[][src]Struct xdl::Mouse

pub struct Mouse { /* fields omitted */ }

All of the mouse states

Implementations

impl Mouse[src]

pub fn new(window: *mut SDL_Window) -> Self[src]

impl Mouse[src]

pub fn event(&mut self, ev: &Event)[src]

pub fn update(&mut self)[src]

pub fn on_end_frame(&mut self)[src]

impl Mouse[src]

pub fn x(&self) -> i32[src]

pub fn y(&self) -> i32[src]

pub fn pos(&self) -> [i32; 2][src]

pub fn pos_delta(&self) -> [i32; 2][src]

impl Mouse[src]

Down

pub fn is_left_down(&self) -> bool[src]

pub fn is_mid_down(&self) -> bool[src]

pub fn is_right_down(&self) -> bool[src]

pub fn is_x1_down(&self) -> bool[src]

pub fn is_x2_down(&self) -> bool[src]

impl Mouse[src]

Up

pub fn is_left_up(&self) -> bool[src]

pub fn is_mid_up(&self) -> bool[src]

pub fn is_right_up(&self) -> bool[src]

pub fn is_x1_up(&self) -> bool[src]

pub fn is_x2_up(&self) -> bool[src]

impl Mouse[src]

Pressed/released

pub fn is_left_pressed(&self) -> bool[src]

pub fn is_left_released(&self) -> bool[src]

pub fn is_right_pressed(&self) -> bool[src]

pub fn is_right_released(&self) -> bool[src]

pub fn is_mid_pressed(&self) -> bool[src]

pub fn is_mid_released(&self) -> bool[src]

pub fn is_x1_pressed(&self) -> bool[src]

pub fn is_x1_released(&self) -> bool[src]

pub fn is_x2_pressed(&self) -> bool[src]

pub fn is_x2_released(&self) -> bool[src]

impl Mouse[src]

pub fn is_down(&self, input: MouseInput) -> bool[src]

pub fn is_up(&self, input: MouseInput) -> bool[src]

pub fn is_pressed(&self, input: MouseInput) -> bool[src]

pub fn is_released(&self, input: MouseInput) -> bool[src]

impl Mouse[src]

Multiple inputs

pub fn is_any_down<'a>(
    &self,
    inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
[src]

pub fn is_any_up<'a>(
    &self,
    inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
[src]

pub fn is_any_pressed<'a>(
    &self,
    inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
[src]

pub fn is_any_released<'a>(
    &self,
    inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
[src]

Trait Implementations

impl Clone for Mouse[src]

impl Debug for Mouse[src]

Auto Trait Implementations

impl RefUnwindSafe for Mouse

impl !Send for Mouse

impl !Sync for Mouse

impl Unpin for Mouse

impl UnwindSafe for Mouse

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.