DIVISOR: f64 = F64_MAX_PRECISE as f64;
const F32_DIVISOR: f32 = F32_MAX_PRECISE as f32;
const ASCII_CHARS: &[u8] = b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
#[cfg(feature = "secure")]
pub trait SecureGenerator {
/// Fills `dest` with random data, which is safe to be used
/// in cryptographic contexts.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// let mut rng = new_rng_secure();
/// let mut data = [0; 1738];
/// rng.fill_bytes(&mut data);
/// assert!(data.into_iter().any(|v| v != 0));
/// ```
fn fill_bytes(&mut self, dest: &mut [u8]);
}
pub trait SeedableGenerator {
/// Creates a generator from the output of an internal SplitMix64 generator,
/// which is itself seeded using `seed`.
///
/// As a rule: unless you are **absolutely certain** that you need to manually
/// seed a generator, you don't.
/// Instead, use [`crate::new_rng`] when you need to create a new instance.
///
/// If you have a scenario where you really need a set seed, prefer to use the `Default`
/// implementation of the desired generator.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// let mut rng1 = ShiroRng::new_with_seed(0);
/// let mut rng2 = ShiroRng::default();
/// // Default is just a shortcut for manually seeding with 0.
/// assert!(rng1 == rng2);
/// ```
fn new_with_seed(seed: u64) -> Self;
}
pub trait Generator: Sized {
/// Creates a generator using randomness provided by the OS.
///
/// Unlike [`Generator::new`], which will panic on failure, `try_new`
/// propagates the error-handling responsibility to the user. That being
/// said, the probability of your operating systems RNG failing is absurdly
/// low. And in the case that is does fail, that's not really an issue
/// most users are going to be able to address.
///
/// Stick to using [`crate::new_rng`], unless you **need** a generator of a
/// different type (and you probably don't), then use `new` on your desired type.
fn try_new() -> Result<Self, getrandom::Error>;
/// Creates a generator using randomness provided by the OS.
///
/// It is recommended to instead use the top-level [`crate::new_rng`] instead
/// of calling this function on a specific generator type.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// // Recommended usage
/// let mut rng1 = new_rng();
/// // More explicit
/// let mut rng2 = ShiroRng::new();
/// // Even more explicit
/// let mut rng3 = Xoshiro256pp::new();
/// // Since these are all created using OS entropy, the odds of
/// // their states colliding will be vanishingly small.
/// assert!(rng1 != rng2);
/// assert!(rng1 != rng3);
/// assert!(rng2 != rng3);
/// ```
fn new() -> Self {
Self::try_new().expect(
"WARNING: retrieving random data from the operating system should never fail; \
something has gone terribly wrong",
)
}
/// Returns a uniformly distributed u64 in the interval [0, 2<sup>64</sup>).
fn u64(&mut self) -> u64;
/// Returns a uniformly distributed u32 in the interval [0, 2<sup>32</sup>).
#[inline]
fn u32(&mut self) -> u32 {
self.bits(u32::BITS) as u32
}
/// Returns a uniformly distributed u16 in the interval [0, 2<sup>16</sup>).
#[inline]
fn u16(&mut self) -> u16 {
self.bits(u16::BITS) as u16
}
/// Returns a uniformly distributed u8 in the interval [0, 2<sup>8</sup>).
#[inline]
fn u8(&mut self) -> u8 {
self.bits(u8::BITS) as u8
}
/// Returns a uniformly distributed u64 in the interval [0, 2<sup>`bit_count`</sup>).
#[inline]
fn bits(&mut self, bit_count: u32) -> u64 {
debug_assert!(bit_count <= u64::BITS);
self.u64() >> (u64::BITS - bit_count)
}
/// Returns a bool with 50% odds of being true.
///
/// A simple coinflip.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// const ITER_COUNT: u64 = 1 << 24;
/// let mut rng = new_rng();
/// let mut ones: u64 = 0;
/// let mut zeroes: u64 = 0;
/// for _ in 0..ITER_COUNT {
/// if rng.bool() {
/// ones += 1;
/// } else {
/// zeroes += 1;
/// }
/// }
/// // We expect the difference to be within ~5%.
/// let THRESHOLD: u64 = ITER_COUNT / 20;
/// assert!(ones.abs_diff(zeroes) <= THRESHOLD);
/// ```
#[inline]
fn bool(&mut self) -> bool {
// Compiles to a single "shr 63" instruction.
self.bits(1) == 1
}
/// Returns a uniformly distributed u64 in the interval [0, `bound`).
///
/// Using [`Generator::bits`] when `bound` happens to be a power of 2
/// is faster and generates less assembly.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// let mut rng = new_rng();
/// // Special case
/// assert!(rng.bound(0) == 0);
/// for i in 1..=4000 {
/// let iters = 64.max(i * 2);
/// for _ in 0..iters {
/// assert!(rng.bound(i) < i);
/// }
/// }
/// ```
#[inline]
fn bound(&mut self, bound: u64) -> u64 {
use crate::util::wide_mul;
let (mut high, mut low) = wide_mul(self.u64(), bound);
// Will nearly always be false when `bound` isn't close to u64::MAX.
match low < bound {
false => {}
true => {
// Can actually be a pretty cheap failure branch, since
// rustc can compute `threshold` at compile time when `bound`
// is a constant.
let threshold = bound.wrapping_neg() % bound;
while low < threshold {
(high, low) = wide_mul(self.u64(), bound);
}
}
}
debug_assert!((bound != 0 && high < bound) || (high == 0));
high
}
/// Returns a uniformly distributed u64 in the interval \[0, `bound`\].
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// let mut rng = new_rng();
/// for i in 0..=4000 {
/// let iters = 64.max(i * 2);
/// for _ in 0..iters {
/// assert!(rng.bound_inclusive(i) <= i);
/// }
/// }
/// ```
#[inline]
fn bound_inclusive(&mut self, bound: u64) -> u64 {
self.bound(bound + 1)
}
/// Returns a uniformly distributed i64 in the interval [`start`, `end`)
#[inline]
fn range(&mut self, start: i64, end: i64) -> i64 {
let delta = end - start;
debug_assert!(delta > 0);
(self.bound(delta as u64) as i64) + start
}
/// Returns a uniformly distributed i64 in the interval \[`start`, `end`\]
#[inline]
fn range_inclusive(&mut self, start: i64, end: i64) -> i64 {
self.range(start, end + 1)
}
/// Returns a uniformly distributed f64 in the interval [0.0, 1.0).
#[inline]
fn f64(&mut self) -> f64 {
(self.bits(F64_MANT) as f64) / F64_DIVISOR
}
/// Returns a uniformly distributed f32 in the interval [0.0, 1.0).
#[inline]
fn f32(&mut self) -> f32 {
(self.bits(F32_MANT) as f32) / F32_DIVISOR
}
/// Returns a uniformly distributed f64 in the interval (0.0, 1.0].
#[inline]
fn f64_nonzero(&mut self) -> f64 {
// Interval of (0, 2^53]
let nonzero = self.bits(F64_MANT) + 1;
(nonzero as f64) / F64_DIVISOR
}
/// Returns a uniformly distributed f32 in the interval (0.0, 1.0].
#[inline]
fn f32_nonzero(&mut self) -> f32 {
// Interval of (0, 2^24]
let nonzero = self.bits(F32_MANT) + 1;
(nonzero as f32) / F32_DIVISOR
}
/// Returns a uniformly distributed f64 in the interval (-1.0, 1.0).
#[inline]
fn f64_wide(&mut self) -> f64 {
// This approach is faster than using Generator::range.
const BITS: u32 = F64_MANT + 1;
const OFFSET: i64 = F64_MAX_PRECISE as i64;
let mut x: i64;
loop {
// Start with an interval of [0, 2^54)
x = self.bits(BITS) as i64;
// Interval is now (0, 2^54)
match x != 0 {
true => break,
false => {}
}
}
// Shift interval to (-2^53, 2^53)
x -= OFFSET;
(x as f64) / F64_DIVISOR
}
/// Returns a uniformly distributed f32 in the interval (-1.0, 1.0).
#[inline]
fn f32_wide(&mut self) -> f32 {
// This approach is faster than using Generator::range.
const BITS: u32 = F32_MANT + 1;
const OFFSET: i64 = F32_MAX_PRECISE as i64;
let mut x: i64;
loop {
// Start with an interval of [0, 2^25)
x = self.bits(BITS) as i64;
// Interval is now (0, 2^25)
match x != 0 {
true => break,
false => {}
}
}
// Shift interval to (-2^24, 2^24)
x -= OFFSET;
(x as f32) / F32_DIVISOR
}
/// Returns two indepedent and normally distributed f64 values with
/// mean = 0 and stddev = 1.
#[cfg(feature = "std")]
#[inline]
fn f64_normal(&mut self) -> (f64, f64) {
// Marsaglia polar method.
let mut x: f64;
let mut y: f64;
let mut s: f64;
loop {
x = self.f64_wide();
y = self.f64_wide();
s = (x * x) + (y * y);
// Reroll if s does not lie within the unit circle
match s < 1.0 && s != 0.0 {
true => break,
false => {}
}
}
let t = (2.0 * s.ln().abs() / s).sqrt();
(x * t, y * t)
}
/// Returns two indepedent and normally distributed f64 values with
/// user-defined `mean` and `stddev`.
#[cfg(feature = "std")]
#[inline]
fn f64_normal_distribution(&mut self, mean: f64, stddev: f64) -> (f64, f64) {
debug_assert!(stddev != 0.0);
let (x, y) = self.f64_normal();
((x * stddev) + mean, (y * stddev) + mean)
}
/// Returns an exponentially distributed f64 with lambda = 1.
#[cfg(feature = "std")]
#[inline]
fn f64_exponential(&mut self) -> f64 {
// Using abs() instead of negating the result of ln()
// to avoid outputs of -0.0.
self.f64_nonzero().ln().abs()
}
/// Returns an exponentially distributed f64 with user-defined `lambda`.
#[cfg(feature = "std")]
#[inline]
fn f64_exponential_lambda(&mut self, lambda: f64) -> f64 {
debug_assert!(lambda != 0.0);
self.f64_exponential() / lambda
}
/// Returns a randomly chosen item from the iterator of `collection`.
///
/// This method will only return `None` when the length of
/// `collection` is zero.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// const SIZE: usize = 1738;
/// const HALF: usize = SIZE / 2;
/// let mut rng = new_rng();
/// let mut v = [0; SIZE];
/// for i in 0..SIZE {
/// v[i] = i;
/// }
///
/// let random_choice = rng.choose(&v).expect("Vector 'v' is not empty.");
/// assert!(v.contains(random_choice));
///
/// let random_choice = rng.choose(&v[HALF..]).expect("Still not empty.");
/// assert!(v[HALF..].contains(random_choice) == true);
///
/// // We randomly selected from the top half so we won't find
/// // our value in the bottom half.
/// assert!(v[..HALF].contains(random_choice) == false);
/// ```
#[inline]
fn choose<C>(&mut self, collection: C) -> Option<C::Item>
where
C: IntoIterator,
C::IntoIter: ExactSizeIterator,
{
let mut iter = collection.into_iter();
let len = iter.len();
if len == 0 {
return None;
}
let idx = self.bound(len as u64) as usize;
Some(unsafe { iter.nth(idx).unwrap_unchecked() })
}
/// Returns a randomly selected ASCII alphabetic character.
#[inline]
fn ascii_alphabetic(&mut self) -> char {
unsafe { *self.choose(&ASCII_CHARS[..52]).unwrap_unchecked() as char }
}
/// Returns a randomly selected ASCII uppercase character.
#[inline]
fn ascii_uppercase(&mut self) -> char {
unsafe { *self.choose(&ASCII_CHARS[..26]).unwrap_unchecked() as char }
}
/// Returns a randomly selected ASCII lowercase character.
#[inline]
fn ascii_lowercase(&mut self) -> char {
unsafe { *self.choose(&ASCII_CHARS[26..52]).unwrap_unchecked() as char }
}
/// Returns a randomly selected ASCII alphanumeric character.
#[inline]
fn ascii_alphanumeric(&mut self) -> char {
unsafe { *self.choose(&ASCII_CHARS[..]).unwrap_unchecked() as char }
}
/// Returns a randomly selected ASCII digit character.
#[inline]
fn ascii_digit(&mut self) -> char {
unsafe { *self.choose(&ASCII_CHARS[52..]).unwrap_unchecked() as char }
}
/// Performs a Fisher-Yates shuffle on the contents of `slice`.
///
/// This implementation is the modern variant introduced by Richard Durstenfeld.
/// It is in-place and O(n). A slice pointer is used to avoid any bounds checks.
///
/// # Examples
///
/// ```
/// use ya_rand::*;
///
/// let mut rng = new_rng();
/// let mut data = [0; 1738];
/// for i in 0..data.len() {
/// data[i] = i;
/// }
/// assert!(data.is_sorted() == true);
///
/// rng.shuffle(&mut data);
/// assert!(data.is_sorted() == false);
/// ```
#[inline(never)]
fn shuffle<T>(&mut self, slice: &mut [T]) {
let slice_ptr = slice.as_mut_ptr();
let mut j: usize;
for i in (1..slice.len()).rev() {
j = self.bound_inclusive(i as u64) as usize;
// SAFETY: Index 'i' will always be in bounds because it's
// bounded by slice length; index 'j' will always be
// in bounds because it's bounded by 'i'.
unsafe {
core::ptr::swap(slice_ptr.add(i), slice_ptr.add(j));
}
}
}
}