Modules§
Structs§
- FurShell
Params - Material
- See Material and FoliageMaterial.
- Material
Flags - Material
Parameters - Values assigned to known shader uniforms or
Noneif not present. - Material
Render Flags - Material
Variable - State
Flags - Flags controlling pipeline state for rasterizer and fragment state.
- Texture
- Selects an ImageTexture and Sampler.
- Work
Callback
Enums§
- Blend
Mode - Color
Write Mode - Cull
Mode - Depth
Func - Material
Technique Type - Stencil
Mode - Stencil
Value - Texture
Usage - Hints on how the texture is used. Actual usage is determined by the shader.