[−][src]Struct xdl::Mouse
All of the mouse states
Implementations
impl Mouse
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impl Mouse
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pub fn event(&mut self, ev: &Event)
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pub fn update(&mut self)
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pub fn on_end_frame(&mut self)
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impl Mouse
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pub fn x(&self) -> i32
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pub fn y(&self) -> i32
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pub fn pos(&self) -> [i32; 2]
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pub fn pos_delta(&self) -> [i32; 2]
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impl Mouse
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Down
pub fn is_left_down(&self) -> bool
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pub fn is_mid_down(&self) -> bool
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pub fn is_right_down(&self) -> bool
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pub fn is_x1_down(&self) -> bool
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pub fn is_x2_down(&self) -> bool
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impl Mouse
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Up
pub fn is_left_up(&self) -> bool
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pub fn is_mid_up(&self) -> bool
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pub fn is_right_up(&self) -> bool
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pub fn is_x1_up(&self) -> bool
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pub fn is_x2_up(&self) -> bool
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impl Mouse
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Pressed/released
pub fn is_left_pressed(&self) -> bool
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pub fn is_left_released(&self) -> bool
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pub fn is_right_pressed(&self) -> bool
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pub fn is_right_released(&self) -> bool
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pub fn is_mid_pressed(&self) -> bool
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pub fn is_mid_released(&self) -> bool
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pub fn is_x1_pressed(&self) -> bool
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pub fn is_x1_released(&self) -> bool
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pub fn is_x2_pressed(&self) -> bool
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pub fn is_x2_released(&self) -> bool
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impl Mouse
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pub fn is_down(&self, input: MouseInput) -> bool
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pub fn is_up(&self, input: MouseInput) -> bool
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pub fn is_pressed(&self, input: MouseInput) -> bool
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pub fn is_released(&self, input: MouseInput) -> bool
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impl Mouse
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Multiple inputs
pub fn is_any_down<'a>(
&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
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&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
pub fn is_any_up<'a>(
&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
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&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
pub fn is_any_pressed<'a>(
&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
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&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
pub fn is_any_released<'a>(
&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
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&self,
inputs: impl IntoIterator<Item = &'a MouseInput>
) -> bool
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Mouse
impl !Send for Mouse
impl !Sync for Mouse
impl Unpin for Mouse
impl UnwindSafe for Mouse
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,