pub fn load_model(
device: &Device,
queue: &Queue,
roots: &[ModelRoot],
monolib_shader: &MonolibShaderTextures,
) -> Vec<ModelGroup>pub fn load_model(
device: &Device,
queue: &Queue,
roots: &[ModelRoot],
monolib_shader: &MonolibShaderTextures,
) -> Vec<ModelGroup>